Mod: Project Raptor Final: The Foxtrot Code
Status: addon
Mod's autor: Vanguard
Addon's autors: DetroyT, TipaIvan,Vector IV

1) First of all, it's a Militia!
They will have old concept-art buildings and absolutely new vehicles.
Every new structure will be like in concepts
(excludes HQ, because there is no HQ concept-arts)
User Posted Image

Militia now has new deadly super-weapon.
But main tactics are still rush and overwhelming enemy forces.

User Posted Image
2) Sounds and units voices.
A lot of sounds are now returned from vanilla generals.
Almost all untits will have their unique monologs.

User Posted Image

3) Old models fixin'
All bugged\lowpoly\crappy models will be fixed and upgraded.
For example China Battlemaster. Now it can be upgraded

with napalm shells and MG, ICBM now has new model, and etc.

5) Upgrades.

General's limit with 128 upgrades is now gone,
every upgrade is now like 2 upgrades!

6) New missions and maps.
Plenty of new MP and single maps, and new, unique campaign.

7) New civilian buildings!
There will be a lot of maps, with new civilian buildings (about 20)
User Posted Image

New particle effects demonstration video:

Image RSS Feed Latest Screens
Command & Conquer: Generals Universe - Iraq Command & Conquer: Generals Universe Cry Engine 3 - Chinese Command Center
Blog RSS Feed Report abuse Latest News: Foxtrot Code Alpha has been relised

9 comments by ÐetroyT[RU] on Sep 27th, 2012

So it is time to take a new feature for this mod.
I want to say this: 2 years many things have changed.
I started doing fashion quite green, and then I have no plans to do
any excess of the effects (I know that 90% of you eager to see just them) and I just clean up the original raptor.

Over time, mod has left Ivan, I was very tight with no modeller, but I found
Interested output than the average user is not making models.
I've done a great job of rendering mode, you can say all the juice squeezed from the genes.
Of course my first effects were far from ideal,

but in the end I managed it:

Animated particles significantly reduce the load, but still I always ran into the ceiling of 5000 particles.In addition to that, I was all the more annoying in the beginning of the game does not make a normal shade of the trees, and the new palm caused pandemonium when holding the camera textures.

The last straw was Generals 2. It is not known what kind of shit in the end it will come, but it will be at least play on the network.
Generally what I drop in a network: build from today and the additional content that has never been realized.Among his many cameos, logos sources in PSD, maps and even the mission that I was planning to insert. scripts that have not been brought to mind. It's Source SDK.

Build yourself a 3 sold fraction (vanilla), GLA and the U.S. completely. China is not a time to make descriptions and hotkeys.
AI all three sides not working so I decided to just leave all the remaining genes, as they plowed.
Just Militia: Admire the alpha GLA building.
I do not pretend that in this mod though someone was playing, but I want you to download and evaluate only two things: the main menu (the map), and effects.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Project Raptor [9.0]

Project Raptor [9.0]

Feb 5, 2013 Full Version 150 comments

Project Raptor 9.0 English version. Welcome to premium Hamachi server ! (256 users)

Generals HD Graphic Pack 1.0

Generals HD Graphic Pack 1.0

Oct 11, 2012 Full Version 26 comments

Hello. Generals HD Graphic Pack - small content pack that changes the graphical component to the best as possible so that it is possible to play on the...

Generals HD -Advanced Patched

Generals HD -Advanced Patched

Apr 30, 2012 Full Version 12 comments

Addition to the Generals HD Graphic Pack Beta. Installed only after the basic version !!!

Generals ZH 1.04 HD Graphic Pack Beta

Generals ZH 1.04 HD Graphic Pack Beta

Apr 30, 2012 Demo 11 comments

A small patch for the original game, gathered from the resources of the Foxtrot Code.

PR 4.0

PR 4.0

Jun 30, 2011 Full Version 2 comments

The old version of the mod where even the old effects and a lot of money =)

PR 7.0

PR 7.0

Jun 30, 2011 Full Version 5 comments

Old good version PR. Many units, new upgrades and more.

Post comment Comments  (50 - 60 of 405)
ÐetroyT[RU] Creator
ÐetroyT[RU] Feb 26 2013, 9:47am says:

I've updated the page GenUs

+1 vote   reply to comment
katyusha23 Feb 26 2013, 6:33am says:

I need help! I installed the PR 9.0, and started the game as normal. It did play but after some time in the menu, it crashes.

+1 vote     reply to comment
katyusha23 Feb 26 2013, 12:00pm replied:

Never mind, it works. Just had to remove background scene in main menu

+1 vote     reply to comment
Guest Nov 18 2013, 5:56pm replied:

This comment is currently awaiting admin approval, join now to view.

Lord_Alexander Feb 24 2013, 1:05pm says:

Парень, знай, твой мод меня очень впечатлил в плане графики. Те частицы, эфекты взрывов и т.д. МНОГО лучше смотрятся чем даже в Red Alert 3. Я ещё не встречал такого! Знай же я искренне жду от тебя того, что ты сделаешь этот мод произведением искусства. И я с удовольствием в него поиграю.

+2 votes     reply to comment
Deuce_Savage Feb 23 2013, 9:15pm says:

Are you working on two versions? I played 9.0 & its an outstanding mod!

+1 vote     reply to comment
jamejaja3 Feb 23 2013, 4:30pm says:

i have a problem when i downloaded the mode i started it up and it says

: "You have encountered a serious error. Serious errors can be caused by many things including viruses, overheated hardware and hardware that does not meet the minimum specifications for the game. Please visit the forums at www. for suggested courses of action or consult your manual for Tehnical Support contact information." i'v tried everything i even have the deluxe edition of generals but it doesn't work
pls help

+1 vote     reply to comment
jamejaja3 Feb 24 2013, 12:00pm replied:

nevermind the problem just vanished on its own for some reason but the important thing is that i can play now

+1 vote     reply to comment
deadly_sherman Feb 22 2013, 9:00pm says:

so is this mod all ready to play or does it need more time?

+1 vote     reply to comment
ÐetroyT[RU] Creator
ÐetroyT[RU] Feb 23 2013, 7:21am replied:


+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

C&C Generals: Zero Hour Icon
Send Message
Release Date
Released Oct 16, 2012
Mod Watch
Track this mod
Community Rating



50 votes submitted.

You Say


Ratings closed.

Lowest Rated (2 agree) 5/10

You know those times, when you were young, you had all those ideas which you at the time thought it was the coolest idea ever? Looking back from the present, you relized just how dumb those ideas were?

Now imagine that someone didn't get the memo...

Too many redundent units, certain units are too overpowered, various models contain errors, among other things...

There are certain good things in this mod, and that this mod is compatible with Origin is a plus, but overall this mod is not that good.

Apr 26 2013, 8:43pm by Kalga

Real Time Strategy
Single Player
Embed Buttons

Promote Project Raptor: The Foxtrot Code on your homepage or blog by selecting a button and using the embed code provided (more).

Project Raptor: The Foxtrot Code Project Raptor: The Foxtrot Code
Project Raptor: The Foxtrot Code
Last Update
5 months ago
444 members