Project Phantom is a total conversion mod for C&C Red Alert 2: Yuri's Revenge that features a futuristic war between set in an alternate version of the universe seen in C&C Red Alert and it's sequel.

Project Phantom features three playable factions, each of them unique yet properly balanced. Modern & conventional Allied Forces that seek to bring peace & security for their people. Followed by the world's largest superpower, the totalitarian Eurasian Dominion with their huge infantry batallions and tank divisions, set to conquer the whole planet. And finally, the ultra high-tech Phantom Project, a special division of Allied military forces with an agenda of it's own.

Project Phantom includes complete graphical & audio overhaul of the game, new artificial intelligence, performance tweaks to help the game run faster, new maps & neutral gameplay elements, and hopefully in the future new campaign missions & game modes as well. The mod is enhanced by features of the Ares project, as well.

Project Phantom website
Project Phantom forums

YouTube Twitter Facebook

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

July 2013 Update

2 years ago News 3 comments

This time it's a media update plus a small status update as well.

Let's start on a less light note. As you might or might not have noticed, there hasn't been a lot of going on for Project Phantom in past few months. This is not without a reason. My motivation to work on the mod dropped dramatically a couple of months ago as a result of some circumstances that shall go unmentioned in this article and because playtesting of the mod revealed that the gameplay of the mod might require several, possibly very drastic reworks to put it back on it's track to perfecting the gameplay balance. Since then I've been taking a break of sorts from the development and most of the things you see me post below are in fact from March or early April. This was necessary, as continuing to work on a single project for years without a longer break in between might take it's toll on anybody.

Because things are not going to work themselves out by itself over a night and I want to take my time with this project to ensure that the end result will be as awesome as possible, it is entirely possible that the trend of a rather low public activity will be going on in the future as well, possibly for months. Related to this, I was planning to rework the content of Project Phantom website for the next public progress update to include most up-to-date information available so far, but because of high amount of changes expected to the mod, this has been delayed to indefinite future. I did, however, update the site layout of the site exactly as I planned to.

Once the development issues have been solved, it is likely that there shall be a surge of news released once again, likely accompanied by brand-new video footage of the mod. Time will tell, however.

Onto the actual content of this update, here are some new units/unit graphics, belonging to various factions.

July 2013 Units

Credits can be found in the image description on the image's gallery page.

Following is also a set of other, assorted updates.

A doodad addition - spotlights & spotlight towers. There are two sets of these structures, one where the spotlight won't rotate automatically (instead it is static and determined by the direction of the structure set in map editor) and another where the spotlight will automatically follow enemy units, with the tower only following ground units and the normal spotlight only following air units, respectively.


Other in-game content updates include new graphics for the capturable defenses, rework of the Conduit Tech Vault & new color scheme for the unique units available only from the Vault and two new defensive structures, one for the Eurasian Dominion and one for the Phantom Project.

Capturable Turrets

New Phantom/Dominion Defenses, Conduit Item Rework

Continuing on the long line of graphical reworks, here are the recently remastered versions of the faction logos for the three playable factions.

Faction Logo Rework

And to match the reworked logos, a new set of loading screens for skirmish & multiplayer had to be created.

Allied Forces Loading Screen Eurasian Dominion Loading ScreenPhantom Project Loading Screen

Additionally, there is a remade version of the 3x3 faction logo grid image that was shown in last update in January, with the remastered faction logos and some other tweaks to match the more recent lore developments. Check out the description of the image on Project Phantom ModDB Image Gallery to see which logo belongs to which faction, if you didn't already know or wasn't able to guess. Lastly, there is a preview of new sidebar graphics for Allied Forces faction.

Factions, Redux Allied Forces Sidebar Rework

Until next time, farewell.


Project Phantom

January 2013 Update

January 2013 Update

2 years ago News 0 comments

Project Phantom January 2013 update, with a new video, new units, new terrain graphics and more.

Project Phantom - 2012

Project Phantom - 2012

3 years ago News 0 comments

Media update: Website, new structure artwork, screenshots etc.

Factions, Story, etc.

