Bored with the current gametypes? Searching for a challenge? Are you a (semi) professional animator, UI-designer or programmer? Project Stealth is a new game in development based on the SAM gameplay.

Project Stealth

Visit us at Project Stealth

Project Stealth is a UT3 Total Conversion mod based on Stealth Action Multiplayer (SAM) game play. The defending team plays from a first person shooter viewpoint while the infiltrating team plays in a third person view to aid in increasing situational awareness. Project Stealth will feature intense game play where predicting your opponents movements, misdirection, deception and your knowledge of the environment is key to succeeding in your mission.

If you are new to the concept of SAM, this is how the game works. There are two teams with 2 players each: 1 team is characterized by guns with a lot of payload, heavy armored and relatively slow elite soldiers (Mercs, from Mercenaries). The other team consists of high-tech, agile, atlethic and fast Spies with nonlethal weapons. Both teams have access to a variety of gadgets to aid them in their mission. The mercs got stuff like mines, he-grenades, camnets, gasmask etc. and three vision modes (normal, EMF, movement detector). The spies got flashbangs, smoke nades, heartbeatsensor, camo suit, noise emitters etc. and their own three vision modes (normal, nightvision, thermal vision). Mercs have first person view and will play like a regular shooter with gadgets, while spies will have third person view and will play like something close to the Prince of Persia series.

The goal for the Spies is to acquire data by hacking several terminals, placing bombs or stealing disks and extracting them to a safe location. The Mercs' purpose is to prevent that. This makes for intense gameplay, which SCPT and SCCT has proven to be a success in its niche fanbase.

We need self motivated committed people that will really try to finish what they start.

These are the positions we need most:

Animators
- Our characters' animations are more complex than most games and are in greater quantities. Our Spy character, for example, will have over 50 unique animations. Experience and a demo reel are needed. Depending on your demo reel, you'll get a test.

2D Artists
- 2D Artists are responsible for the graphical parts of the website and forums.
Other areas include HUD and Menu design, under the supervision of professional Human-Computer Interaction engineers.

These are positions we already have applicants, but can afford to have more of:

Environment Artist
-We have existing artists...but the more the better, especially if we want several maps. Will need to be able to texture and export the maps.

Level Designer
-Work with the Environment Artist and Programmers, using the Unreal Tournament Level Editor to build and balance the maps. Level editor experience necessary, but 3D software skills are not.

Prop Artists
- Create props like trees, tables, lamps and more static meshes, based on references or concepts from the Concept Artists.

Concept Artists
- Create (level/prop) concepts for visualization for the 3D modellers.

Image RSS Feed Latest Screens
MT vision with and without outlines Camnet Wallpaper
Blog RSS Feed Report abuse Latest News: GamesCom, a new website and new concept art

3 comments by frvge on Aug 14th, 2009 digg this super bookmark



I think that's big enough to illustrate our pride. As you probably guessed, we'll be exhibiting at GamesCom, Cologne, Germany. We hope to have a nice trailer and a demo of Project Stealth.
You can find us in Hall 08.1, booth B052b. It's a small one, but you'll probably notice some of our really cool PR material of which I'll try to get some pictures later. We hope to interest more people for the Stealth-Action-Multiplayer genre this way, which is good for our popularity.

The other news is our new website. Yours truly, being the webdeveloper, worked long to get to the current state and I'm happy with the result. The frontpage looks like


Which is pretty cool if you ask me. The informational pages are of course different. Please visit www.projectstealthgame.com to find out what they look like for yourself. We also uploaded a brand new concept art of the camnet made by goodkebab.

Camnet


That's all folks! I'll keep you updated with new stuff live from GamesCom.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Spy Model

Spy Model

Oct 14, 2008 Players Model 7 comments

Project Stealth's Spy Character won third place in the "Custom Character" category of Epic Games' "Make Something Unreal Contest." Model and skin by goodkebab...

Comments  (30 - 40 of 118)
SneakySoft
SneakySoft Nov 3 2008, 5:20pm says: Online

Level Designer
-Work with the Environment Artist and Programmers, using the Unreal Tournament Level Editor to build and balance the maps. Level editor experience necessary, but 3D software skills are not.

I am still working on a UT3 DM map, when I'm done with that I will post you guys some screenshots, because I really want to join this mod team :) I am also busy with a chaos theory map, so I know how to make splinter cell maps ;)

+2 votes     reply to comment
frvge
frvge Nov 8 2008, 4:01pm replied:

Ok sounds good.

+1 vote     reply to comment
csMKJP
csMKJP Oct 22 2008, 7:06am says:

looking great

+2 votes     reply to comment
SinKing
SinKing Oct 12 2008, 4:43am says:

Still the best map I have seen made with Unreal thus far, is by your team. Excellent props, too. You are trying to be unique, yet people will always think of Splinter Cell first. Seeing how well Sam Fischer sold in the past your mod shouldn't have big problems to score.

+3 votes     reply to comment
Gurra300
Gurra300 Oct 12 2008, 2:13am says:

wow, you guys have worked alot on youre website, looks awsome, damn when is mod planned to realese? :P

+2 votes     reply to comment
eizhak9
eizhak9 Sep 25 2008, 6:37am says:

cant wait wene it go out men !

+2 votes     reply to comment
RED-DRAGON-01
RED-DRAGON-01 Sep 21 2008, 7:39am says:

REALY COOL LOOKS LIKE SPLINTER CELL,ARE THES SC MAPS BECOUSE I PLAYED ONLY SCDA IN MULTIPLAYER THE OTHERS I DIDNT.AND ONE THING THE SPIES SHOULD HAVE A NECKBREAK FUNCTION TO KILL MERCS.AND I M AN PRO IN SCDA I KNOW ALL GLITCHES AND TRICKS IN SCDA.I M KNOWN AS REDDRAGONHRCRO ON PS3.AND I M A REAL SPY PRO BECOUSE I KNOW THE ELEMENTS OF SPYING AS THE BACK OF MY HAND.OH AND ONE THING SC IS NOW PLAYABLE WITH 3 PLAYERS ON EACH TEAM.

-2 votes     reply to comment
Hyrage
Hyrage Feb 16 2009, 12:09pm replied:

SC: DA isn't the best competitive SC multiplayer games.
It doesn't have the balance of the previous games, either the same essence.

Great to know you are good at the game bro...
Keep working on your skills.

+1 vote     reply to comment
Gui_Brazil
Gui_Brazil Sep 30 2008, 10:56am replied:

No, this is not a map from Splinter Cell, it's all done by us.

+1 vote     reply to comment
*CyberNinja*
*CyberNinja* Sep 12 2008, 1:00am says:

Wow this is looking great, goodjob.

+2 votes     reply to comment
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Official Page
Projectstealthgame.com
Release Date
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Tactical Shooter
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Realism
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Multiplayer
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