Built in id tech4 with the doom 3 engine as a mod I'm building a scenario as a single player adventure.

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Taquito
Taquito - - 389 comments

I still can't believe you're doing all this by yourself. Pretty much a one man army.

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Kyle_K_ski
Kyle_K_ski - - 1,011 comments

The scale of the engines DO look better here than in the previous image, although after consulting a number of websites for images of the Prometheus, I'd say that the tops of the engines should be "squeezed" into a more curved form.

The very last link goes to a website with some very cool behind the scenes effects work, and what I think that you might find useful about it is that they depict the layers used in each shot, and since we get to see the layers isolated, it gives us a much clearer opportunity to see details that otherwise are lost when all of the layers are sandwiched together.

Threatqualitypress.files.wordpress.com

Moviefilmreview.com

Google.com

Behind the scenes:
Cgsociety.org

I hope that you find these interesting, if not useful.

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MortYmehr
MortYmehr - - 8 comments

Hey man, you a professional game designer? it`s look awesome!

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Description

The engines were too small so that has been corrected as shown, I think this is a better proportion now