Prop Hunt for UT99! Two teams, hunters versus hiders. Hunters need to persue hider players disguised as props though every miss with the hunter weapon is a health penalty, so make sure you shoot wisely! As hunters there is only one way to win the round - find and kill all the hiders before the round time is over. Hiders have a couple ways to win a round for their team, first is having at least one hider alive when the round is over and second is having the hunters all die by them missing their shots and being trigger happy. Though, hiders have a disadvantage: when running, their health slowly reduces. Hiders must use their surroundings to blend into the environment and avoid the hunters to stay alive! At the end of every round, teams switch sides to take turns being hiders and hunters until a team reaches the score! Stay hidden or die trying!

Description

version 1.1.0 alpha May 2, 2018 - Added rules menu before starting a game - Hider Selector allows behind view ( right click ) - Hider Selector now has accurate prop ownership, sticks to ground. - Added ' You have died, you must wait until round is over ' when a player has died. - Changed default model from the UnrealShare.Barrel to the UnrealShare.Vase - Fixed the wierd angle at the start of hide time for Hunters, now they start off looking straight down. - Changed the Hider selector to be of TournamentWeapon instead of sniperrifle, removed the sounds and models. ( third person model still there for testing purposes )

Preview
PropHunt 1.1.0a
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