Spy Model
Oct 14, 2008 Players Model 7 commentsProject Stealth's Spy Character won third place in the "Custom Character" category of Epic Games' "Make Something Unreal Contest." Model and skin by goodkebab...
Bored with the current gametypes? Searching for a challenge? Are you a (semi) professional animator, UI-designer or programmer? Project Stealth is a new game in development based on the SAM gameplay.
Project Stealth
Visit us at Project Stealth
Project Stealth is a UT3 Total Conversion mod based on Stealth Action Multiplayer (SAM) game play. The defending team plays from a first person shooter viewpoint while the infiltrating team plays in a third person view to aid in increasing situational awareness. Project Stealth will feature intense game play where predicting your opponents movements, misdirection, deception and your knowledge of the environment is key to succeeding in your mission.
If you are new to the concept of SAM, this is how the game works. There are two teams with 2 players each: 1 team is characterized by guns with a lot of payload, heavy armored and relatively slow elite soldiers (Mercs, from Mercenaries). The other team consists of high-tech, agile, atlethic and fast Spies with nonlethal weapons. Both teams have access to a variety of gadgets to aid them in their mission. The mercs got stuff like mines, he-grenades, camnets, gasmask etc. and three vision modes (normal, EMF, movement detector). The spies got flashbangs, smoke nades, heartbeatsensor, camo suit, noise emitters etc. and their own three vision modes (normal, nightvision, thermal vision). Mercs have first person view and will play like a regular shooter with gadgets, while spies will have third person view and will play like something close to the Prince of Persia series.
The goal for the Spies is to acquire data by hacking several terminals, placing bombs or stealing disks and extracting them to a safe location. The Mercs' purpose is to prevent that. This makes for intense gameplay, which SCPT and SCCT has proven to be a success in its niche fanbase.
We need self motivated committed people that will really try to finish what they start.
These are the positions we need most:
Animators
- Our characters' animations are more complex than most games and are in greater quantities. Our Spy character, for example, will have over 50 unique animations. Experience and a demo reel are needed. Depending on your demo reel, you'll get a test.
2D Artists
- 2D Artists are responsible for the graphical parts of the website and forums.
Other areas include HUD and Menu design, under the supervision of professional Human-Computer Interaction engineers.
These are positions we already have applicants, but can afford to have more of:
Environment Artist
-We have existing artists...but the more the better, especially if we want several maps. Will need to be able to texture and export the maps.
Level Designer
-Work with the Environment Artist and Programmers, using the Unreal Tournament Level Editor to build and balance the maps. Level editor experience necessary, but 3D software skills are not.
Prop Artists
- Create props like trees, tables, lamps and more static meshes, based on references or concepts from the Concept Artists.
Concept Artists
- Create (level/prop) concepts for visualization for the 3D modellers.
3 comments by frvge on Aug 14th, 2009 digg this super bookmark

I think that's big enough to illustrate our pride. As you probably guessed, we'll be exhibiting at GamesCom, Cologne, Germany. We hope to have a nice trailer and a demo of Project Stealth.
You can find us in Hall 08.1, booth B052b. It's a small one, but you'll probably notice some of our really cool PR material of which I'll try to get some pictures later. We hope to interest more people for the Stealth-Action-Multiplayer genre this way, which is good for our popularity.
The other news is our new website. Yours truly, being the webdeveloper, worked long to get to the current state and I'm happy with the result. The frontpage looks like

Which is pretty cool if you ask me. The informational pages are of course different. Please visit www.projectstealthgame.com to find out what they look like for yourself. We also uploaded a brand new concept art of the camnet made by goodkebab.
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That's all folks! I'll keep you updated with new stuff live from GamesCom.
Project Stealth's Spy Character won third place in the "Custom Character" category of Epic Games' "Make Something Unreal Contest." Model and skin by goodkebab...
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Could you guys by any chance show us your AnimTree ? Or did you use uSscript for the custom anims? I noticed you have an extra walk cycle in there how did ya do that?
Sick progress, gives me hope
Hey I have been watching this mod a long time and no news in 3 weeks.
PLEASE Don't let this mod die, the idea of the game is fantastic, and I wouldn't be suprised if it ended up being the best ut3 mod.
I remember when I used to play multiplayer versus on Splinter Cell: Chaos Theory and it was one of the best multiplayer experiences I had ever had.
Any new news?
Is it just a coincidence that I say that, then a few minutes later they post these awesome new pictures?
I've been watching Project Stealth for ages now.
Let me put my thoughts like this:
UT3 Linux Client + Project Stealth = Heaven.
Is it wrong that Im actually consireding buying a game I dont like just so I can play this mod?
Well, UT3 was really cheap (10 euros/10 bucks) on Steam a few days ago.
We're not expecting a playable version in the next few months, so maybe UT3 will be even cheaper by then.
Yay, UT3 $11 on Steam this weekend only! I don't even care about that game, but for that price I will gladly buy it and wait for your awesome mod. Good luck guys!
You know, there's the Nightblade mod too which is also a stealth mod thieves vs. guards but in a medieval setting. In time you'll have 2 stealth mods to play!
Nightblade seems to be mostly dead, despite having a playable version.
yeah, i got a mod for UT 1999 and it was called thievery and it was almost exactly like nightblade and was based on a retail game called "Thief". anyway this game looks so cool i cant wait for it to be released.