The year is 2531.

In the year 2531, during the infancy of the Human-Covenant war, human
scientists stumbled upon a new world.  Named "Lumoria", the planet was laden
with both flora and fauna as alien as anyone had ever seen before.  Nestled
amongst the planet's varying terrain lie architecture left behind by a once
seemingly all-powerful race known as the Forerunners. 

But what began as a scientist's greatest dream of study and discovery
quickly turned into destruction and terror when the Covenant found the
planet as well.  When the Covenant attacked the human research vessel, the
scientists had no chance.  Their final hopes lay in a beacon dropped in
desperation.  A beacon found by you.  Arriving at the planet aboard the
small, stealthy UNSC Frigate Endless Horizon, your mission is to defeat the
Covenant, discover the mysteries behind this new world, and give humanity
their hope back.

Welcome to Lumoria.

--------------

Project Lumoria is a free-mod made in the Halo Custom Edition game by TM Mapping Team.
Lumoria was created under Microsoft’s “Game Content Usage Rules” using assets from Halo: Combat Evolved, © Microsoft Corporation.

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25 comments by TM_Higuy on Oct 7th, 2012


Where to start.

In August of 2008, a new mapping team was formed. That team was TM Mapping Team. It was designed for a single purpose: to create good, Halo styled, maps with good gameplay. While over the years the team has drastically changed, members have come and gone, we survived the ages. Our goals, overtime, changed, and we started focusing on one project.

That project, Lumoria, led to some of the best single-player content ever making its way into the H:CE Community. Our goal was simple: create a single player level with good gameplay and some simple story-telling. In my opinion, the team has achieved just that, and then some. We created a story around all of this, smothered it in classic, professional gameplay, and created some stylistic enviroments. But I think the most important thing that we accomplished on this entire project was actually finishing it. It's taken about 2 1/2 years I estimate as I write this to complete the entire campaign. While that seems like a pretty long time for two episodes (and four map files), our lives in those past years have been consumed by school, work, friends, and plenty of other things. I think we made pretty good time...

So, who wants to play some Lumoria?

Embark on a journey that brings you to the Forerunner world of Lumoria. When a scientific research crew sends out a beacon of distress, the UNSC frigate "The Endless Horizon", a frigate class ship, is sent in to execute a low-profile search and rescue operation. On board is May, a female SPARTAN II super soldier. Bred for combat, built for war.

Along her side are a hardy group of higly trained ODSTs, lead by Gunnery Sergeant Brandon Keiffer.

Drop in behind enemy lines and extract any remaining survivors as you race to uncover the secrets of Lumoria.

~~~~~~~*

Project Lumoria: Episode One (Final Version!)

This is the final version of Episode One. If you have not played it yet, play this one. And if you have played it before, play it again. LOTS of things have been updated - cinematics, terminals, music, encounters, DOCs, shaders, and other things. We've made it play alot better and have fixed all reported bugs.

Lumoria Full Campaign Complete Lumoria Full Campaign Complete Lumoria Full Campaign Complete Lumoria Full Campaign Complete Lumoria Full Campaign Complete

~~

Project Lumoria: Episode Two

The time has come to drive the Covenant from these lands and save the knowledge you rightfully inherited.

Experience the final installment of Lumoria, with a vast new crew of characters, exciting new gameplay, and much more.

Lumoria Full Campaign Complete Lumoria Full Campaign Complete Lumoria Full Campaign Complete Lumoria Full Campaign Complete Lumoria Full Campaign Complete Project Lumoria Complete


~~

Project Lumoria: UI

Also included is the Lumoria UI, which includes custom loading screen, logo, credits, music, etc. You can also start Lumoria through the UI by pressing on "Lumoria" when the UI loads up. This is a great addition for users who do not want to waste time getting into the fight and also want a nice looking UI.

Lumoria - UI Lumoria - UI

~~~~~~~*

Credits:

