Bored with the current gametypes? Searching for a challenge? Are you a (semi) professional animator, UI-designer or programmer? Project Stealth is a new game in development based on the SAM gameplay.
Project Stealth
Visit us at Project Stealth
Project Stealth is a UT3 Total Conversion mod based on Stealth Action Multiplayer (SAM) game play. The defending team plays from a first person shooter viewpoint while the infiltrating team plays in a third person view to aid in increasing situational awareness. Project Stealth will feature intense game play where predicting your opponents movements, misdirection, deception and your knowledge of the environment is key to succeeding in your mission.
If you are new to the concept of SAM, this is how the game works. There are two teams with 2 players each: 1 team is characterized by guns with a lot of payload, heavy armored and relatively slow elite soldiers (Mercs, from Mercenaries). The other team consists of high-tech, agile, atlethic and fast Spies with nonlethal weapons. Both teams have access to a variety of gadgets to aid them in their mission. The mercs got stuff like mines, he-grenades, camnets, gasmask etc. and three vision modes (normal, EMF, movement detector). The spies got flashbangs, smoke nades, heartbeatsensor, camo suit, noise emitters etc. and their own three vision modes (normal, nightvision, thermal vision). Mercs have first person view and will play like a regular shooter with gadgets, while spies will have third person view and will play like something close to the Prince of Persia series.
The goal for the Spies is to acquire data by hacking several terminals, placing bombs or stealing disks and extracting them to a safe location. The Mercs' purpose is to prevent that. This makes for intense gameplay, which SCPT and SCCT has proven to be a success in its niche fanbase.
We need self motivated committed people that will really try to finish what they start.
These are the positions we need most:
Animators
- Our characters' animations are more complex than most games and are in greater quantities. Our Spy character, for example, will have over 50 unique animations. Experience and a demo reel are needed. Depending on your demo reel, you'll get a test.
2D Artists
- 2D Artists are responsible for the graphical parts of the website and forums.
Other areas include HUD and Menu design, under the supervision of professional Human-Computer Interaction engineers.
These are positions we already have applicants, but can afford to have more of:
Environment Artist
-We have existing artists...but the more the better, especially if we want several maps. Will need to be able to texture and export the maps.
Level Designer
-Work with the Environment Artist and Programmers, using the Unreal Tournament Level Editor to build and balance the maps. Level editor experience necessary, but 3D software skills are not.
Prop Artists
- Create props like trees, tables, lamps and more static meshes, based on references or concepts from the Concept Artists.
Concept Artists
- Create (level/prop) concepts for visualization for the 3D modellers.
0 comments by frvge on Dec 20th, 2007 digg this super bookmark
Dear fans,
Because of our good results so far in the MOTY Award contest, we're happy to present a few revamped images and two new videos, showing of the main characters: the Spy and the Merc in a full 360 degree spin. The images are the Adhesive Cam, the Dioxin Mine and the normal Mine (names are still changing all the time). We also cleaned up some older images and videos in favour of the newly added ones.
Happy Holidays from the Project Stealth Team.
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Hey, we'll be updating the post soon with new screens and renders, and we still have a few positions over. Don't forget to vote :)
I am the character artist on the project,
We are still accepting positions for skilled artists that want to level designs.
It looks to 'futuristic' to me. I really liked the spies from scct coop mode. They looked human. I really like the poses, hope you guys make something good out of this.
Hey i actually worked on something very similar, but my project never made it past alpha-stage.
Best of luck you guys.
damn i could position to level designer cause ihave lotof experience with unreal egine but since its fullfilld good luck
=D
I love Splinter Cell! Watching! Can't wait to see more of this.
Looking awesome so far guys! Now we're starting to see some more quality UT3 mods come out of the woodwork, woo!
Do you need an artist?
I'm saw this Projet a few months ago and I see it here again. I'm a huge player of this Multiplayer Game, to bad what happened with Double Agent, but some great elements were added.
I just finished my Game Level Design formation from Campus Ubisoft and I could be well interested to work on this Project, but I need to know more about it.