We regret to announce that the Subsistence project has been put on hold for the time being. Due to reasons beyond our control, we've had to halt all progress. It's been an absolute pleasure to work on this project for the past 1.5 years and we apologize about the disappointment. The Blue Isle team is moving forward to work on another project featuring the UDC and Sentinels,  and we'll have plenty more details for you guys soon, so please stay tuned. Thanks for all of your support!

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14 comments by Leafs on Mar 10th, 2012

I founded Blue Isle nearly two years ago. In that time I've had the real pleasure of working on something that is a huge passion of mine; RTS games. I've also met and worked with some amazing and truly talented individuals. I want to start by giving a genuine thank you to the entire team at Blue Isle.

A few months ago I was forced to make a very tough decision; putting our first game, Subsistence, on hold. What does this mean? Well, we ceased all production on the game as we re-evaluated the company.

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It was becoming increasingly tough to continually fund the development of a game with no end in sight. The Art Tools which we badly needed from Blizzard were nowhere to be found, and the Marketplace is being delayed indefinitely. The original plan was to spend 1.5 years developing a game, upon which time we hoped the Marketplace would be up and running.

I knew from the beginning this was a huge risk to take. Spend time, money, and resources developing a game for a platform we weren't even sure existed. Some risks pay off, this one didn't.

Subsistence is on hold, but it is not cancelled. If we can come back to this game at some point in the future - we absolutely, positively, will.

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Moving forward, I want to tell you guys about our new plans. We have a new game in the works that we are really excited about. The game universe, story, art, and gameplay we have created for Subsistence is not going to waste.

Mobile touch-screen devices are becoming an increasingly viable platform for gaming. We spent the past three months designing a new game concept. It's an RTS, but we spent a ton of time thinking about how to tailor this type of game to a touch-screen device.

Touch controls allow us to do some really cool things that wouldn't normally be possible in an RTS.
As such, we are designing this from the ground up specifically for iPhones, iPads, and all Android mobile devices.

We are in the early prototyping stages and as soon as we can show you guys some content and screenshots, we will post them here.

Finally, I want to give one last thank you to all of you who have supported us thus far. Your feedback (both positive and negative) helps us as game developers to improve our work and keep going forward. I will let you all know as soon as we have a new game to announce.

Cheers guys,

Alex

Post comment Comments  (30 - 40 of 174)
valentone94
valentone94 Oct 10 2011, 6:28am says:

please don's let this mod die!

0 votes     reply to comment
HavocOfDoom
HavocOfDoom Sep 15 2011, 11:02am says:

your trailer is so epic it should be ILLIGAL!

+3 votes     reply to comment
Ubris
Ubris Aug 18 2011, 10:10pm says:

I'm really looking forward to this mod, nice trailer! :)

+5 votes     reply to comment
tigershadow
tigershadow Jul 22 2011, 7:43pm says:

Hey guys, why not call the news station GNN Global News Network

+3 votes     reply to comment
WraithChaser
WraithChaser Jul 18 2011, 9:15pm says:

OMG, as a terrain artist in Starcraft 2, I feel the textures didn't get enough love. With these new HD textures and HD doodads like the palm trees, omg the possibilities are endless. Too bad I don't really know much about 3D modeling, I would so join your team!

0 votes     reply to comment
tacokiller9
tacokiller9 Jul 18 2011, 4:49pm says:

They said a few months back the marketplace will be released right before or with heart of the swarm and that they regret not releasing it with the first game.

Guessing this will come out in time for that :).

+2 votes     reply to comment
JohnnyTheWolf
JohnnyTheWolf Jul 16 2011, 3:35pm says:

There's something that still puzzles me about Blue Isle Studios. You claim to be a professional game development group, yet your only current project is a SC2 mod.

No offense, but just how do you manage to earn a living?

0 votes     reply to comment
Alex_06
Alex_06 Jul 17 2011, 7:25pm replied:

Who's to say they DON'T have other unannounced and unconfirmed projects being worked on, hm?

If anyone couldn't make a living before releasing a product of some kind and getting returns...No companies would rise, no? Yet we see gaming companies rise all the time. And not just in development of new types of games. There are tons of new studios out there that start/started making FPS games or RTS games.

There's also new companies in the domain of facebook and phone games. Yet, there are companies in that domain that already exist.

+4 votes     reply to comment
Lesser
Lesser Jul 16 2011, 3:45pm replied:

well you gotta start somewere professional is a bit to much to say untill there put something out there that is done

-1 votes     reply to comment
BrendenFrank
BrendenFrank Jul 17 2011, 12:47pm replied:

That is not true at all. The word 'Professional' means you do it for a living. The people currently working for this studio are doing it for a living.

+4 votes     reply to comment
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