(please see the lengthy list in the Read Me file!)

~~~~~~~*

Concluding words from the developers:

Higuy says:

Lumoria is one of the best things to happen to me during my time on Halomaps and in the Halo Custom Edition community. It has taught me many things, not just about game development, but about leadership and what it takes to keep others working as a team.

It's been 2 1/2 years since we've started. While TM has changed drastically since then, we still accompilished our goals as a team. We created the largest custom mapping project. We made a custom story, maps, and gameplay. We did what no one else had dared to do or did not finish.

We made Lumoria.

I congratulate every single one of my team members and I wish I could shake every single one of their hands in person. I want also congratulate all of our fans, critics, and enemys for helping us every step of the way. Without all of them, the motivation to continue and strive would not be there.

May this map bring happiness and inspiration to all in the kingdom that is the Halo Custom Edition Community.

I shall end this little speech with some wise words from Jack Kerouac:

“Nothing behind me, everything ahead of me, as is ever so on the road.”

Lodeman says:

Lumoria is not a planet.
It most definitely is not. No, Lumoria is something much more. Lumoria to me represents vision, devotion, motivation and dedication. An example of what can be achieved with an inspired, hard-working team of equal-minded people.

I would like to thank every person that embarked with us along this journey, the members of TM, our fans. Our critics.
For without them none of this would have ever seen the light of day. The variety in community members was the necesarry symbiosis required to sprout forth the bud of inspiration. For without warmth and care the bud would have weared off, for without harsh conditions the bud would not have become strong enough to survive the winter...to ultimately blossom to its full glory.

Most of all though I am curious to see where this experience will lead the people I have worked with, and how it will inspire others. I know some of us have some very cool new projects planned, and I think it's safe to say that we all look forward to sharing these with you when the time is right, if not per sé on this forum!

I shall conclude with some simple advice for anyone who wants to pursue their dreams in life, since creating Lumoria has been a very important first step towards reaching (one of) my own dreams. You should speak in actions, not words! If you really want to achieve something it will be up to you to take the first steps. The future is shaped by you, so just go for it and never regret any decision you make.

~~~~~~~*

As of right now, this currently ends any future new maps for TM. Most of the team is moving onto other things, be it exciting new fresh projects, or new carreer choices. That does not mean there will not be future updates to maps like Episode Two should the need and demand arise, but we are ceasing any future new maps.

We thank you all for your support and dedication, and without an awesome community, we would have never accomplished much of anything.

