Psionic Storm v1.0 Source
Aug 02, 2008 Source Code 3 commentsThis is the source code for Psionic Storm v1.0. It is the full source and can be used to recompile the .u files for Psionic Storm and the Impact Extension...
Psionic StormUnreal Tournament 3 mod | Released Aug 2, 2008Psionic storm v1.0 features:
The current move list includes
And new for version 1.0...
Psionic Storm is currently for PC only, but hopefully soon it will be avalible for PS3. There is also the complete source code for anyone to do whatever they feel like doing with it.
Latest News: Psionic Storm v1.0 Release
0 comments by andyman! on Aug 2nd, 2008 digg this super bookmark Well it finally happened, the bugs (as far as I know) are gone and I deem the Psionic Storm mutator for UT3 ready for a version 1.0 release. Improving upon the 0.5 beta version is six new moves and some AI improvements as well as the aforementioned bug fixes. Also out is the full source code for the Psionic Storm mutator and it's underlying architecture (the Impact Extension.) Basically the Impact Extension is a set of things added to UT3 to primarily help developers create content faster and in a more generic way. It is aimed more at mutator developers as it includes the xMutator, which adds extra features to the normal mutator. The xMutator allows for client side configuration values, HUD management (dynamically placed HUD elements) and player effects (easily added post-processing and such) as well as a host of convenience functions that takes some of the pain out of mutator development. Currently this is only for the PC as, one I can't test it on PS3 and 2 I've heard you can't use packages with mutators, which screws up the whole UI side of things. The source code is free for anyone to modify and use but I encourage you not to modify and then redistribute the ImpactExtension.u packages as this could stuff up anything that relies on it. Treat it like you would a core UT3 package and code, and if you have any ideas for it I more than welcome them. Anyway, enough from me, get downloading and blow some stuff up.
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Psionic Storm v1.0 SourceAug 02, 2008 Source Code 3 commentsThis is the source code for Psionic Storm v1.0. It is the full source and can be used to recompile the .u files for Psionic Storm and the Impact Extension...
Psionic Storm v1.0Aug 02, 2008 Full Version 0 commentsThis is it, the complete version 1.0 release of Psionic Storm for UT3. It fixes some bugs from the beta as well as adding in six new moves for you to...
Psionic Storm v0.5Jun 26, 2008 Full Version 0 commentsPsionic Storm, v0.5 Beta. Blow your friends (or the bots) minds with a collection of high intensity Psionic abilities in any UT3 game mode. Also includes...
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I'm new to ut modding, but I want to make a mod where you have the spider mode from this, but it's permanent and you can't use any other psionics. Just one thing, I don't know how
how do you use it?
is this a cheat gun? and, im just wondering, does anyone know any other good ut3 mod sites?
Once again Impact Interactive gives us another psionic modification. originally made for ut2004 and now on unreal 3 Great job Thumbs up and a 10 for you
Yo this looks sweet can u plz convert this to PS3?
I'd love to, I just don't have UT3 for PS3 to test it on. I'm hoping to get a copy soon and then we'll see what happens.
alright sweet thanks
what is impact extension technology??
Impact Extension Technology is the snappy name I gave to the underlying architecture of some global classes that Psionic Storm, and any other mutators I create, run off. Primarily it is an extended mutator that supports client-side functionality and has a whole bunch of convenience functions for getting mutators that require client-side interaction working. It also currently has a dynamic HUD element manager and I have plans to implement some other stuff.
To make a long story short, it is essentially a group of additions to UT3 that make development of mutators easier. It is also free for anyone else to use to develop stuff if they so choose.