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Story: Your plane has crashed. You've been taken captive by a nearby group of people who seem to be under control from some outside force. You are desperate to escape, and find a way to contact your allies. The leader of these psychopaths is entering the light, and you are being dragged towards him...
Features:
INFO:
The map is currently 170mb, or 130mb when compressed. It would take me 40 minutes to upload it at my current upload speed [500kb/s].
The map uses over 1000mb of RAM, and its not even close to done! [Please visit Average RAM amount? to give us a hand optimizing this MOD for more rigs!]
A pc around this: Pentium 4 @ 3.6ghz, 2GB ram, 7800GTX SLI will be able to run this map just fine on medium @ 720p. It will get around 40fps.
Currently the map is between 500k and 3.5mill tris.
The map uses the Exodus Pines pack - Big thanks to the Exodus team!
3 comments by Doomlord52 on Apr 12th, 2010
Project RIH - 04/12 UPDATE!
Overview:
Well, once again, its that time of year. Call this the ultra-late x-mas update for project RIH, or whatever, the fact is, its an update. Some stuff has changed, and the "Epic Scale Games" team has been working (hard...) on the mod. There's a bunch of new stuff (images AND videos) that we want to show you, of both gameplay and features. Hopefully you'll like it as much as we liked working on it.
In case you havent read the forum thread recently, since the last update DXslayer has joined Epic Scale Games.
New Features:
Quest System
Well, this is an RPGFPS game, so it NEEDS sidequests. The style is similar to that of STALKER or KOTOR (from GSC World and Bioware, respectively) and will allow for some really cool situations and sidequests in the game.
Facts
-Allows for ANY sidequest
-Allows for multiple outcomes
-Allows for dialog branching
-Simple to program
Videos
Really, its much more simple just to show you it rather than to try and explain it. Keep in mind, this is still very early in design, so its not 100% perfect right now. Also, this is an EXAMPLE quest, so you'll be seeing much more exiting stuff in the fututre.
Images:
Things have changed in the world of RIH, the vegetation has been improved as well as some totally new areas. So here are 13 new screenshots for you.
Technical Data:
Some of you have been a little bit worried about how well a map with over 67 square killometers of terrain would run, especially on average computers. So, here are some technical specs on the map itself.
Average RAM Usage: 1,200mb (about the same as Crysis Warhead)
Average Polygon #: 500,000 - 2,500,000
File Size (lite): Approxmiately 113mb
The Team:
In the november, we had a new member join us, so lets all welcome DXslayer to Project RIH. Yea, we know, its April, but we had to introduce him officially at some point.
Conclusion:
Once again, thank you all for the continued interest in Project RIH. Stay tuned for further updates, images and videos, all of which are available on Crymod. If you have any questions, ideas, or want to help out, feel free to post in the main Project RIH thread, and we'll asnwear your questions as soon as possible.
-Epic Scale Games
Looking forward to this
Will you have custom hands and weapons to replace the Crysis weapons and arms?
There will be custom hands depending on the armor / suit you are wearing, and there will be weapons added to the exists Crysis library. Certain Crysis weapons, such as the alien weapons, may not be availble (we are undecided).
Yes, there will be some crazy stuff, like mutants, "zombies" (not the traditional type ;) ) and of course your usual soldiers / guys with guns. And yea,STALKER 2 with CEx (x=2 or 3 or whatever) would be EPIC, but yea, probably wont be a giant map like our mod :D
Also, there IS a news post comming, but its await authorization.
Looks cool!
zombies?
mutant animals?
It's funny because S.T.A.L.K.E.R. 2 might be using the cryengine! Well, not funny just a coincidence.
It still won't just be 1 giant map like our mod!
The 1 giant map thingy is an extreamely bad idea.
1.Makes optimization harder.
2.Makes sistem requirements higher.
3.Makes AI bugs more often.
4.Makes general AI coordination harder.
i agree can can see nothuin in these pictures cept LAG!
Dont worry, we're working on optimizing the level. Currently the poly count is about equal to a lighter level of Crysis, so the performance should be fairly good.
Basically this mod will run as well as crysis does on your machine, if not a bit better.