Shoot stuff, collect score. Choose between two classes, and blast your way through six action-packed levels and get as much score as you can!
Latest version, includes a new class and a buncha fixes.
Project Uber 1.6
-ADDED: Hardy is complete! New weapons 'n stuff!
-FIXED: Grenades from a paladin had Hardy's barrel graphics.
-FIXED: A secret in map05 was not available on any difficult besides hard.
-CHANGED: Bunch of balance changes, high tier enemies have less health, some enemy projectiles are slower, hardy takes less damage from his own weapons, more max ammo for hardy, time freeze on hardy's bomb lasts longer, and a bunch of other things I forgot.
-CHANGED: On harder difficulties, uber revenants will only spawn a decoy once. After it spawns the decoy, the uber revenant no longer reacts to pain.
-CHANGED: Several things, such as the final boss and the golden skeletons, are now unaffected by Hardy's time freeze.
Project Uber 1.5:
- ADDED: New player class: Hardy! Still WIP and needs some testing done.
- CHANGED: Captain Akimbo's BFG fire is cheaper in ammo but weaker.
- CHANGED: Captain Akimbo's melee is now a double punch attack, since Hardy has theattack that uses health as ammo now.
- CHANGED: Captain Akimbo's berserk upgrades the punch attack into double chainsaws!
- CHANGED: Berserk expires after some use, captain akimbo's berserk has been buffed.
- CHANGED: The mod is a bit easier, monsters do less damage on the first three difficulties, some monsters are absent from the first two difficulties.
- CHANGED: Some maps have extra paths and rooms.
- CHANGED: The final boss has been extended slightly.