We regret to announce that the Subsistence project has been put on hold for the time being. Due to reasons beyond our control, we've had to halt all progress. It's been an absolute pleasure to work on this project for the past 1.5 years and we apologize about the disappointment. The Blue Isle team is moving forward to work on another project featuring the UDC and Sentinels, and we'll have plenty more details for you guys soon, so please stay tuned. Thanks for all of your support!

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14 comments by Leafs on Mar 10th, 2012

I founded Blue Isle nearly two years ago. In that time I've had the real pleasure of working on something that is a huge passion of mine; RTS games. I've also met and worked with some amazing and truly talented individuals. I want to start by giving a genuine thank you to the entire team at Blue Isle.

A few months ago I was forced to make a very tough decision; putting our first game, Subsistence, on hold. What does this mean? Well, we ceased all production on the game as we re-evaluated the company.

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It was becoming increasingly tough to continually fund the development of a game with no end in sight. The Art Tools which we badly needed from Blizzard were nowhere to be found, and the Marketplace is being delayed indefinitely. The original plan was to spend 1.5 years developing a game, upon which time we hoped the Marketplace would be up and running.

I knew from the beginning this was a huge risk to take. Spend time, money, and resources developing a game for a platform we weren't even sure existed. Some risks pay off, this one didn't.

Subsistence is on hold, but it is not cancelled. If we can come back to this game at some point in the future - we absolutely, positively, will.

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Moving forward, I want to tell you guys about our new plans. We have a new game in the works that we are really excited about. The game universe, story, art, and gameplay we have created for Subsistence is not going to waste.

Mobile touch-screen devices are becoming an increasingly viable platform for gaming. We spent the past three months designing a new game concept. It's an RTS, but we spent a ton of time thinking about how to tailor this type of game to a touch-screen device.

Touch controls allow us to do some really cool things that wouldn't normally be possible in an RTS.
As such, we are designing this from the ground up specifically for iPhones, iPads, and all Android mobile devices.

We are in the early prototyping stages and as soon as we can show you guys some content and screenshots, we will post them here.

Finally, I want to give one last thank you to all of you who have supported us thus far. Your feedback (both positive and negative) helps us as game developers to improve our work and keep going forward. I will let you all know as soon as we have a new game to announce.

Cheers guys,


Post comment Comments  (40 - 50 of 175)
JohnnyTheWolf Jul 16 2011 says:

There's something that still puzzles me about Blue Isle Studios. You claim to be a professional game development group, yet your only current project is a SC2 mod.

No offense, but just how do you manage to earn a living?

0 votes     reply to comment
Alex_06 Jul 17 2011 replied:

Who's to say they DON'T have other unannounced and unconfirmed projects being worked on, hm?

If anyone couldn't make a living before releasing a product of some kind and getting returns...No companies would rise, no? Yet we see gaming companies rise all the time. And not just in development of new types of games. There are tons of new studios out there that start/started making FPS games or RTS games.

There's also new companies in the domain of facebook and phone games. Yet, there are companies in that domain that already exist.

+4 votes     reply to comment
Lesser Jul 16 2011 replied:

well you gotta start somewere professional is a bit to much to say untill there put something out there that is done

-1 votes     reply to comment
BrendenFrank Jul 17 2011 replied:

That is not true at all. The word 'Professional' means you do it for a living. The people currently working for this studio are doing it for a living.

+4 votes     reply to comment
Lesser Jul 16 2011 says:

like the trailer but the guy doing the voice is awful find someone better

0 votes     reply to comment
Galen512 Jul 16 2011 says:

sky news lol
cool trailer keep on that fantastic work guys

+1 vote     reply to comment
Leafs Creator
Leafs Jul 16 2011 replied:

Making up fake news stations is not our strong point that's for sure!

+2 votes   reply to comment
Havoc_frost Jul 18 2011 replied:

sky news is a real news station

-1 votes     reply to comment
DEathgod65 Jul 16 2011 says:

Love the trailer :D

+3 votes     reply to comment
JohnnyTheWolf Jul 16 2011 says:

Just seen the teaser trailer. Looks good! Not too sure about the narrator's voice though; a bit too plain-sounding for my taste.

Anyway, is it me, or Terminator and Quake Wars have been major inspirations for your project?

+2 votes     reply to comment
Leafs Creator
Leafs Jul 16 2011 replied:

They certainly have served as a bit of artistic inspiration (and a bit storywise, more on that later).

+2 votes   reply to comment
Commander_RealWar Jul 16 2011 says:

Wow, the trailer was awesome! So is the new screenshots/concept art. Can't wait for more!

+2 votes     reply to comment
Galen512 Jul 16 2011 says:

could you please say me why you changed the name?

+1 vote     reply to comment
Leafs Creator
Leafs Jul 16 2011 replied:

Project Warfare was just a development codename we had been using until a proper name was chosen.

+3 votes   reply to comment
Galen512 Jul 16 2011 replied:

ah ok
thx for reply

+2 votes     reply to comment
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