Subsistence is a total conversion game for StarCraft II.

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kijebe Mar 21 2011 says:

wait, this is on star craft 2 !!??!!??

+1 vote     reply to comment
Lesser Mar 21 2011 replied:

yes this is going to be on sc2

+1 vote     reply to comment
AYBABTU Mar 21 2011 replied:

They're going to get this all the way through development lol

+1 vote     reply to comment
kijebe Mar 21 2011 replied:

i meant this look nothing like the sc2 graphics

a.k.a. good job

+6 votes     reply to comment
Commander_RealWar Mar 21 2011 says:

This is epic. I think if it continues to be this epic, I might just have a heart attack.

I'm guessing that new structure is some type of power plant?

+2 votes     reply to comment
Leafs Author
Leafs Mar 22 2011 replied:

That new building actually functions as your resource collector. Basically there are resource "deposits" scattered about the map. To collect resources you just place an "extractor" on top and it'll auto-generate. Each extractor can be upgraded a few different ways, like faster resource collection, etc!

+1 vote   reply to comment
cammanderWho Apr 16 2011 replied:

so you are turning sc2 into what coh was suppost to be?

+1 vote     reply to comment
ololo Mar 22 2011 says:

construction look great!

+1 vote     reply to comment
Rastaman Mar 22 2011 says:

MAD BRilJANT!!! it's... wel it's..uhm speechless

+1 vote     reply to comment
Napalm68 Mar 22 2011 says:

Looks like Command and Conquer :D but in a good way hahaha

+4 votes     reply to comment
Alex_06 Mar 22 2011 says:

This is EPIC. Looks alot like C&C!
I can't wait to try this out.

How many factions will there be?
And why have this faction's units & buildings gone from military green to black and red?

+3 votes     reply to comment
Leafs Author
Leafs Mar 22 2011 replied:

For this first initial release and SP campaign, there will only be 2 factions featured. I wouldn't rule out the possibility of a 3rd, or sub-factions in a much later release though.

On the colours - it was a tough decision to make. The main reason we switched is because of team colours. Team colours honestly looked horrible on the green units/structures, so we made the tough decision to remove green. I'm not a huge fan of copying Nod with the black/red colour scheme but we did a LOT of tests on colour combinations. The red and black just looked better than almost everything, sadly. I've been considering orange, green, and blue as alternatives (so we aren't copying C&C too badly!)

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Alex_06 Mar 22 2011 replied:

Ironically, I find that the other faction would look great in yellow/gold or some kind of blue. :P

Any info on the 2 factions and the universe the game/mod is set in?

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Leafs Author
Leafs Mar 22 2011 replied:

We are actually working on a cool little trailer that will explain everything and give a nice intro to the whole game universe we've created.

I don't want to give it all away in a boring post (trailer is about a month off) but I'll tell ya a few things about the game. We are set on planet Earth, no space flight or traveling to other planets. Also, there are no aliens in the game. The two factions are entirely human - fighting on battlefields around the world (set about 50 years in the future).

Imagine a battlefield of today, but a little bit crazier and higher-technology. This is roughly the setting of our game.

+3 votes   reply to comment
GamerWolfOps Mar 24 2011 says:

You have no idea how epic your mod is xD

I am looking forward to it.

+1 vote     reply to comment
Exile12 Apr 3 2011 says:

This is like a whole new game's graphics!

+1 vote     reply to comment
KannonBK Jun 3 2011 says:

I just created a new acc to post something about this. Mind. Blowing.

This looks just like something the guys at Blizzard created! Soooo professionally made!

I see you have made the colors look<insert something here>

I can't wait for this to be released :DDD

EDIT: Omg, I just looked at the original pic aand its totally sweet!

+1 vote     reply to comment
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Mar 21st, 2011
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