News: Project Zephon: Battle for freedom is a first-person shooter designed for UnrealTournament. It features full support for singleplayer mode as well as online cooperative mode. It is planned that the original development team makes an extra pack containing various multiplayer maps built in Zephon style, after the mod is completed. It will also be ported to Unreal shortly after it's original release. The mod currently entered beta tests. ---- Project Zephon >>>> Incoming message from Captain Dirk. C Capwell, chief commander of SCTC >>>> SCTC stands for Surveillance & Control of the Terran Colonies attached to the NEG >>>> Message received by UMS-Raven, Class B destroyer >>>> 21st of September, 3:32 pm Current status update from marine HQ regarding the recent events on Zephon: Zephon was a hostile planet at first, the cold atmosphere (up to -50° C) made life on this planet impossible. It all started with the beginning of the terra-forming wars, when human colonies like Mars and...

Post news Report RSS New version avaiable.

New version with vastly improved game-play and tons of subtle fixes.

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Some of the fixes in this version:

- Fixed the intro bug reseting the game difficuly to "Medium",
- Major overhaul of all translator messages, including proof-reading & design tweaks,
- Improved A.I. paths,
- Massive redesign of the Military Bot (no more rocket spamming, deals less damage, has less health etc.),
- Fixed doors,
- Improved other movers,
- General overhaul of gameplay (health and ammo supplies changed, some enemy tweaks),
- Fixed broken map scripting,
- Fixed some BSP and collision problems on ZP01, ZP08 and ZP11,
- Fixed performance issues on ZP01. There remains one low-performance area in the map due to heavy usage of dynamic lights.
- Added a coop failsafe in ZP10 for the Skaarj ambush, preventing the map from becoming stuck. Doors auto-release after 5 minutes after invoking the ambush.
- Fixed annoying music loop in map 5 after reloads.

I hope you will enjoy the new version of Zephon!

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