In this mod/full conversion of Half-Life 2 we hope to acheive:
A unique intersteller atmosphere
Armor suits for marines, and the ability to upgrade parts.
Project Oblivion will include 3 races: The Oblivions, The Plague, and The United Earth Marine Corps (UEMC).
Modes of Play:
Strategic Objective Based Capturing
Modes of Play:
Multiplayer: RTS/FPS Play, Advance and Secure (AAS), Deathmatch...
And more...
Due to moddb limitations Please visit
Project-oblivion-mod.com.
We are currently in need of animators who can animate our rigged models, please apply for the position at our main website forums. (link above)
0 comments by soheil on Jul 6th, 2007 digg this super bookmark
This is the first update of many after a long period of "silence" from the team. This update includes most of the units and their weapons, and even features one of the plague units that you will be fighting or playing as in the mod. The next media release will include maps, textures, props and the rest of the plague team.
We would allso like to ask for animators who can animate our rigged models and any one else who is willing to lend a helping hand, we have pleanty of unfulfilled positions on the team.
Please visit www.project-oblivion-mod.com to apply for a position, ask questions or just support the team.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
whoops lol im a dumbass my bad. id stick with what i said until i realized you were pr.
lmao i feel bad now. my apologies linkal your post seemed a-holeish before i noticed my mistake. even if it still was, it sounds more credible now than coming from a non-member.
so, yea. take his advice, and not offense ppl. also be sure to look under the team members section before replying something like this.
kudos!
how about you stfu. heff already responded to what i had to pitch in. if i had more ideas i wouldve already registered and posted in their forums.
but thx for the advice. ill be sure to refer back to you for another taste of your infinite wisdom.
envy :D good luck with the mod ;)
Instead of posting uber long comments, how about you go over to the forums, register, and post them there. That way the dev team is more likely to take a look at your suggestions.
*tsssssssssssssssss thats the stuff.*
This looks wicked sweet! Concept art is amazing aswell.
Also, the Assault Tank looks like the Terran Tank from StarCraft.
I hope this mod does'int die!
for all you people not smart enough to figure this out.... this is based off starcraft....
Hello, I am the lead level desgner. I just want to clerify, that as of now our first release will not have a mix of rts+fps. But it will have a lot of fun maps that have objectives. These objectives are indirectly tied to you conflicting with the enemy. aka you have to secure a building, while in the proccess of another team rescueing its friendly's that happen to be trapped in that building, or something of that nature. And just as a little side note, all the maps will flow together.
also goto our website for all the latest news. We have more recent items there.
you guys gonna do something like a mix of RTS SC and FPS in one map? like say a person that joins can choose to be the lead commander, taking the role of "god" as you did in SC, with the sky view and command interface... all the old school features. while that slot is filled, others on that same team will spawn as the units produced from the factories... or i dunno how yall will do it. but when the FPS mode guys die, they can randomly take over NPC characters that are already made...
heres to put it listly:
- Choose to be in command(RTS mode) or on the field(FPS mode)
- While in command, you can selectively transfer between a unit(taking control in FPS mode, while still having some basic commands as the commander) or "god" view. You can also transfer command to another team player selectively.
- Command mode uses different models, lower poly, lower res, etc. to maintain performance acceptably.
- Using lower grade visuals in Command mode allows the player to build more buildings, produce more units, and scan a wider range of an area/areas to more effectively maintain performance.
- Command mode models should only be serverside(not good on my vocab., so correct me if im wrong, but what i mean is the Commander uses different models than what all others would use, so FPS players get good visuals, but are still intact with that the commander is doing and what his plans are. So if necessary, idea 2 can be scrapped if its too complicated.)
- If its not already a given, the Commander sends commands to his SCVs(or units in role of the SCV) to gather minerals, and build structures to create units. Basic SC play remade in the Source engine!
- FPS players can selectively choose(or is randomly chosen for them) to spawn over an active bot after death(optional, if it creates an imbalance in gameplay or its something thats buggy, or just not a good idea, then they can spawn at the barracks exit.)
- Gamestart will probably have all of the team mates spawn as Marines, which are your only cover until you can construct a fully functional barracks.
that was just a few ideas that i have for that type of gameplay. i mean, it would be cool if its possible, but im not saying this has to be made. im sure the other 3 styles are very much fun as their own. would like to hear some feedback on this idea tho! much appreciated.
o wow, didnt notice you guys actually started from scratch again. ill have to rewatch yalls mod...
btw, gj on RMing a part of the SC story. cant wait to play, sounds fun, and im interested in the different game-modes(FPS, RTS, ...and AAS?). whats aas btw? never heard of that.
anyway, ive been waiting to play a decent mod tied to SC(including actual mods of SC itself, lol) and looks like you guys are being put in that reserved list, you got my thoughts running.
so gl with the mod, and i hope it turns out to be what you guys wanted to achieve.