A Single-Player-Coop mod for Unreal Tournament 3. Work with your past and future selves to complete your objective.

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19 comments by Henley on Jan 16th, 2010

The Make Something Unreal Contest has come to a close and the winners have been announced, it's great to see some of most amazing mods finally getting noticed for the hard work they do. Did you favorite win?

MSUC wrote:Congratulations to the Contest Phase 4 winners who all deserve a round of applause for their wonderful work with Unreal Tournament 3. The Make Something Unreal contest has yield some great maps and mods from all four contest phases and ultimately shows the versatility and power of Unreal Tournament 3 and Unreal Engine 3. It was amazing to see the progression of work from several teams that developed content from the beginning of the contest and see it evolve each round into a complete project.

Best Art in a Game Mod

First Place Winner


Best Graphics in a Map

First Place Winner


Best Machinima

First Place Winner


Best Vehicle Set

First Place Winner


Best Use of Physics

First Place Winner


Best FPS Mod

First Place Winner


Best non-FPS Mod

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Best Level for a Mod

First Place Winner


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Prometheus v4.1 UDK

Prometheus v4.1 UDK

Dec 21, 2009 Full Version 9 comments

You're never alone when you have a clone. In Prometheus, you work with your past and future selves to complete your objective. Version 3 has an all new...

Prometheus v4.0 UDK

Prometheus v4.0 UDK

Nov 6, 2009 Full Version 27 comments

Prometheus is a mission-based, single-player co-op game in the spirit of "Portal" and "Mirror's Edge". By using the Prometheus Device, players bend the...

Prometheus v3

Prometheus v3

Aug 31, 2009 Full Version 1 comment

Version 3 of the Make Something Unreal Contest winning mod, Prometheus. Work with your past and future selves to complete your objective in this fast...

Post comment Comments  (10 - 20 of 141)
TwoToes
TwoToes May 23 2011, 9:19pm says:

Prometheus is easily the most interesting thing i've played since portal!
guaranteed sale here.
awesome music!

+4 votes     reply to comment
Chard6
Chard6 Apr 18 2011, 8:44pm says:

I hope you guys get to see release on steam soon, i've seen games like the ball and sanctum popping up, so its only a matter of time until we see prometheus, looking forward to it! ;)

+2 votes     reply to comment
Angel_Mapper
Angel_Mapper Apr 18 2011, 10:19pm replied:

Thanks and yep! We're still working on it. We've launched our studio's website here for updates: Stubbornhorse.com

+2 votes     reply to comment
Mularac
Mularac Jan 12 2011, 6:54pm says:
Angel_Mapper wrote:
Yep! I've been working on the commercial version since the contest ended. I've completely redesigned the levels based on feedback I was getting that the mod was incredibly difficult. Now that that's done I just need to find artists to make it all look good, and then it will be up for sale on Steam. :)


Oh... don't do that! the levels were difficult and challenging, but that's the beauty of it! I don't want an other portal were you can blow through the whole game in less than an hour...

+2 votes     reply to comment
Angel_Mapper
Angel_Mapper Jan 13 2011, 4:31pm replied:

I haven't made them TOO easy, the main comment I was getting was that the Epimetheus levels were too difficult to keep track of. The main thing I've done is break the levels down into smaller sub-levels, so if you could imagine Guillotine being two sections, the first getting into the tutorial observation room and the second getting through the upper hallways, it would be something like that. :)

+2 votes     reply to comment
Mularac
Mularac Jan 13 2011, 5:05pm replied:

Haven't gotten there yet, I'm still at the first real epimetheus mission.
Mindblowing. Great idea there, I'm amazed.
The epimetheus is, in a way, easier than the prometheus, because in the epimetheus you don't "loose" you can always start over. In the prometheus one, however, a wrong move with your 4ยบ self and bam! all over again. I must have played Gambit like a dozen times before I finally got it right.

And it's a bit simpler too, considering there are only 3 of you and not 5.

+2 votes     reply to comment
Angel_Mapper
Angel_Mapper Jan 14 2011, 5:16am replied:

That's another thing that's changed, you can't "fail" in Prometheus anymore. I've set up a menu similar to Epimetheus, so every time it rewinds you can choose to go on to the next one or play a previous one. :)

+2 votes     reply to comment
ThePaSch
ThePaSch Nov 29 2010, 9:18am says:

Any screenshots of the commercial version? :D

+2 votes     reply to comment
Angel_Mapper
Angel_Mapper Nov 29 2010, 11:28pm replied:

Nothing yet, I've waited until I was happy with the design before finding artists to make it look good. Soon though! :)

+2 votes     reply to comment
Hawk_v3
Hawk_v3 Nov 5 2010, 9:58pm replied:

Yes, I loved what gameplay you gave us, the puzzles were great (People say they're hard? Timekeeping in Epimetheus is what killed me. >V> "Oh, I was a second too late. Damn. Restart.")

I can't wait for more, and I wanna see your plot! Also, I hope you put some minor time travel in, would make this game complete for me...

+2 votes     reply to comment
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Angel_Mapper
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Released Aug 31, 2009
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