Bored with the current gametypes? Searching for a challenge? Are you a (semi) professional animator, UI-designer or programmer? Project Stealth is a new game in development based on the SAM gameplay.

Project Stealth

Visit us at Project Stealth

Project Stealth is a UT3 Total Conversion mod based on Stealth Action Multiplayer (SAM) game play. The defending team plays from a first person shooter viewpoint while the infiltrating team plays in a third person view to aid in increasing situational awareness. Project Stealth will feature intense game play where predicting your opponents movements, misdirection, deception and your knowledge of the environment is key to succeeding in your mission.

If you are new to the concept of SAM, this is how the game works. There are two teams with 2 players each: 1 team is characterized by guns with a lot of payload, heavy armored and relatively slow elite soldiers (Mercs, from Mercenaries). The other team consists of high-tech, agile, atlethic and fast Spies with nonlethal weapons. Both teams have access to a variety of gadgets to aid them in their mission. The mercs got stuff like mines, he-grenades, camnets, gasmask etc. and three vision modes (normal, EMF, movement detector). The spies got flashbangs, smoke nades, heartbeatsensor, camo suit, noise emitters etc. and their own three vision modes (normal, nightvision, thermal vision). Mercs have first person view and will play like a regular shooter with gadgets, while spies will have third person view and will play like something close to the Prince of Persia series.

The goal for the Spies is to acquire data by hacking several terminals, placing bombs or stealing disks and extracting them to a safe location. The Mercs' purpose is to prevent that. This makes for intense gameplay, which SCPT and SCCT has proven to be a success in its niche fanbase.

We need self motivated committed people that will really try to finish what they start.

These are the positions we need most:

Animators
- Our characters' animations are more complex than most games and are in greater quantities. Our Spy character, for example, will have over 50 unique animations. Experience and a demo reel are needed. Depending on your demo reel, you'll get a test.

2D Artists
- 2D Artists are responsible for the graphical parts of the website and forums.
Other areas include HUD and Menu design, under the supervision of professional Human-Computer Interaction engineers.

These are positions we already have applicants, but can afford to have more of:

Environment Artist
-We have existing artists...but the more the better, especially if we want several maps. Will need to be able to texture and export the maps.

Level Designer
-Work with the Environment Artist and Programmers, using the Unreal Tournament Level Editor to build and balance the maps. Level editor experience necessary, but 3D software skills are not.

Prop Artists
- Create props like trees, tables, lamps and more static meshes, based on references or concepts from the Concept Artists.

Concept Artists
- Create (level/prop) concepts for visualization for the 3D modellers.

Image RSS Feed Latest Screens
Merc Screenshots Merc Screenshots Spy Screenshots
Blog RSS Feed Report abuse Latest News: Camo Visual Effect

4 comments by frvge on Feb 16th, 2009 digg this super bookmark


We're happy to finally show you some an update which is the Camo visual effect, which can be seen here.

Camo is used by Spies to be temporarily invisible. They need to have enough energy in their energy meter for it to work and the depletion depends on the speed of the Spy.

Camo allows Spies to sneak past a Merc, a bright doorway, a Merc in Sniper mode, or to set up a trap or a misdirection.

In contrast with other SAM-games, there will not be an activation sound. This is replaced by the bright light emitted from the Spy when he enters/exists Camo-mode.

Project Stealth is also still looking for more Merc animators, 3D modellers and an additional level designer. For more information, see our recruitment post.

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Spy Model

Spy Model

Oct 14, 2008 Players Model 6 comments

Project Stealth's Spy Character won third place in the "Custom Character" category of Epic Games' "Make Something Unreal Contest." Model and skin by goodkebab,...

Comments  (0 - 10 of 101)
Twiggy.
Twiggy. Jun 4 2009, 11:58am says:

i can't wait for this mod. are you guys planning on putting out a beta first, or just releasing the final product when it's done?

+1 vote     reply to comment
frvge
frvge Jun 12 2009, 6:40pm replied:

There will be a beta, and possibly an alpha.

+1 vote     reply to comment
chimerainc
chimerainc Jun 1 2009, 3:16am says:

Could you guys by any chance show us your AnimTree ? Or did you use uSscript for the custom anims? I noticed you have an extra walk cycle in there how did ya do that?

Sick progress, gives me hope

0 votes     reply to comment
frvge
frvge Jun 12 2009, 6:39pm replied:

We have an advanced Animation Manager which can set blend-times and states in the blending. Our animtrees were also pretty big, but more and more is getting implemented into the UScript as far as I know. Then again, I don't implement it xD.

+1 vote     reply to comment
Mirtrius
Mirtrius May 31 2009, 5:30pm says:

Hey I have been watching this mod a long time and no news in 3 weeks.

PLEASE Don't let this mod die, the idea of the game is fantastic, and I wouldn't be suprised if it ended up being the best ut3 mod.

I remember when I used to play multiplayer versus on Splinter Cell: Chaos Theory and it was one of the best multiplayer experiences I had ever had.

Any new news?

0 votes     reply to comment
Mirtrius
Mirtrius May 31 2009, 11:13pm replied:

Is it just a coincidence that I say that, then a few minutes later they post these awesome new pictures?

0 votes     reply to comment
Holodoctor
Holodoctor Mar 30 2009, 7:10am says:

I've been watching Project Stealth for ages now.
Let me put my thoughts like this:
UT3 Linux Client + Project Stealth = Heaven.

+1 vote     reply to comment
Nemesisurvivorleon
Nemesisurvivorleon Mar 31 2009, 10:43am replied:

You know, there's the Nightblade mod too which is also a stealth mod thieves vs. guards but in a medieval setting. In time you'll have 2 stealth mods to play!

+1 vote     reply to comment
frvge
frvge Apr 27 2009, 11:47am replied:

Nightblade seems to be mostly dead, despite having a playable version.

+1 vote     reply to comment
magmamelt169
magmamelt169 Jun 26 2009, 2:04pm replied:

yeah, i got a mod for UT 1999 and it was called thievery and it was almost exactly like nightblade and was based on a retail game called "Thief". anyway this game looks so cool i cant wait for it to be released.

+1 vote     reply to comment
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Official Page
Projectstealthgame.com
Release Date
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Tactical Shooter
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