Project Phantom is a total conversion mod for C&C Red Alert 2: Yuri's Revenge that features a futuristic war between set in an alternate version of the universe seen in C&C Red Alert and it's sequel.

Project Phantom features three playable factions, each of them unique yet properly balanced. Modern & conventional Allied Forces that seek to bring peace & security for their people. Followed by the world's largest superpower, the totalitarian Eurasian Dominion with their huge infantry batallions and tank divisions, set to conquer the whole planet. And finally, the ultra high-tech Phantom Project, a special division of Allied military forces with an agenda of it's own.

Project Phantom includes complete graphical & audio overhaul of the game, new artificial intelligence, performance tweaks to help the game run faster, new maps & neutral gameplay elements, and hopefully in the future new campaign missions & game modes as well. The mod is enhanced by features of the Ares project, as well.

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Blog RSS Feed Report abuse Latest News: July 2013 Update

3 comments by Starkku on Jul 14th, 2013

News

This time it's a media update plus a small status update as well.

Let's start on a less light note. As you might or might not have noticed, there hasn't been a lot of going on for Project Phantom in past few months. This is not without a reason. My motivation to work on the mod dropped dramatically a couple of months ago as a result of some circumstances that shall go unmentioned in this article and because playtesting of the mod revealed that the gameplay of the mod might require several, possibly very drastic reworks to put it back on it's track to perfecting the gameplay balance. Since then I've been taking a break of sorts from the development and most of the things you see me post below are in fact from March or early April. This was necessary, as continuing to work on a single project for years without a longer break in between might take it's toll on anybody.

Because things are not going to work themselves out by itself over a night and I want to take my time with this project to ensure that the end result will be as awesome as possible, it is entirely possible that the trend of a rather low public activity will be going on in the future as well, possibly for months. Related to this, I was planning to rework the content of Project Phantom website for the next public progress update to include most up-to-date information available so far, but because of high amount of changes expected to the mod, this has been delayed to indefinite future. I did, however, update the site layout of the site exactly as I planned to.

Once the development issues have been solved, it is likely that there shall be a surge of news released once again, likely accompanied by brand-new video footage of the mod. Time will tell, however.

Onto the actual content of this update, here are some new units/unit graphics, belonging to various factions.

July 2013 Units

Credits can be found in the image description on the image's gallery page.

Following is also a set of other, assorted updates.

A doodad addition - spotlights & spotlight towers. There are two sets of these structures, one where the spotlight won't rotate automatically (instead it is static and determined by the direction of the structure set in map editor) and another where the spotlight will automatically follow enemy units, with the tower only following ground units and the normal spotlight only following air units, respectively.

Spotlights

Other in-game content updates include new graphics for the capturable defenses, rework of the Conduit Tech Vault & new color scheme for the unique units available only from the Vault and two new defensive structures, one for the Eurasian Dominion and one for the Phantom Project.

Capturable Turrets

New Phantom/Dominion Defenses, Conduit Item Rework

Continuing on the long line of graphical reworks, here are the recently remastered versions of the faction logos for the three playable factions.

Faction Logo Rework

And to match the reworked logos, a new set of loading screens for skirmish & multiplayer had to be created.

Allied Forces Loading Screen Eurasian Dominion Loading ScreenPhantom Project Loading Screen

Additionally, there is a remade version of the 3x3 faction logo grid image that was shown in last update in January, with the remastered faction logos and some other tweaks to match the more recent lore developments. Check out the description of the image on Project Phantom ModDB Image Gallery to see which logo belongs to which faction, if you didn't already know or wasn't able to guess. Lastly, there is a preview of new sidebar graphics for Allied Forces faction.
 

Factions, Redux  Allied Forces Sidebar Rework

Until next time, farewell.

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Post comment Comments  (100 - 110 of 139)
Mauritiux
Mauritiux Mar 7 2012, 7:16am says:

Cant wait for this mod to be finaly playable. Voting for this awesome mod every year. Just dont let us waiting too long....

P.S: Cannot you at least release an alpha or beta version of this mod ( depending in which state this mod is ) so we will be able to try all the new units and to approximately know what to expect in the future? I know that you are periodicaly feeding us with screenshots but to have an beta of this mod wouldnt hurt either.

P.P.S: Sorry for the impatience and good luck in the development of this awesome mod.

+3 votes     reply to comment
Starkku
Starkku Mar 7 2012, 8:29am replied:

I am planning for public beta release this very year. Emphasis on 'planning', since I can't actively predict future events nor promise anything just yet. There's things that would need to be done before I release anything, though. Does not obviously involve 100% completion nor even necessarily the completion of purely aesthetic overhaul of structure artwork I've been working on.

What I'd really like to get done before I'll do a public release of any sort is the completion (which in this case means that all of the factions & their tech branches are mostly equal interesting choices, without some of them lacking something fundamental) of tech trees including any support powers & superweapons, stolen technology (which is approx. 22% done and mostly planned out), finalize some of the currently unfinished tech structure ideas and complete terrain rework including map overhauls. All in this exact order of importance starting from the most important. Campaign (altough I've got the story already planned out) and game modes beyond the basic ones I'll leave for a later release after the first one.

That said, there's another feature of sorts (game changing, but not enormous in terms of workload that it's implementation would require) that's been on planning stage for a little while now, but I can't really decide whether or not it's worth doing or not. I might ask about it in a poll of sorts on a later date.

As for posting just screenshots, I hope next progress update would contain gameplay footage in form of a video, instead of just static images.

+3 votes     reply to comment
Mauritiux
Mauritiux Mar 7 2012, 8:57am replied:

Thank you for your quick response. I fully understand that there is a lot of work that must be done before the proper ( even if it is only beta ) release. And yes to have a video with gameplay footage would be really nice. Also I dont want to rush you to anything so take your time and make everything perfect so the final version of this mod will be flawless.

Good luck

+2 votes     reply to comment
Hijacker
Hijacker Jan 21 2012, 5:46pm says:

New logo?

+3 votes     reply to comment
Starkku
Starkku Jan 22 2012, 2:48am replied:

Yes.

+2 votes     reply to comment
Bu7loos
Bu7loos Dec 5 2011, 8:28pm says:

Voted ,keep up the good work and i hope you make a Rocking Release Starkku :).

+2 votes     reply to comment
Tiberium_Exposure
Tiberium_Exposure Dec 4 2011, 6:41am says:

any idea when beta is gonna be released? and if so can it me loaded on zip file. im operating off of my parents pc and i cant install any thing along the lines of winrar. also it would make it easier for everyone else that is still on an old windows 2000 or xp.

+2 votes     reply to comment
Starkku
Starkku Dec 4 2011, 6:46am replied:

I'd like to have a public release next year but can't really promise anything at this stage of development. Mod will likely be distributed with it's own installer as a standalone setup. OS compatibility is something that I am probably going to look at before any sort of public release, though.

+2 votes     reply to comment
saudate
saudate Oct 14 2011, 3:35am says:

this mod is AWESOME! you want to know why, it's because:

-a lot of unique factions are introduced
-each faction is unique in its own way
-i think this will be very entertaining once it is released! :)

one question though, is the campaign mode modified too?

I will be keeping my keen eye on this mod! Cheers!:D

+2 votes     reply to comment
Starkku
Starkku Oct 14 2011, 9:49am replied:

I have plans for campaign missions but I haven't done any actual work on them so far.

That said I wouldn't mind a helping hand of skilled mappers, mostly for multiplayer/skirmish maps at the moment though.

+1 vote     reply to comment
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