Project Phantom is a total conversion mod for C&C Red Alert 2: Yuri's Revenge that features a futuristic war between set in an alternate version of the universe seen in C&C Red Alert and it's sequel.

Project Phantom features three playable factions, each of them unique yet properly balanced. Modern & conventional Allied Forces that seek to bring peace & security for their people. Followed by the world's largest superpower, the totalitarian Eurasian Dominion with their huge infantry batallions and tank divisions, set to conquer the whole planet. And finally, the ultra high-tech Phantom Project, a special division of Allied military forces with an agenda of it's own.

Project Phantom includes complete graphical & audio overhaul of the game, new artificial intelligence, performance tweaks to help the game run faster, new maps & neutral gameplay elements, and hopefully in the future new campaign missions & game modes as well. The mod is enhanced by features of the Ares project, as well.

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Blog RSS Feed Report abuse Latest News: July 2013 Update

3 comments by Starkku on Jul 14th, 2013


This time it's a media update plus a small status update as well.

Let's start on a less light note. As you might or might not have noticed, there hasn't been a lot of going on for Project Phantom in past few months. This is not without a reason. My motivation to work on the mod dropped dramatically a couple of months ago as a result of some circumstances that shall go unmentioned in this article and because playtesting of the mod revealed that the gameplay of the mod might require several, possibly very drastic reworks to put it back on it's track to perfecting the gameplay balance. Since then I've been taking a break of sorts from the development and most of the things you see me post below are in fact from March or early April. This was necessary, as continuing to work on a single project for years without a longer break in between might take it's toll on anybody.

Because things are not going to work themselves out by itself over a night and I want to take my time with this project to ensure that the end result will be as awesome as possible, it is entirely possible that the trend of a rather low public activity will be going on in the future as well, possibly for months. Related to this, I was planning to rework the content of Project Phantom website for the next public progress update to include most up-to-date information available so far, but because of high amount of changes expected to the mod, this has been delayed to indefinite future. I did, however, update the site layout of the site exactly as I planned to.

Once the development issues have been solved, it is likely that there shall be a surge of news released once again, likely accompanied by brand-new video footage of the mod. Time will tell, however.

Onto the actual content of this update, here are some new units/unit graphics, belonging to various factions.

July 2013 Units

Credits can be found in the image description on the image's gallery page.

Following is also a set of other, assorted updates.

A doodad addition - spotlights & spotlight towers. There are two sets of these structures, one where the spotlight won't rotate automatically (instead it is static and determined by the direction of the structure set in map editor) and another where the spotlight will automatically follow enemy units, with the tower only following ground units and the normal spotlight only following air units, respectively.


Other in-game content updates include new graphics for the capturable defenses, rework of the Conduit Tech Vault & new color scheme for the unique units available only from the Vault and two new defensive structures, one for the Eurasian Dominion and one for the Phantom Project.

Capturable Turrets

New Phantom/Dominion Defenses, Conduit Item Rework

Continuing on the long line of graphical reworks, here are the recently remastered versions of the faction logos for the three playable factions.

Faction Logo Rework

And to match the reworked logos, a new set of loading screens for skirmish & multiplayer had to be created.

Allied Forces Loading Screen Eurasian Dominion Loading ScreenPhantom Project Loading Screen

Additionally, there is a remade version of the 3x3 faction logo grid image that was shown in last update in January, with the remastered faction logos and some other tweaks to match the more recent lore developments. Check out the description of the image on Project Phantom ModDB Image Gallery to see which logo belongs to which faction, if you didn't already know or wasn't able to guess. Lastly, there is a preview of new sidebar graphics for Allied Forces faction.

Factions, Redux Allied Forces Sidebar Rework

Until next time, farewell.


Project Phantom

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Post comment Comments  (70 - 80 of 146)
WeenTesla Jun 1 2013, 12:53pm says:

Yuri is a strong camp and independent of the tech tree

But the disappearance of the Soviet Union, for the game player an inexpressible feeling.

So I hope that the Soviet Union should not and Yuri together.

Please can you accept

+1 vote     reply to comment
Starkku Creator
Starkku Jun 2 2013, 7:06pm replied:

If you mean that I should, instead of the Eurasian Dominion, add back separate Soviet Union & Yuri factions, then my answer is a strict no.

I'd like to think that Eurasian Dominion started out as an idea to combine certain traits of both the Soviet Union and Yuri factions from Yuri's Revenge to create something new, and slowly evolved into what it currently is. Wouldn't it be a step backwards to go back to the old setup after spending so much time creating something I perceive as more fresh & interesting?

Of course I can't really force people into liking things they don't. In that case, if they prefer the original factions, they can go play unmodified Yuri's Revenge or mods that preserve those factions.

+1 vote   reply to comment
apockong May 31 2013, 5:30am says:

Yuri annexed the Soviet Union,Wasteland Patrol was the Soviet Union's body?

+1 vote     reply to comment
Starkku Creator
Starkku May 31 2013, 9:37am replied:

For all intents and purposes, Eurasian Dominion IS the Soviet Union. Just not in the exact same way that people remember it. By the very end of World War III (Red Alert 2 basically, altough some things did not probably go the exact same way in PP universe, does not ultimately matter much) Yuri had already gained control over pretty much the entire Soviet Union and foiled Allies' last chance attack in Moscow, and subsequently went on to reform the Soviet Union into the Eurasian Dominion, basically his vision of what the Soviet Union should've been.

Wasteland Patrol isn't really a Soviet faction per se. It's origins however trace back to late 60's, just before the WWIII when Soviets were secretly experimenting with various sorts of war machines. Basically Wasteland Patrol was a small Dominion military unit that consists mostly of the remnants of the old Soviet Desolator program and other bunch of ragtag soldiers using rather worn out equipment, mostly doing all sorts of dirty work for the Dominion military in the Middle East & Central Asia.

As for the current & future situation, all I'll say for now is that WLP does have a leader figure of it's own who does not necessarily agree with the vision of the world that Yuri had when forming the Eurasian Dominion.

There will probably be more detailed insight in the story & lore of the mod once the website is updated. Current information over there is outdated.

+2 votes   reply to comment
apockong May 31 2013, 10:37am replied:

Thank..... Wasteland Patrol turns out to be an organization......

+1 vote     reply to comment
apockong May 31 2013, 12:57am says:

In some sense, the Soviet union does not exist in the project the phantom?

+1 vote     reply to comment
apockong May 27 2013, 10:39am says:

This must be a very good mod

+1 vote     reply to comment
apockong May 10 2013, 5:18am says:

Phantom project Dominion Soviet + Yuri?

+1 vote     reply to comment
Starkku Creator
Starkku May 10 2013, 5:25pm replied:

In a way, yes.

+1 vote   reply to comment
Bigpather12 May 2 2013, 4:43pm says:

Will this be standalone if not will it be possibly to do so?

+1 vote     reply to comment
Starkku Creator
Starkku May 2 2013, 5:46pm replied:

It's technically possible. However, there are some issues with doing that, mainly related to EA's official stance towards standalone mods for this engine, which is negative. You're probably not gonna get definitive answer until much closer to the actual mod release.

+1 vote   reply to comment
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Project Phantom
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