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Welcome to Project Reality: Battlefield 2 (aka PR:BF2), a free to download game modification for the Battlefield 2 (aka BF2) retail Windows PC game. The focus of this mod is to rework the original game engine developed by Digital Illusions of Sweden (Dice) within legal and feasible constraints to create a more realistic combat environment for the gaming community. This includes adjusting various game play elements including physics, visual effects and overall game play formats. Along with changes to how the game handles, the Project Reality team has been introducing British, Insurgent, IDF forces, Canadian, and Russian factions, plus a number of community assisted factions are currently in the works to introduce even more factions to the virtual battlefields. This Mod is not for the masses, due to the fact that it has a much higher learning curve then your classic arcade game. This is the real deal.

The Project Reality team comprises a group of dedicated individuals, several of whom have backgrounds in armed services and whose sole task is to provide researched material, including statistical information, to the developers. These are in turn tasked with coding and creating the mod itself. If you are looking for a fact based first person shooter from the perspective of a combat soldier, you need not look any further.

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11 comments by AncientMan on May 21st, 2014

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If you haven't been living under a rock for the last few months, you may have heard the news that GameSpy will be shutting down online services for Battlefield 2 at the end of this month.

Shortly afterwards, Electronic Arts announced via their Origin Twitter that they were working on transitioning Battlefield 2 so that it would still be playable after the shutdown. However, contrary to their original statement, they recently announced that they would not be doing this, and that Battlefield 2 online services would be shut down at the end of June.

Have no fear though! Ever since the original announcement from GameSpy, the Project Reality Team has been hard at work on developing our own solution to keep Project Reality: BF2 online, and our players playing. In partnership with the Forgotten Hope 2 team, we have quickly developed our own custom master server, and I am happy to confirm that Project Reality: BF2 (and Forgotten Hope 2) will continue to be playable online after the GameSpy shutdown.

The update that will provide this new functionality will be released in our upcoming v1.2 patch, scheduled to be released before the shutdown occurs. Not only does it replace the GameSpy online services with our own, it also includes the Dutch Forces, several new maps, as well as loads of tweaks and improvements.

For the regular players of PR:BF2, the only difference you will notice with the new online services is that upon updating to v1.2, your existing player profiles will be deleted, and you will be required to make a new online account if you wish to play online. The account management system in the PR:BF2 Launcher, the ingame server browser, and PRSPY will continue to function as normal.

As we're nearing our 10th year since Project Reality was founded, we look forward to seeing Project Reality: BF2 continue long into the future!

The Project Reality Team

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Project Reality: BF2 Standalone

Project Reality: BF2 Standalone

Jun 3, 2015 Full Version 88 comments

Project Reality: BF2 is a standalone install that does not require an existing Battlefield 2 installation. Due the large amount of features and content...

Project Reality: BF2 v1.0

Project Reality: BF2 v1.0

Aug 5, 2013 Full Version 82 comments

After 8 years of development and 21 total releases, we are pleased to announce the general availability of Project Reality: BF2, version 1.0. Since our...

Project Reality: BF2 Player Manual

Project Reality: BF2 Player Manual

Jul 13, 2011 Guides 17 comments

The official Project Reality: BF2 v1.0 player manual. This guide includes everything you need know to jump in and start playing the Project Reality: BF2...

Post comment Comments  (2280 - 2290 of 3,106)
Pvt_Pirate Apr 13 2010 says:

I really Love to see people who are aiming for more reality in games.
and i played your mod some hours, but there's one thing that really sucks moth****cking hard c*ck: not being able to see when somewhere in about 5 meters range around you is a bullet impact. i tried to use the forum for this suggestion to remove or limit this kind off realism-effect to a range of maybe 20-50cm, but i won't post 25!!!! spampost just to be able to make a new thread in the suggestions-section.

hopefully you change both: "Shooting when shot at/upon not being able to shoot back" and the 25 post rule for making new threads

thank you for your time reading this.

0 votes     reply to comment
Daishi2442 Apr 13 2010 replied:

I disagree with you that the current suppression effect is unrealistic. The blur quite effectively simulates the involuntary shutting of your eyes when something dangerous surprises you. Anywhere that you can hear the snap of the bullet whizzing by you is somewhere that you are in danger.

+1 vote     reply to comment
Snazz Apr 13 2010 replied:

The suppression blur effect is over the top, but it's purpose is for effective suppression on a game engine that cannot simulate it otherwise. Perhaps the radius could be slightly reduced, but generally if bullets are hitting something 5 meters next to you IRL you'd be keeping your head down.

As for 25 posts to suggest something, that is very useful rule. The reason is because there used to be far too many stupid and repetitive suggestions made by newbies, the devs just got sick of it. It's not a perfect solution but it's better than nothing.

It's not hard to read through existing threads and make comments/questions, by the time you honestly made 25 decent posts you should have a better understanding of the mod than you would otherwise. Hence you'd make a more informed suggestion. BTW you can just make small compliments to developers and contributors in their topics, eg. 'That looks great, good work.'

