Proyect-Z is a MORPG (Multiplayer Online Role Playing Game) set in a post-apocalyptic world. implemented with the Orange Box source engine (Half life 2 deathmatch modification). Using databases allow data persistence getting a similar experience to a MMORPG (Massively Multiplayer Online Role Playing Game), but due to limitations of the engine, map is divided into zones with loads between them. When the player has created his account to play, have a PJ (character) protected by a username and password. Each time a player leaves the game, the server stored in the database throughout the state of play: life, abilities, items, ammo, etc. When the player connect to the server using the username and password from any PC, he will have his character and inventory exactly as he left it last time.

RSS Feed Replacement of the church, and new models. (looking for 3D modelers and mappers)

It would be great to have a new Church , bigger, optimized and more grim , right? And what about more player characters to choose and more zombies? Read more for info.

Posted by proteoma_studios on Jul 27th, 2010

UPDATE: development group currently has only one mapper and has no 3D modelers.

We are making a replacement of practically all areas of Proyect-Z. Our mapper are busy creating a new CitySo we also need help to renew the church and Outskirts (zone1).

In addition , as many of you know the number of characters that the player can choose is very limited and we have a few zombie models. Would be great if we can get more and detailed zombie models and player characters.

Unfortunately we need 3D modelers in order to achieve this.

If you are a mapper, and you'd like to create a new church and/or Outskirts for Proyect-Z or If you're 3D modeler and you would like to see your models in mod, or simply want to contribute with a single model, do not hesitate to contact us  here.   (people whose language is Spanish, please post in the section for your language)

Please before posting don't forget read the rules.

Thanks to all.

Comments
tymaxbeta
tymaxbeta Aug 24 2010, 3:44pm says:

Just keep the hl2 defaults, you have wide selection, and with about 20 minutes you can skin them to have normal clothing, not to mention the fact that the player models do not fit the setting of the mod at all, IE: why do the players have these outrageous and unsuitable characters, when everyone else is from hl2?

+2 votes     reply to comment
proteoma_studios
proteoma_studios Aug 24 2010, 4:39pm replied:

because we want our own models, not hl2 models. And last modeler that the team had, was only able to make the character models and zombies.

if within a long time we still not find a modeler , probably end up using hl2 models for players. But it is something we do not like to happen

+2 votes     reply to comment
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proteoma_studios
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Released Apr 12, 2010
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