Psychophobia is a Doom II mod which can be played with gzdoom and skulltag. Features: new weapons, new monsters, new textures, new music, new sounds, new decorates, new Hud, new maps, and many other different things.

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DoomStarter.7z
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Full Version
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0xCobalt
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254.39kb (260,494 bytes)
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1,091 (2 today)
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Description

This is a DoomStarter I wrote last summer. The entries in the config-files must be adjusted to your Port and Wad loactions. I planned to release it with the next PsychoPhobia version, but it would take too much time. So I uploaded it now and I hope it is usefull for somebody. ;-) Some Options can be customized. Look at the readme and descriptions inside the config files.

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DoomStarter
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Valherran
Valherran

That will be useful, thanks for the update!

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DEAD_FiSH
DEAD_FiSH

I have one question. Will this work with HeXen too?

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Salsa_Shark
Salsa_Shark

Yay! another java programmer :) I think it could be re-written to work with HeXan.

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PeeWee_89
PeeWee_89

Sweet, i have been looking for something simple like this to use. Any news on PP?

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SID914
SID914

How is this different from IDE? Is this a smoother and more reliable way of hosting online games? Also, will this allow multiplayer Psychophobia on GZDoom?

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Aplayer12345
Aplayer12345

It's useful,but I still prefer ZDL :) Lol.

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0xCobalt Author
0xCobalt

If you mean the Hexen from Id Software then it will work. You can define Hexen as gametype in the wad.ini. So it is possible to categorize the wads.
I have already 140 Wads in my wad.ini. :P I am playing most of them with BrutalDoom. Maybe I will make PsychoPhobia BrutalDoom compatible. But first the next versin must be ready. Today (and yesterday) I spend some hours to finish some stuff that my brother began. There are only some small changes to be done. But my bro has no time, and he is the only one who can finish the last changes. :(

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Doom II
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Doom II
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0xCobalt
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667a142ecd729832b2c7e8b0cb4367af
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