Factions, Story, etc.

4 years ago News 0 comments

Articles on factions & story added, couple of images, more progress updates incoming in the near future.

Post comment Comments  (100 - 110 of 147)
sinerji Jul 26 2012 says:

Phantom Project - 2012, this Mod I wonder Do not have download file..?

+3 votes     reply to comment
-Apollo- Jul 28 2012 replied:

Mod is still work in progress so no downloads available.

+2 votes     reply to comment
Starkku Creator
Starkku Jul 28 2012 replied:

What he said.

+1 vote   reply to comment
Dynamo128 Jul 16 2012 says:

Looking good :)

+3 votes     reply to comment
Starkku Creator
Starkku Apr 10 2012 says:

Project Phantom now on Facebook & Twitter. Check summary field at the top of the page for links.

+3 votes   reply to comment
willyTHERAVEGER Apr 4 2012 says:

oh my god i want an alpha or beta version of this! :D

EDIT: by the way it looks really good!

+3 votes     reply to comment
lolek00 Mar 12 2012 says:

SHP work is great.

Allied and Dominion Vxls are good, but Phantom units e. g. Doesn't looks like a weapon. : / O_o'

+3 votes     reply to comment
Starkku Creator
Starkku Mar 12 2012 replied:

Which one of them, or do you think every single one of them is off? Phantom is supposed to have unconventional designs that differ significantly from the more conventional ones used by Allied Forces & Eurasian Dominion to emphasis the fact that they use mostly experimental technology. Some of those things shown in that screenshot have been re-made, though.

+3 votes   reply to comment
PANdemoniumJP Mar 7 2012 says:

Your cameos and unit models are truly breathtaking. Keep up the good work Starkku.

+3 votes     reply to comment
Mauritiux Mar 7 2012 says:

Cant wait for this mod to be finaly playable. Voting for this awesome mod every year. Just dont let us waiting too long....

P.S: Cannot you at least release an alpha or beta version of this mod ( depending in which state this mod is ) so we will be able to try all the new units and to approximately know what to expect in the future? I know that you are periodicaly feeding us with screenshots but to have an beta of this mod wouldnt hurt either.

P.P.S: Sorry for the impatience and good luck in the development of this awesome mod.

+3 votes     reply to comment
Starkku Creator
Starkku Mar 7 2012 replied:

I am planning for public beta release this very year. Emphasis on 'planning', since I can't actively predict future events nor promise anything just yet. There's things that would need to be done before I release anything, though. Does not obviously involve 100% completion nor even necessarily the completion of purely aesthetic overhaul of structure artwork I've been working on.

What I'd really like to get done before I'll do a public release of any sort is the completion (which in this case means that all of the factions & their tech branches are mostly equal interesting choices, without some of them lacking something fundamental) of tech trees including any support powers & superweapons, stolen technology (which is approx. 22% done and mostly planned out), finalize some of the currently unfinished tech structure ideas and complete terrain rework including map overhauls. All in this exact order of importance starting from the most important. Campaign (altough I've got the story already planned out) and game modes beyond the basic ones I'll leave for a later release after the first one.

That said, there's another feature of sorts (game changing, but not enormous in terms of workload that it's implementation would require) that's been on planning stage for a little while now, but I can't really decide whether or not it's worth doing or not. I might ask about it in a poll of sorts on a later date.

As for posting just screenshots, I hope next progress update would contain gameplay footage in form of a video, instead of just static images.

+3 votes   reply to comment
Mauritiux Mar 7 2012 replied:

Thank you for your quick response. I fully understand that there is a lot of work that must be done before the proper ( even if it is only beta ) release. And yes to have a video with gameplay footage would be really nice. Also I dont want to rush you to anything so take your time and make everything perfect so the final version of this mod will be flawless.

Good luck

+2 votes     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

C&C: Yuri's Revenge
Send Message
Release date
Mod watch
Start tracking

Tweets will appear soon from

Embed Buttons
Link to Project Phantom by selecting a button and using the embed code provided more...
Project Phantom
Last Update
2 years ago
245 members