PsychoPhobia is a new Doom2 campaign for GZDoom and Skulltag

Important:

To play it, you need GZDoom Version 1.5.06 or Zandronum v1.2 or higher.
(playable only in opengl mode [the software renderer is not supported])

To run Episode 1 and 2 correctly you must load the 3d-decorate.pk3 (it is included in the package).

-> If you find bugs or glitches feel free to report them.
Features:
- new weapons
- new monsters
- new textures
- new music
- new sounds
- new decorates
- new Hud
- new maps
- new Episodes
- and many other different things

- all decorate things are now breakable (also the originals from Doom2)
- light effects
- new monster deaths

Episodes:
- Episode 1: "Rise of a Psycho" (8 maps) (location: Earth future)
- Episode 2: "The Dark Age" (8 maps) (location: Earth in medieval times)
- ZBloodpack: (This is the old ZBloodpack.)
- The Pit: (The Pit is an example map for the new stuff. Here you can arrange monster fights. ;-) )

Videos:
Playthrough: Youtube.com by EG22582262
Playthrough: Youtube.com (map01 - map04) by Pi3rd3K
GamePlay (of an older version): Youtube.com by Pi3rd3K (This Video contains a link to a installation Tutorial)

Links to compatible Ports:
Zandronum Zandronum.com
GZDoom:
Osnanet.de
Skulltag: Skulltag.com

Versions:
Latest Version is v2.25.

-> Mod is not dead. Only the progress is going very slow. <-

(Version (2.25) is now compatible with Zandronum and Skulltag)

Thanks to all for the positive comments and feedback. :-)

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Modcast S02 E02

Feature 21 comments

This last week has been busy with quite the list of mods to go over. So have a listen and see if anything takes your fancy!


Releases:

Other:

So that's it for this week modders, but don't fear we will be back next week with more mods and goss for you all to enjoy! Don't forget to send your modding/gaming questions to dave@moddb.com and we will answer the questions on the show!

PsychoPhobia Music

PsychoPhobia Music

Music 3 comments

Here is the impressive music from PsychoPhobia made by our supporter and friend John S Weekley.

DoomStarter

DoomStarter

Full Version 7 comments

This is a DoomStarter I wrote last summer. The entries in the config-files must be adjusted to your Port and Wad loactions. I planned to release it with...

3d Monster v0.03

3d Monster v0.03

Demo 10 comments

This is a not complete version of 3d monsters for PsychoPhobia. We have more 3d monsters, but some of them are from Doom3. This package does not include...

HiResTextures

HiResTextures

Demo 9 comments

This is a package of HiResTextures for PsychoPhobia. It is not finished yet.

PsychoPhobia V 2.25

PsychoPhobia V 2.25

Full Version 66 comments

This is PsychoPhobia Version 2.25. It contains Episode 1 & 2, The Pit, and ZBloodpack. Changelog can be found on our homepage and inside the package...

PsychoPhobiaCM V 2.04 (Contend Mod)

PsychoPhobiaCM V 2.04 (Contend Mod)

Full Version 2 comments

This is PsychoPhobiaCM (Contend Mod) Version 2.04. This is the last zdoom compatible veriosn without 3d stuff.

Post comment Comments  (200 - 210 of 224)
Valherran
Valherran

Another thing, will you be able to do some remodeling for some of the guns? Some are just blocky and unproportianant looking...

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0xCobalt Creator
0xCobalt

Which weapons do you mean?

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Valherran
Valherran

The Magnum, The MP5, the Combat Shotgun etc, can you make better sprites for them, they are entirely too blocky looking.

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0xCobalt Creator
0xCobalt

Ok, now I know what you mean. The problem is that we are not good in making good sprites. And we have not much time for modding. The only way to make them better is to find some good resources (with reload animation for the magnum, mp5, minigun, shotgun) and build them into PsychoPhobia. Or find somebody who want help us and make the sprites look better. We would need only the sprites. The script is no problem for me.

Reply Good karma+1 vote
Valherran
Valherran

I see your point, The MP5 and Combat Shotgun were ripped from CS:S, you could rip the Nighthawk 50.cal from that game also and replace that magnum that is there now. Maybe Other MODs will let you borrow some sprites for the other weapons?

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Valherran
Valherran

Is there any way to implement check points during a level? I find myself getting near the end and then I die and have to start that entire level all over again. You are probably going to tell me save often but I am trying to avoid that. :-)

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0xCobalt Creator
0xCobalt

You can start a multiplayergame with just one player. Then your progress in the level will not be lost if you die. Here an example how to start it: "gzdoom.exe -warp 1 -host 1 -skill 3 -file ../wads/psychophobia.pk3 ../wads/3d_decorate.pk3".

Reply Good karma+1 vote
Valherran
Valherran

Hmmm, makes sense, ok I will try that.

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Valherran
Valherran

This MOD is VERY well done, I am impressed! I haven't really seen anything wrong so it would take extensive playing to find anything, I beat the episodes in a day and they were really good as well.

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shinmg92
shinmg92

great!! I'VE ALWAYS waited this mod.. but.. EP2 is end?? no more mission?

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0xCobalt Creator
0xCobalt

Its not sure that this is the End for PsychoPhobia. But we wont promise something that we can't offer at the moment. Anyway, its a lot of work to create a complete Episode.

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Valherran
Valherran

NICE! An Update! I will DL as soon as I get off work!

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SnakePlissken
SnakePlissken

Any news?

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0xCobalt Creator
0xCobalt

Sorry, but the development of PsychoPhobia stopped for a while.

Reply Good karma+1 vote
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9.6

55 votes submitted.

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Highest Rated (2 agree) 9/10

I think this is a very unique mod. You have a gazillion weapons with hundreds of monsters. I thought it's very cool but I kinda think the 3D weapons are a bit out of theme with the normal PsychoPhobia.You could make the next release have more Doom style suiting weapons and upload an addon that changes it to the 3D ones? But overall, great huge mod!

May 12 2013 by LucasGojira

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