Project Phantom is a total conversion mod for C&C Red Alert 2: Yuri's Revenge that features a futuristic war between set in an alternate version of the universe seen in C&C Red Alert and it's sequel.

Project Phantom features three playable factions, each of them unique yet properly balanced. Modern & conventional Allied Forces that seek to bring peace & security for their people. Followed by the world's largest superpower, the totalitarian Eurasian Dominion with their huge infantry batallions and tank divisions, set to conquer the whole planet. And finally, the ultra high-tech Phantom Project, a special division of Allied military forces with an agenda of it's own.

Project Phantom includes complete graphical & audio overhaul of the game, new artificial intelligence, performance tweaks to help the game run faster, new maps & neutral gameplay elements, and hopefully in the future new campaign missions & game modes as well. The mod is enhanced by features of the Ares project, as well.

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Blog RSS Feed Report abuse Latest News: July 2013 Update

3 comments by Starkku on Jul 14th, 2013

News

This time it's a media update plus a small status update as well.

Let's start on a less light note. As you might or might not have noticed, there hasn't been a lot of going on for Project Phantom in past few months. This is not without a reason. My motivation to work on the mod dropped dramatically a couple of months ago as a result of some circumstances that shall go unmentioned in this article and because playtesting of the mod revealed that the gameplay of the mod might require several, possibly very drastic reworks to put it back on it's track to perfecting the gameplay balance. Since then I've been taking a break of sorts from the development and most of the things you see me post below are in fact from March or early April. This was necessary, as continuing to work on a single project for years without a longer break in between might take it's toll on anybody.

Because things are not going to work themselves out by itself over a night and I want to take my time with this project to ensure that the end result will be as awesome as possible, it is entirely possible that the trend of a rather low public activity will be going on in the future as well, possibly for months. Related to this, I was planning to rework the content of Project Phantom website for the next public progress update to include most up-to-date information available so far, but because of high amount of changes expected to the mod, this has been delayed to indefinite future. I did, however, update the site layout of the site exactly as I planned to.

Once the development issues have been solved, it is likely that there shall be a surge of news released once again, likely accompanied by brand-new video footage of the mod. Time will tell, however.

Onto the actual content of this update, here are some new units/unit graphics, belonging to various factions.

July 2013 Units

Credits can be found in the image description on the image's gallery page.

Following is also a set of other, assorted updates.

A doodad addition - spotlights & spotlight towers. There are two sets of these structures, one where the spotlight won't rotate automatically (instead it is static and determined by the direction of the structure set in map editor) and another where the spotlight will automatically follow enemy units, with the tower only following ground units and the normal spotlight only following air units, respectively.

Spotlights

Other in-game content updates include new graphics for the capturable defenses, rework of the Conduit Tech Vault & new color scheme for the unique units available only from the Vault and two new defensive structures, one for the Eurasian Dominion and one for the Phantom Project.

Capturable Turrets

New Phantom/Dominion Defenses, Conduit Item Rework

Continuing on the long line of graphical reworks, here are the recently remastered versions of the faction logos for the three playable factions.

Faction Logo Rework

And to match the reworked logos, a new set of loading screens for skirmish & multiplayer had to be created.

Allied Forces Loading Screen Eurasian Dominion Loading ScreenPhantom Project Loading Screen

Additionally, there is a remade version of the 3x3 faction logo grid image that was shown in last update in January, with the remastered faction logos and some other tweaks to match the more recent lore developments. Check out the description of the image on Project Phantom ModDB Image Gallery to see which logo belongs to which faction, if you didn't already know or wasn't able to guess. Lastly, there is a preview of new sidebar graphics for Allied Forces faction.

Factions, Redux Allied Forces Sidebar Rework

Until next time, farewell.

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Project Phantom

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Post comment Comments  (20 - 30 of 141)
Schevengac
Schevengac Aug 17 2013, 9:54am says:

its very very very fantastic mod,but wait to january 2014?!well how long is this mod making?

+2 votes     reply to comment
Bu7loos
Bu7loos Aug 27 2013, 6:57am replied:

Lots of aspects of this mod is still work in progress for example the aspect like re-inventing all faction buildings coup that that with online testing to improve the game plus the campaign and also there always a space for new ideas (Good doable ones) so it might take a while do not forget the person making the mod has a life and there are factors like his mood and the will to mod, so please be patient.

+4 votes     reply to comment
tjarek129
tjarek129 Aug 10 2013, 5:43am says:

Do you take unit suggestions?

+2 votes     reply to comment
Starkku Creator
Starkku Aug 10 2013, 6:13am replied:

Go ahead, I don't mind suggestions. Very, very long suggestions are probably best messaged to me in private rather than posted here, though. I can't also guarantee that your ideas will be implemented, or if they are, that they're implemented exactly as you proposed. Especially if they involve things that are simply not possible in this game engine.

+5 votes   reply to comment
tjarek129
tjarek129 Aug 11 2013, 10:49pm replied:

How about a super soldier for sale at the Mercenary Outpost, what say?
Mapmodnews.com -Teh pic is here.

+3 votes     reply to comment
Starkku Creator
Starkku Aug 12 2013, 9:37pm replied:

Not quite following that exact concept, but there IS a heavily armored, slow moving infantry type available in the (new & reworked, yet to be shown in it's entirety) mercenary arsenal. Perhaps if I'll ever wind up doing a new, custom artwork for it I could use that concept as a base, seems fitting enoguh.

+5 votes   reply to comment
apockong
apockong Jul 29 2013, 6:25am says:

There is no soviet ? Dominion appears to very strong ! OH and so on and so forth. Excuse me,sovit could reborn ?

+1 vote     reply to comment
Starkku Creator
Starkku Jul 29 2013, 6:34am replied:

There will be no classic Soviet Union. Period. Some classic Soviet units and/or buildings might make an appearance in campaign(s) but that's about it.

+6 votes   reply to comment
colonelalhafiz
colonelalhafiz Jul 28 2013, 4:14am says:

wait no soviet?

+4 votes     reply to comment
tjarek129
tjarek129 Jul 24 2013, 7:09pm says:

I have C&C: TFD also, and when I go into the "Command And Conquer: Red Alert 2" file, I can't find any .INI files. Is it supposed to be like that?

+1 vote     reply to comment
Starkku Creator
Starkku Jul 29 2013, 6:36am replied:

In future refer to somewhere else (such as any of the various modding community forums around, like Project Perfect Mod) for general modding help.

Most of the game's files are inside containers called MIX files (which use file extension .mix). Use a tool called XCC Mixer to extract the contents of these files. INI files in particular are found inside local.mix (or localmd.mix for YR) which in turn can be found inside ra2.mix (or ra2md.mix for YR).

+1 vote   reply to comment
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