Mod: Project Raptor Final: The Foxtrot Code
Mod's autor: Vanguard
Addon's autors: DetroyT, TipaIvan,Vector IV
1) First of all, it's a Militia!
They will have old concept-art buildings and absolutely new vehicles.
Every new structure will be like in concepts
(excludes HQ, because there is no HQ concept-arts)
Militia now has new deadly super-weapon.
But main tactics are still rush and overwhelming enemy forces.
2) Sounds and units voices.
A lot of sounds are now returned from vanilla generals.
Almost all untits will have their unique monologs.
3) Old models fixin'
All bugged\lowpoly\crappy models will be fixed and upgraded.
For example China Battlemaster. Now it can be upgraded
with napalm shells and MG, ICBM now has new model, and etc.
General's limit with 128 upgrades is now gone,
every upgrade is now like 2 upgrades!
6) New missions and maps.
Plenty of new MP and single maps, and new, unique campaign.
So it is time to take a new feature for this mod.
I want to say this: 2 years many things have changed.
I started doing fashion quite green, and then I have no plans to do
any excess of the effects (I know that 90% of you eager to see just them) and I just clean up the original raptor.
Over time, mod has left Ivan, I was very tight with no modeller, but I found
Interested output than the average user is not making models.
I've done a great job of rendering mode, you can say all the juice squeezed from the genes.
Of course my first effects were far from ideal,
but in the end I managed it:
Animated particles significantly reduce the load, but still I always ran into the ceiling of 5000 particles.In addition to that, I was all the more annoying in the beginning of the game does not make a normal shade of the trees, and the new palm caused pandemonium when holding the camera textures.
The last straw was Generals 2. It is not known what kind of shit in the end it will come, but it will be at least play on the network.
Generally what I drop in a network: build from today and the additional content that has never been realized.Among his many cameos, logos sources in PSD, maps and even the mission that I was planning to insert. scripts that have not been brought to mind. It's Source SDK.
Build yourself a 3 sold fraction (vanilla), GLA and the U.S. completely. China is not a time to make descriptions and hotkeys.
AI all three sides not working so I decided to just leave all the remaining genes, as they plowed.
Just Militia: Admire the alpha GLA building.
I do not pretend that in this mod though someone was playing, but I want you to download and evaluate only two things: the main menu (the map), and effects.
Welcome Back General. Some information about the new project. Here I want to post some information about the new project.
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Highest Rated (2 agree) 9/10
One of the best C&C Generals ZH mods I have played. Each General is very unique and has its own style of gameplay. New UI and hud is very clean and much easier to play. Very underrated mod that needs to be checked out! GREAT MOD!!!
Sep 17 2014 by Omnicr○n
Lowest Rated (2 agree) 5/10
You know those times, when you were young, you had all those ideas which you at the time thought it was the coolest idea ever? Looking back from the present, you relized just how dumb those ideas were?
Now imagine that someone didn't get the memo...
Too many redundent units, certain units are too overpowered, various models contain errors, among other things...
There are certain good things in this mod, and that this mod is compatible with Origin is a plus, but overall this mod is not that good.
Apr 26 2013 by Kalga