Project Valkyrie is a multiplayer first person shooter developed for the Source Engine. Players suit up in the Valkyrie suit, equipped with a powerful arm cannon integrated into the suit and the ability to morph into a sphere for faster mobility and different attack capabilities. Previously titled Three Month Mod, it was thus named for the amount of time it had taken us on the project. Three months from conception to release. Everything was done simultaneously, from pre-production concepts, to code, to mapping. Unfortunately, due to a delay with the public release of the Orange Box SDK (we couldn't release without it, even though we were already Orange Box!) our initial release had been delayed.
Interviews, reviews, and an update to the mapping contest!
Posted by Zanboo on Feb 10th, 2008
Interviews, Interviews, Interviews! (and a Review)
We've been very busy as of late, brushing off the dust from relaxing after our first release and jumping right into our Content Patches. We've also been the subject of a couple interviews for your reading and listening enjoyment:
The ModDB Podcast
Chris “Zanboo” Bailey and Tony “omega” Sergi are interviewed about Project Valkyrie's first release and what's in the future for PV in the first ever ModDB Podcast!
Planet Half-Life/ModCenter Interview
Most mods (particularly Half-Life 2 ones) take years to finally see their first release, if they see it at all. I'm sure the biggest question on everyone's mind is just how did you manage to accomplish so much in so little time?
Organization was definitely key to getting the mod completed. We used an iterative design process wherein we had regular builds and modified them based on team feedback. This lead to a nice feedback loop, wherein team members could see their work almost immediately, which is a huge morale booster.
omega: I agree completely. Within our organization we also made sure to stick to specific goals without wavering from them unless it was imperative that they needed to be changed, or in certain cases where we realized that we would have had time to complete them successfully.
...and finally a Review from Planet Half-Life:
The map itself though is extremely well done. Visually, you’d think it was taken right out of the latest big-budget sci-fi multiplayer shooter with the level of detail that was put into its creation. There are a lot of hidden goodies throughout the map too, especially if you morph into the defensive ball (a very unique feature to Project Valkyrie) and go through the one-way tubes.
We've also been hard at work optimizing and upgrading our website. A lot of you had no clue what Project Valkyrie was from our website, and we seek to remedy that, so we'd like to announce a couple new features on the site:
Some players were very confused about how exactly to play Valkyrie, so we've made a nice visual player guide, detailing not only the basics but some tips and tricks even the most seasoned player might not know!
A collection of all of our press articles, including interviews and reviews, both Post-Release and Pre-Release. A great way to catch up on where we've been and where we're going.
We'd like to annouce also our first prize for our mapping contest. Fileplanet has been kind enough to donate one year-long premium subscription to their service for the winner of the mapping contest, in addition to being spotlighted on ModCenter, PlanetHalflife and included in our upcoming content patch. This is a great way for a mapper to get their name out there and enjoy some very fast download speeds for their latest mods, patches and demos!