Bored with the current gametypes? Searching for a challenge? Are you a (semi) professional animator, UI-designer or programmer? Project Stealth is a new game in development based on the SAM gameplay.

Project Stealth

Visit us at Project Stealth

Project Stealth is a UT3 Total Conversion mod based on Stealth Action Multiplayer (SAM) game play. The defending team plays from a first person shooter viewpoint while the infiltrating team plays in a third person view to aid in increasing situational awareness. Project Stealth will feature intense game play where predicting your opponents movements, misdirection, deception and your knowledge of the environment is key to succeeding in your mission.

If you are new to the concept of SAM, this is how the game works. There are two teams with 2 players each: 1 team is characterized by guns with a lot of payload, heavy armored and relatively slow elite soldiers (Mercs, from Mercenaries). The other team consists of high-tech, agile, atlethic and fast Spies with nonlethal weapons. Both teams have access to a variety of gadgets to aid them in their mission. The mercs got stuff like mines, he-grenades, camnets, gasmask etc. and three vision modes (normal, EMF, movement detector). The spies got flashbangs, smoke nades, heartbeatsensor, camo suit, noise emitters etc. and their own three vision modes (normal, nightvision, thermal vision). Mercs have first person view and will play like a regular shooter with gadgets, while spies will have third person view and will play like something close to the Prince of Persia series.

The goal for the Spies is to acquire data by hacking several terminals, placing bombs or stealing disks and extracting them to a safe location. The Mercs' purpose is to prevent that. This makes for intense gameplay, which SCPT and SCCT has proven to be a success in its niche fanbase.

We need self motivated committed people that will really try to finish what they start.

These are the positions we need most:

Animators
- Our characters' animations are more complex than most games and are in greater quantities. Our Spy character, for example, will have over 50 unique animations. Experience and a demo reel are needed. Depending on your demo reel, you'll get a test.

2D Artists
- 2D Artists are responsible for the graphical parts of the website and forums.
Other areas include HUD and Menu design, under the supervision of professional Human-Computer Interaction engineers.

These are positions we already have applicants, but can afford to have more of:

Environment Artist
-We have existing artists...but the more the better, especially if we want several maps. Will need to be able to texture and export the maps.

Level Designer
-Work with the Environment Artist and Programmers, using the Unreal Tournament Level Editor to build and balance the maps. Level editor experience necessary, but 3D software skills are not.

Prop Artists
- Create props like trees, tables, lamps and more static meshes, based on references or concepts from the Concept Artists.

Concept Artists
- Create (level/prop) concepts for visualization for the 3D modellers.

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Spy Grenades ARM RF-Tracker
Blog RSS Feed Report abuse Latest News: Spy grenades, Promitity Sensor and ARM reveiled

0 comments by frvge on Jan 31st, 2008 digg this super bookmark


Hi all,

We're happy to release the Merc's Proximity (Proxy) Sensor and the Spy's three types of grenades (chaff, smoke and flashbang) and the ARM for the necessary recon.

Proximity Sensor


Place this gadget on a wall and a laser beam will be emitted. When a Spy touches it, a small module will be fired onto him. This device makes the Spy appear on the radar.

ARM


The ARM is a fire-and-forget recon gadget. It's advisable to look at your radar though: it might point out that a Merc is coming your way! Also, when tagged on a Merc, you'll be able to hack the Merc's communications, as well as seeing him on your radar.

Spy Grenades


These little guys are meant to give you a little time when escaping a Merc, or hacking the objective, or trying to incapacitate a Merc. Their form allows the user to either throw it down fast, or shoot it from the modified P90.

Check back tomorrow for more fresh updates ;)

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Comments  (40 - 50 of 78)
PapaSkull
PapaSkull Dec 29 2007, 1:52pm says: Online

I'd rather have it on 360 lol

Looks awesome, I voted.

+2 votes     reply to comment
frix87
frix87 Dec 28 2007, 9:13am says:

Voted! i bought the game for this mod so dont let me down :D

+3 votes     reply to comment
Killer524
Killer524 Dec 24 2007, 11:31pm says:

lol... reminds me of Splinter Cell :D

0 votes     reply to comment
kokafan
kokafan Dec 26 2007, 12:12pm replied:

It's supposed to, lol

0 votes     reply to comment
SneakySoft
SneakySoft Dec 24 2007, 11:15am says:

why does the spy has so many lights on him?!?!??! it doesn't make any sence....

0 votes     reply to comment
frvge
frvge Dec 24 2007, 6:11pm replied:

The maps are pretty dark in some places. The person playing as Spy will need to know his orientation, sometimes in pitch-black areas. The lights serve as identification points, so you can see which way your character is facing.

Of course the Mercs don't see these lights. They are only visible for the Spies.

+4 votes     reply to comment
SneakySoft
SneakySoft Dec 26 2007, 7:37am replied:

Ok, sounds cool, but the spy can also turn on night vision ;).
Anyway, I voted for you guys, keep it up!!!

+1 vote     reply to comment
ninjaman999
ninjaman999 Dec 24 2007, 6:36am says:

Think u can make it for ps3 after the tools come out?

0 votes     reply to comment
frvge
frvge Dec 24 2007, 6:09pm replied:

Yes, we're aiming to do that.

0 votes     reply to comment
midlet_guy
midlet_guy Dec 22 2007, 1:02pm says:

Please vote for this mod :)

0 votes     reply to comment
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Platforms
PC, PS3, Linux
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Official Page
Projectstealthgame.com
Release Date
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Tactical Shooter
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Realism
Players
Multiplayer
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