Right after Project Far Cry Jack Carver decides to rejoin the U.S. Special Forces where they have a new assignment ready and waiting for him.
The North Korean Army has occupied some of the Atolls in the Maldives islands and has taken one small step towards world domination.
You are sent to observe and destroy any institution or facility to stop them in their tracks hopefully stop their snowball before it becomes an avalanche.
Although it uses the old Cry Engine the old "geezer" still got kick in him
I decided to use it because some of the unfortunate people don not have a computer built on mars and the parts sent from jupiter and cannot get the Crysis experience
although it does not follow the story of Crysis (meaning the only thing from crysis that is taken is the North Korean Army and sounds maybe even some models) it has some of the features
Destructible buildings
Although they could have done this in the 1st Cry Engine by just making the buildings take a certain amount of damage until they blow up or break down (as seen in Project Far Cry mod) i decide to make all buildings (except sturdy concrete buildings) destructible.
In game Real Time Weapon Modding
Some heavy Scripting needed in this section. even if i don not get it as good as the crysis game the modding of weapons will be animated and the attachments won't just pop on the gun as seen in crysis but you will actually see how wthey are attached (mostly Picatinny rail System just a click click pull).
Trees destroyed
Heavy scripting Again!!!!
will not be anything like the crysis version of the trees breaking up but they will be something close they will split down the middle and horizontally according to how it is hit and what it is hit with.
Weapons
I will not disclose most of the arsenal but i'll give you some of what is expected
AK-101:
Red dot sight
x4 Acog sight
Sniper Scoper
GP-30 Grenade launcher
flash light
Tactical sight[laser sights]
suppressor [Silencer]
HK G36:
red dot sight
x4 Acog sight
Sniper Scoper
flash light
Tactical sight[laser sights]
HK AG36
suppressor [Silencer]
Desert Eagle: (dual Wield)
Laser sights
Flashlights
suppressor [Silencer]

HK USP .45 (dual Wield)
Laser sights
Flashlights
suppressor [Silencer]

RPG 7

Milkor MGL Mk.1 40mm grenade launcher
AT4 / M136 antitank grenade launcher
HK MP7 (dual Wield)
Red dot sight
x4 Acog sight
Laser sights
Flashlights
suppressor [Silencer]
HK MP5 k
Red dot sight
Laser sights
Flashlights
suppressor [Silencer]

