PsychoPhobia is a new Doom2 campaign for GZDoom and Skulltag

Important:

To play it, you need GZDoom Version 1.5.06 or Zandronum v1.2 or higher.
(playable only in opengl mode [the software renderer is not supported])

To run Episode 1 and 2 correctly you must load the 3d-decorate.pk3 (it is included in the package).

-> If you find bugs or glitches feel free to report them.
Features:
- new weapons
- new monsters
- new textures
- new music
- new sounds
- new decorates
- new Hud
- new maps
- new Episodes
- and many other different things

- all decorate things are now breakable (also the originals from Doom2)
- light effects
- new monster deaths

Episodes:
- Episode 1: "Rise of a Psycho" (8 maps) (location: Earth future)
- Episode 2: "The Dark Age" (8 maps) (location: Earth in medieval times)
- ZBloodpack: (This is the old ZBloodpack.)
- The Pit: (The Pit is an example map for the new stuff. Here you can arrange monster fights. ;-) )

Videos:
Playthrough: Youtube.com by EG22582262
Playthrough: Youtube.com (map01 - map04) by Pi3rd3K
GamePlay (of an older version): Youtube.com by Pi3rd3K (This Video contains a link to a installation Tutorial)

Links to compatible Ports:
Zandronum Zandronum.com
GZDoom:
Osnanet.de
Skulltag: Skulltag.com

Versions:
Latest Version is v2.25.

-> Mod is not dead. Only the progress is going very slow. <-

(Version (2.25) is now compatible with Zandronum and Skulltag)

Thanks to all for the positive comments and feedback. :-)

Image RSS Feed Latest Screens
PsychoPhobio v2.21 + HiResTex + 3D-Monster PsychoPhobio v2.21 + HiResTex + 3D-Monster PsychoPhobio v2.21 + HiResTex + 3D-Monster
Downloads RSS Feed Latest Downloads
PsychoPhobia Music

PsychoPhobia Music

Mar 1, 2013 Music 1 comment

Here is the impressive music from PsychoPhobia made by our supporter and friend John S Weekley.

DoomStarter

DoomStarter

Nov 13, 2012 Full Version 7 comments

This is a DoomStarter I wrote last summer. The entries in the config-files must be adjusted to your Port and Wad loactions. I planned to release it with...

3d Monster v0.03

3d Monster v0.03

May 20, 2011 Demo 10 comments

This is a not complete version of 3d monsters for PsychoPhobia. We have more 3d monsters, but some of them are from Doom3. This package does not include...

HiResTextures

HiResTextures

Feb 15, 2011 Demo 5 comments

This is a package of HiResTextures for PsychoPhobia. It is not finished yet.

PsychoPhobia V 2.25

PsychoPhobia V 2.25

Sep 27, 2010 Full Version 55 comments

This is PsychoPhobia Version 2.25. It contains Episode 1 & 2, The Pit, and ZBloodpack. Changelog can be found on our homepage and inside the package...

PsychoPhobiaCM V 2.04 (Contend Mod)

PsychoPhobiaCM V 2.04 (Contend Mod)

Apr 14, 2010 Full Version 4 comments

This is PsychoPhobiaCM (Contend Mod) Version 2.04. This is the last zdoom compatible veriosn without 3d stuff.

Post comment Comments  (50 - 60 of 204)
DuctTapeFTW
DuctTapeFTW May 20 2012, 7:27am says:

When I start the .bat files the game never opens. it just "flickers" on and off.

+1 vote     reply to comment
DEAD_FiSH
DEAD_FiSH Mar 24 2012, 3:29pm says:

I`ve made a mistake before and said that this mod gets boring after a while... I`m really sorry for saying that!
I didn`t changed my rating back then! :)
Doom community rocks!

+3 votes     reply to comment
SID914
SID914 Mar 28 2012, 10:26pm replied:

Glad you changed your mind. This and Brutal Doom are definitely worth having. As soon as episode 3 comes out I'm sure this will take back my number one spot.

+3 votes     reply to comment
foxtrotlima
foxtrotlima Mar 15 2012, 3:58am says:

Thank you for your making this great mod. I would like to play this mod(2.24 version) with old version's 2d player hands&weapon models. How can I do that?

+2 votes     reply to comment
0xCobalt
0xCobalt Mar 22 2012, 3:00pm replied:

Sorry, but this is not possible. We tried to make all the stuff in 2d and 3d. But for some objects (like weapons and player) it is not possible. The only way would be to make two different versions of PsychoPhobia. But that would be too much work.

+1 vote     reply to comment
foxtrotlima
foxtrotlima Mar 27 2012, 2:20am replied:

Thanks for your reply. then, do you have any plan to make previous versions archive on the web?

+1 vote     reply to comment
tmks88
tmks88 Mar 3 2012, 3:01am says:

is there some weapons missing from the 2.24 version? I dont have spells(I only have the summoning/reviving spell), sword and that "skull on a stick"

in the 2nd episode spells are needed so I guess its a bug?

+1 vote     reply to comment
0xCobalt
0xCobalt Mar 22 2012, 2:56pm replied:

If you find one spell you can select it with the key "8". Then you need to select a spell for one of the mousebuttons. You can do it with Numpad1 for the left button and with Numpad2 for the right button. You can also change the keybindings in the control-menu if you want.

Some of the old magic weapons has been removed.

+1 vote     reply to comment
0xCobalt
0xCobalt Mar 22 2012, 2:54pm replied:

As PRIMEVAL wrote it is not possible. Usually it worked also with skulltag. But the current version is using a function that is not implemented in skulltag yet. So gzdoom is the only port for now.

+1 vote     reply to comment
PRIMEVAL
PRIMEVAL Feb 6 2012, 3:45pm replied:

It can only be played with GZDoom. As far as I know, Doomsday does not support DECORATE coding.

+1 vote     reply to comment
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Icon
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Platform
Windows
Game
Doom II
Developed By
0xCobalt
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Official Page
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Release Date
Released Sep 10, 2008
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