Project Revolution is a WarCraft3 : Frozen Throne Mod, that will turn StarCraft:BroodWar into 3D.

The Mod will stay true to the original StarCraft:Broodwar. No Races will be added, no heroes, no Units or skills. Just plain old SC. In 3D. Check out our screenshots to see what we've been working on.

Check out our site and drop a few lines on the forum or visit our IRC channel for a chat with the team if you like.
We're always scouting for talented artists and coders. If you think you can contribute to this project visit our site.

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4 comments by Jun-sIk on Nov 14th, 2007 digg this super bookmark


As you may have seen from our announcement on our forums (Wc3campaigns.net), our much anticipated release has been put off on delay.  We are sorry to keep you waiting but this issue involves coordination problems within the team itself as the development time has put us at distance. 

In place of the actual release, I will be updating this page with more images and goodies over the next few weeks.  Keep us on watch, we'll try not to disappoint you.

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Terran Demo

Terran Demo

Dec 26, 2007 Demo 21 comments

Our first working release to the public.

In-Game Demo

In-Game Demo

Nov 28, 2007 Movies 4 comments

Pro vs. Nub.

Wallpaper_1

Wallpaper_1

Nov 12, 2007 Wallpapers 2 comments

This is the first official Project Revolution wallpaper.

Project Revolution Trailer

Project Revolution Trailer

Dec 26, 2006 Movies 1 comment

The First Ever Official Trailer for Project Revolution.

Snowflake Entertainment Opening

Snowflake Entertainment Opening

Dec 26, 2006 Movies 0 comments

Snowflake Entertainment's Opening Animation.

Comments  (20 - 30 of 1,205)
Ryuzen
Ryuzen Mar 3 2008, 9:50am says:

I predicted it'd come down to this...and I was right.
No offense meant.

+1 vote     reply to comment
Ryuzen
Ryuzen Mar 15 2008, 11:41am replied:

You'll also realise that there would be 'problems', if you played another Starcraft map, made by another modder. So far I have never seen a good Starcraft mod before, so Project Revolution will have to suffice.

It is a job well done to have PR reach until what it is today. =)

A quote: "Don't cry because it is over, but smile because it happened."

=D

+2 votes     reply to comment
kleash
kleash Mar 13 2008, 8:17pm replied:

yeah i knew this would happen too..seeing that they've been working on this damn thing for 5-6 years

+1 vote     reply to comment
night_wolveX
night_wolveX Mar 4 2008, 12:26am replied:

very well.

Sclegacy.com

Quote from Cooler:
To directly answer your question LoA, it's done. Snowflake Entertainment is officially done with Project Revolution. We will be looking for skilled individuals to help optimize the mod from its current state via Patched mpqs. Due to legal reasons they will not have access to any of the original mod files.

Quote from Cooler:
The first and foremost reason is the fact that we have reached the limit of using the Wc3 engine. Even with all the customized C++ code added (as you can see took us so long), the engine did not have the ability to recreate StarCraft down to the last detail. Just last summer it was decided that the only possible "race" that could be put in were the Terrans due to large slow downs experienced with the coding required for Zerg and Protoss.

+1 vote     reply to comment
KLUSTENATOR
KLUSTENATOR Mar 4 2008, 9:09pm replied:

I knew you would give me a link to some site with a quote from the project lead. Like I said, that's not what I'm looking for. Who knows what else they've discussed regarding the mod that no site has written down. If such a major thing were to happen, (such as the cancellation of this mod), then why the heck wouldn't they post it on the forum?

And besides, you left something out....
Skizot:
No. There will be patches, and should a VERY skilled group of people pop up PR will be continued.

+1 vote     reply to comment
night_wolveX
night_wolveX Mar 5 2008, 12:35am replied:

yews but thats only for the demo, there wont be any zerg or protoss stuff included as far as i can tell. SC legacy is one of the big promoters of the PR mod, if u read as well the other major problem is the team is split and no1 is interested in working on the mod anymore. Hence why we havent heard anything from the team since jan.

You can believe me or not but i think its pretty clear and with the sc 2 editor coming out with the original sc units anyways thats enough from me.

0 votes     reply to comment
KLUSTENATOR
KLUSTENATOR Mar 5 2008, 11:05pm replied:

No, I think by Skizot saying that PR will be continued if a highly skilled group of people suddenly join the team, (and if they are willing to work together diligently enough), he means that they will eventually produce the FULL PR mod. To be quite honest I don't think the limitations of the engine are what's stopping the team from finishing the project at all. If the WC3 engine can support 4 extremely distinct races like the Humans, Night Elves, Orcs, and Undead, then they surely can do the same for the Protoss and Zerg in addition to the Humans. I think there are other, non-technical issues at hand for the team that are halting the completion of this mod.

All in all, I'm not saying that you're wrong in thinking that the mod is dead. I'm just saying that I'm willing to hang on to the thought of there one day being a complete PR mod, even if only a few measly dregs of hope remain.

+1 vote     reply to comment
SOuNDSNC
SOuNDSNC Mar 13 2008, 7:42am replied:

Nah, the fact that there was so much we couldn't successfully do left us disheartened.

Yes Klustenator, wc3 has its races, but all of the abilities are hard coded along with the damage system. Most of our code had to be done in jass since we do not have the WC3 engine source code. We completely rewrote the damage system or it would have been impossible to achieve any kind of balance. Every ability we made had to use additional jass. I don't know how much you know about high level code but to break it quickly to you: Higher level code is slower to run than low level code.
All the interceptors that come out of carrier have to have individual 3d vector move queues. Wc3 has a maximum amount of units that can move at a time because of the speed the scripts are being run. So many of the units would stand still waiting for their turn to move while other ones took their turns, not to mention the atrocious framerate lag.

Many other problems came to rise though such as the fact that zerglings use half a food or the fact that the unit cap is 200 when WC3's unit cap is 90 and their units use shit tons of food. I could go on forever with these problems though, maybe some day I'll write a short so that you guys truly understand how hard we've tried on solving these issues. As far as I'm concerned we problem solved very well, we got working what we could and I'm very proud of what we were able to accomplish.

I'm gonna stop ranting now. But I'll be on here for a few more days to answer questions on anything. Thow anything you got at me for why something doesn't work or why we can't get it working.

On a side note, SC2 is coming out soon. I'd be lying if I told you we aren't going to try the same thing on that engine. Our team is not dead.

+1 vote     reply to comment
KLUSTENATOR
KLUSTENATOR May 8 2008, 9:38pm replied:

Wow I hadn't discovered this comment until just now. Well SOuNDSNC, thanks for the explanation, man. No, I don't know much about high level code. In fact I don't much more than the AP Java AB class I am currently taking in high school. I am in no way saying that you and the rest of Project Revolution didn't work hard enough. In fact, most of my previous comments would suggest that you worked too hard. I am sure it was a very challenging and time-consuming project, but I wholly acknowledge your efforts nonetheless.

+1 vote     reply to comment
SOuNDSNC
SOuNDSNC Mar 13 2008, 7:46am replied:

On a Side note, Check out a mod called "Hunt" I added on here for source engine. It's my latest project that's been in development for 6 months now and features multi player shadow of the colossus game play.

+1 vote     reply to comment
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