HK MP5
Red dot sight
Laser sights
Flashlights
suppressor Mod[Silencer]
AND MUCH MORE
the others are supposed to be a surprise so expect any weapon to be used
you can also give your suggestions and I will look into it.
Your help is welcome
This will be my 1st ever released mod and i am wondering if i can get any help at all with scripting, textures, sounds,and models.
Yes i am a n00b :p
but with help "we" can make this a great mod.
Team
Jerrán Moore [head of project]
Mapper : Hunter [Noob-Hunter on Moddb]
10 comments by gokusuper5 on Sep 29th, 2009 digg this super bookmark
For all of you wondering where this mod is goin here's an update of all the things that are hapening with it. For Starters:
All the animations are being redone since I'm using a different bone structure to the original cryengine. it works good enough with the new rigs. Also i'm modelling a lot of vehicles and just finished a Prius (the terrorist car according to Seth MacFarlene) and an apache. There should be a different set of vehicles for each faction i.e. (U.S. faction, Rebellion faction, Indian faction, Chinese faction, Russian faction, North Korean faction and the N.A.T.O. faction.) also they should have their own set of weapons and Tech( maybe different versions of nano suits). The mod is put this way so that it should have an interesting Multiplayer and that breaking off bits of the story for my other mod won't seem far off from the story. It's also for Realism reasons and to make Gameplay unboring and repetitive.
As you can see there have been a lot of changes to the original Engine such as
New Weapons
(the list is being revised At The Moment and will be released in the edited vesion of this news report)
North Korean Forces:
Grunt : AK-74m (GP30 or not),
APS Pistol
(some might have specific accesories I.E Red dot, acgo etc)
Medic : AK-74m
APS pistol
Medkit (can be saved in inventory and used when needed)
Mechanic : TOZ-94 Shotgun
APS Pistol
Heavy Gunner : AK-74LMG
APS Pistol
(Carries Extra Ammo around)
Special Forces : AK-74U (redot or ACOG sight, supressor)
APS pistol (supressed)
(Heavily armoured)
Armoured Division(Tank Division) :
PP-19 Bizon
APS Pistol
Anti-tank : AK-74U
APS pistol
RPO-A "Shmel"
Anti-Air : AK-74U
APS pistol
SA-7 "Grail"
Vehicles : Light Transport (Speed) : GAZ 69
Medium Transport : BRDM-2
Heavy Transport : YW531C
Trooper Number transport (Truck) : ZIL-131
Tank : P'okpoong-Ho (T-90 Variant)
U.S Military (Marines, Navy, Army)
Grunt : M-4 (M203 or not),
Beretta 92 Pistol
(some might have specific accesories I.E Red dot, acgo etc)
Medic : M-16a2
Beretta 92 Pistol
Medkit (can be saved in inventory and used when needed)
Mechanic : Remington 870 Shotgun
Beretta 92 Pistol
Heavy Gunner : M249 SAW
Beretta 92 Pistol
(Carries Extra Ammo around)
Special Forces : XM-8(redot or ACOG sight, supressor)
Beretta 92 Pistol (supressed)
(Heavily armoured)
Armoured Division(Tank Division) :
MP-5
Beretta 92 Pistol
Anti-tank : M-4
Beretta 92 Pistol
AT-4
Anti-Air : M-4
Beretta 92 Pistol
Stinger
Vehicles : Light Transport (Speed) : Buggy
Medium Transport : Humvee
Heavy Transport : Stryker
Trooper Number transport (Truck) : B 3-ton
Tank : M1a1 Abrams
The rest will be added shortly
New Maps
(WIP!)
And there are alot of things that are going on that i cannot tell you about because it would be too much of a spoiler.
Some things that need to be adressed:
The mod is coming along at a slow pace because of a few things that I need to notify:
1. I have a normal life like anyone else I cannot be working on this mod 24/7 Even though I am Very Dedicated I cannot do all of this by myself.
2. I don't have much knowledge of C++ or .LUA Coding and the Forum Coders are busy with their other projects. If anyone can help me with this my e-mail is
jerrmoore_1990@hotmail.com
jerrmoore_1990@yahoo.com
jerrmoore1990@aol.com
I have an ICQ but i cannot remember the number at the moment and if you have any help to give or any concerns feel free to PM me on this site. I'll try my best to answer the SENSEBLE questions and take into concederation your thoughts and wishes (if i feel like it).
3. I also do MArtial Arts and intensive training takes up most of my time.
Lastly i must adress the changing of the mod name. It's now to be Called "Project Maximum" for two reasons only: I've grown bored of the Farcrysis name and another team has used the name that i have had months before them, And i think Project Maxmimum sounds better.
Now that's all i have to say. For now. IF you can help in any way i would gladly accept as i posted above so to stop me from repeating myself I will end this post. Have a Wonderful Life.
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This looks interesting. Good ol' Far Cry revamped with a new story? You are on my watchlist!
oh crap i accidentally put report instead of tracking it doesent matter does it anyway this is awesome
this is absolutily the mod i'm waiting for!
But, models apart, what about the scripting?
So nice work. Courage !!!
If it is possible can we get a toon shader like the one in TF2?
yo can we get a really big update?!
There will be a tech demo coming out in about a month or so
God I loved FarCry, not the second one if you can even call it that.
I am so very much made happy at the thought of this mod!
Thank you
Glad you appreciate it.
the water realy looks fucking amazing.... keep on the good work i am so into this mod =)