Bored with the current gametypes? Searching for a challenge? Are you a (semi) professional animator, UI-designer or programmer? Project Stealth is a new game in development based on the SAM gameplay.

Project Stealth

Visit us at Project Stealth

Project Stealth is a UT3 Total Conversion mod based on Stealth Action Multiplayer (SAM) game play. The defending team plays from a first person shooter viewpoint while the infiltrating team plays in a third person view to aid in increasing situational awareness. Project Stealth will feature intense game play where predicting your opponents movements, misdirection, deception and your knowledge of the environment is key to succeeding in your mission.

If you are new to the concept of SAM, this is how the game works. There are two teams with 2 players each: 1 team is characterized by guns with a lot of payload, heavy armored and relatively slow elite soldiers (Mercs, from Mercenaries). The other team consists of high-tech, agile, atlethic and fast Spies with nonlethal weapons. Both teams have access to a variety of gadgets to aid them in their mission. The mercs got stuff like mines, he-grenades, camnets, gasmask etc. and three vision modes (normal, EMF, movement detector). The spies got flashbangs, smoke nades, heartbeatsensor, camo suit, noise emitters etc. and their own three vision modes (normal, nightvision, thermal vision). Mercs have first person view and will play like a regular shooter with gadgets, while spies will have third person view and will play like something close to the Prince of Persia series.

The goal for the Spies is to acquire data by hacking several terminals, placing bombs or stealing disks and extracting them to a safe location. The Mercs' purpose is to prevent that. This makes for intense gameplay, which SCPT and SCCT has proven to be a success in its niche fanbase.

We need self motivated committed people that will really try to finish what they start.

These are the positions we need most:

Animators
- Our characters' animations are more complex than most games and are in greater quantities. Our Spy character, for example, will have over 50 unique animations. Experience and a demo reel are needed. Depending on your demo reel, you'll get a test.

2D Artists
- 2D Artists are responsible for the graphical parts of the website and forums.
Other areas include HUD and Menu design, under the supervision of professional Human-Computer Interaction engineers.

These are positions we already have applicants, but can afford to have more of:

Environment Artist
-We have existing artists...but the more the better, especially if we want several maps. Will need to be able to texture and export the maps.

Level Designer
-Work with the Environment Artist and Programmers, using the Unreal Tournament Level Editor to build and balance the maps. Level editor experience necessary, but 3D software skills are not.

Prop Artists
- Create props like trees, tables, lamps and more static meshes, based on references or concepts from the Concept Artists.

Concept Artists
- Create (level/prop) concepts for visualization for the 3D modellers.

Image RSS Feed Latest Screens
Decoy Information about the Adhesive Cam Information about the Mine
Blog RSS Feed Report abuse Latest News: Image updates and new videos

0 comments by frvge on Dec 20th, 2007 digg this super bookmark


Dear fans,

Because of our good results so far in the MOTY Award contest, we're happy to present a few revamped images and two new videos, showing of the main characters: the Spy and the Merc in a full 360 degree spin.  The images are the Adhesive Cam, the Dioxin Mine and the normal Mine (names are still changing all the time). We also cleaned up some older images and videos in favour of the newly added ones.

Happy Holidays from the Project Stealth Team. 

Media RSS Feed Latest Video

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Comments  (70 - 80 of 82)
frvge
frvge Dec 18 2007, 11:30am says:

Hey, we'll be updating the post soon with new screens and renders, and we still have a few positions over. Don't forget to vote :)

+1 vote     reply to comment
goodkebab
goodkebab Dec 18 2007, 11:16am says:

I am the character artist on the project,

We are still accepting positions for skilled artists that want to level designs.

+1 vote     reply to comment
SneakySoft
SneakySoft Dec 16 2007, 7:19am says:

It looks to 'futuristic' to me. I really liked the spies from scct coop mode. They looked human. I really like the poses, hope you guys make something good out of this.

+1 vote     reply to comment
zenarion
zenarion Nov 28 2007, 11:17am says:

Hey i actually worked on something very similar, but my project never made it past alpha-stage.
Best of luck you guys.

+1 vote     reply to comment
midlet_guy
midlet_guy Sep 23 2007, 12:58am says:

damn i could position to level designer cause ihave lotof experience with unreal egine but since its fullfilld good luck

+1 vote     reply to comment
Jiffy_No0b
Jiffy_No0b Sep 22 2007, 3:44pm says:

=D

+1 vote     reply to comment
Ruze
Ruze Sep 21 2007, 6:29pm says:

I love Splinter Cell! Watching! Can't wait to see more of this.

+1 vote     reply to comment
Capital88
Capital88 Jul 22 2007, 3:56pm says:

Looking awesome so far guys! Now we're starting to see some more quality UT3 mods come out of the woodwork, woo!

+1 vote     reply to comment
tacoo
tacoo Jul 17 2007, 6:05am says:

Do you need an artist?

+1 vote     reply to comment
HBW_Hyrage
HBW_Hyrage Jan 31 2008, 7:19pm replied:

I'm saw this Projet a few months ago and I see it here again. I'm a huge player of this Multiplayer Game, to bad what happened with Double Agent, but some great elements were added.

I just finished my Game Level Design formation from Campus Ubisoft and I could be well interested to work on this Project, but I need to know more about it.

+1 vote     reply to comment
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Projectstealthgame.com
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Tactical Shooter
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