As for reducing suppression, that's more than likely been discussed before (almost everything has). You might by some chance get a new discussion going but there's a high chance you'll just be told to use the search function.

+1 vote     reply to comment
NuclearBanane Apr 13 2010 replied:

I agree with you snazz but he is right the supresssion effect can be wait to much at times. you really can shoot back witch is a life or death thing. And since i play PR in 4 hour sittings i know that it's cool but its also exaggerated. BUT hey it's a game and unless some one makes a poll about it i don't care.
But when flying and getting shot at and having you're screen flash red is annoying. Makes you fly back to base, get out for no reason

+1 vote     reply to comment
Pvt_Pirate Apr 14 2010 replied:

i see that its an effect that may occur in reality, but i mean its way too exagerated and in a situation like that (a trained soldier who is used to being under fire and knows that he would be dead if he doesnt suppress that reflex to be able to survive) you would just be able to shoot back. i think that you just suppress such reflexes in a life-or-death-situation so your eyes dont close that much... --> 1. the radius reduced 2. the amount of blur reduced 3. the time the effect holds on reduced --> then its perfect in my opinion.
but everything else on the mod is BIG THUMBS UP :)

+2 votes     reply to comment
Snazz Apr 16 2010 replied:

The effect is about encouraging players to use more cover and suppressive tactics, not simulating the exact experience of a real soldier under fire.

It may be exaggerated compared to RL but it's a game where you respawn and can easily and quickly pop up and headshot someone from cover. Over-the-top effects and restrictions are neccesary to compensate for the lack of RL factors (stress, gun sway, ballistics etc.).

+1 vote     reply to comment
Pvt_Pirate Apr 16 2010 replied:

well, maybe you're right... but that effect also appears when you're completely in cover and makes a counterattack almost impossible, shich means whoever opened fire first, will win the firefight, which is not much realistic. you can't even pop out from cover when some just shot and shoot back.

+1 vote     reply to comment
Snazz Apr 16 2010 replied:

I consider the dominant power of suppression to be fairly realistic, but the other person has to reload at some point and you can use smoke grenades to cover an advance or retreat.

+1 vote     reply to comment
C.Zhou Apr 12 2010 says:

Dear Crews, I have 2 suggestions,
1. It is quite against reality while we can talk after death. This is very unfair for the attackers.
2. In singleplayer, bots don't get off the trans heli, and the heli only stays in the middle of the air.

+1 vote     reply to comment
Snazz Apr 13 2010 replied:

1. They have removed spectator views and made the screen black which is as much as they can do on the BF2 engine.
2. BF2's bots are very basic and cannot do the wide range of things real PR players can do. Unfortunately they'll probably remain that way.

+1 vote     reply to comment
FelipeFR Apr 13 2010 replied:

Unfortunaly, that's not possible in the damn BF2 engine. You should wait for PR 2 or PR ArmA II.

+1 vote     reply to comment
Mkilbride Apr 13 2010 replied:

I read that PR On ArmA II is just a mini-mod and will never quite have the features BF2 PR has.

+1 vote     reply to comment
NuclearBanane Apr 13 2010 replied:

Not true.
BF2 had a nice GUI system witch compliment the eas of use of PR but Arma has a complicated GUI system withc makes use hard.
It will get arround to having the "Features" as you call em in it.
Actually It's quite over wellming for the devs to make a PR : arma2 with teh same FPS controls etc as PR. I could explain but if you've even played the demo of both bf2 and Arma2 you'd see the huge difference ( FPS vs simulation )

+1 vote     reply to comment
Snazz Apr 13 2010 replied:

It will start as a mini-mod, as PR did on BF2.

Compared to ArmA2, BF2 is relatively simple and accessible plus it has a much much bigger player base to support it. However with enough time and effort many of BF2's technical features could be incorporated, as ArmA2 is quite an open game in terms of modding.

+1 vote     reply to comment
NuclearBanane Apr 13 2010 replied:

ACTUALLY snazz It looks like a simple Mini mod right now.
But it isn't based on AI vs Humain like Arma2 is.
The first release of PR:Arma2 will focuse on PvP.

+1 vote     reply to comment
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Release Date
Released Feb 2006
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2388 votes submitted.

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Highest Rated (56 agree) 10/10

The BF2 engine on its edge... the BF2 gameplay reformed and finally promotes real teamwork. If you search for challenges in tactics and adrenaline boosted firefights this is the FPS game you search. For me it worths to buy BF2 (if you haven't yet) just to experience this mod. The extra content and the gameplay that is provided through Project Reality makes me to feel that PR is not a mod but a whole new game you can have for free. From Clan's experience perspective it is a must for every player…

Nov 23 2010 by mikeros

Lowest Rated (16 agree) 3/10

Overrated! Not noob friendly. Great concept, terrible manual, tutorials, and controls. Half the time people don't even know what they're doing. Half the time you don't even know what you're doing. Pretty much follow a bunch of other people to get killed. The bots are excellent at shooting and killing you so it gives no room for even newbies to learn. The game is made so complex that it totally destroys the gameplay. Half the time you're running around in huge maps and when you finally make it somewhere…

Dec 16 2010 by soldier91950

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