With <3,
TM.

~~~~~~~*

EXTREMELY IMPORTANT NOTE:
Throughout many beta tests, there was much notice of an exception that occured with the non-defualt sound related dll files. While we have done our best to get rid of these, the DEFUALT dll files are included in this package in a seperate folder called "Sound DLL's" just incase. While you may not need them, you may want to install them to be safe. If you do not install them and you find yourself to have an exception, please install these to complete your playthrough as they will most likely fix it. (if not please post in our release thread or email us at mail@lumoriace.com). The DLL's are simply installed by placing them directly into your main Halo Custom Edition folder. Make sure you backup your previous ones before hand!

HOW TO PLAY:
1. Extract the contents from the .zip or .rar file.
2. Locate your Halo Custom Edition/maps directory.
3. Please place ui.map, lumoria_a.map, lumoria_b.map, lumoria_c.map, and lumoria_d.map into the maps directory of Halo Custom Edition folder.
4. Press Lumoria in the new main menu, select "New Game", and enjoy!

You can always play different difficulties by using the "game_difficulty_set" command. Heroic is "hard" and Legendary is "impossible". (if you want to play legendary, hit console and type "game_difficulty_set impossible")

DOWNLOADS:

Halomaps Mirror
Hce.halomaps.org

LumoriaCE Mirror
Lumoriace.com

Moddb Mirror
Lumoria - Full Campaign Experience

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Lumoria - Full Campaign Experience

Lumoria - Full Campaign Experience

Oct 5, 2012 Full Version 12 comments

Embark on a journey that brings you to the Forerunner world of Lumoria. When a scientific research crew sends out a beacon of distress, the UNSC frigate...

Lumoria Episode 1

Lumoria Episode 1

Nov 25, 2010 Singleplayer Map 12 comments

Race to discover the secrets of the planet Lumoria and save a scientist from an unstoppable foe.

Post comment Comments  (70 - 80 of 177)
AlexKz
AlexKz Dec 9 2011, 6:33pm says:

Is it possible to make the holding of the weapons in first person look more like how you hold them in halo 3/Reach. The assault rifle for an example, when you look at yourself in devmode you look like your holding it that way, but you actually aren't, in First Person your holding it like your going to stab someone with it. What I mean is can you make this Powerplay.be(Screenshot) in to this Download.xbox.com(Screenshot)? I mean the way of holding the weapon.

+2 votes     reply to comment
Sabrith
Sabrith Nov 27 2011, 2:44am says:

Hey, you know what, I just realized Lumoria resembles that E3 video of Halo: Combat Evolved that was shown before its release. Is it possible to add those blind wolves (pink dog things) and those big brown Dino lookin' things?

+3 votes     reply to comment
AlexKz
AlexKz Nov 27 2011, 5:20am replied:

I like that idea, I hope you(TM mapping team) can get some of those cut off animals in game. I think it would be awesome to have some in Lumoria EP 2, since EP 1 is already out.

+2 votes     reply to comment
TM_L0d3man
TM_L0d3man Nov 27 2011, 7:17am replied:

Yo, we do have the Thornbeast (big dino) modeled but there've been some problems animating it so far. Hopefully we'll be able to get it in though but no promises!

+2 votes     reply to comment
Mattdamon07
Mattdamon07 Nov 19 2011, 6:52am says:

whats the music that starts and 2:23 in your episode 2 video?

+2 votes     reply to comment
TM_Higuy
TM_Higuy Nov 24 2011, 8:36am replied:

It is called a glue track. There is about 6 different piece's we have of them located from Halo 2.

+2 votes     reply to comment
Mattdamon07
Mattdamon07 Nov 25 2011, 5:00pm replied:

i cant find it anywhere perhaps a link?

+2 votes     reply to comment
TM_Higuy
TM_Higuy Nov 25 2011, 5:24pm replied:

I don't think your going to find a link for it. We explicitly extracted it from the Halo 2 game itself to acquire it. If you'd like them I can send them to you.

I created a small revision of a track using the glue and made this a while ago: Lumoriace.com

+2 votes     reply to comment
Mattdamon07
Mattdamon07 Nov 26 2011, 7:59am replied:

huh where'd the vid go. anyway the soundtrack im talking about went for longer and the drum noise wasnt there, just the singing

+2 votes     reply to comment
TM_Higuy
TM_Higuy Nov 17 2011, 7:44pm replied:

It's very much alive. There has been some news over at Halomaps but I haven't had the time to update Moddb, as it is not our official home. Expect some stuff by the 25th. (The 25th will mark a 1 year anniversary for the first release of EP1).

+2 votes     reply to comment
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Halo: Combat Evolved Icon
Platform
Windows
Developer
TM Mapping Team
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Official Page
Lumoriace.com
Release Date
Released Oct 5, 2012
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9.3

75 votes submitted.

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Highest Rated (6 agree) 8/10

Just finished playing it twice. Lemme say right of the bat, this is the best sp mod for halo that has ever been made. The gameplay is near perfect, and the landscape always presents you with interesting opportunities to take out enemies. The additions are flora and fauna was very impressive and added much more to the halo color pallet (green and silver). Even with the unpolished animations and unconvincing voice work, I would give this mod a 9/10. However, I cant look past a few major design flaws…

Nov 26 2010, 4:46pm by roosterMAP

Lowest Rated (2 agree) 1/10

I could blow shit out of my dick and it would look far more better than this crap.

May 28 2011, 11:16pm by twinklefingers

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