The year is 2531.

In the year 2531, during the infancy of the Human-Covenant war, human
scientists stumbled upon a new world. Named "Lumoria", the planet was laden
with both flora and fauna as alien as anyone had ever seen before. Nestled
amongst the planet's varying terrain lie architecture left behind by a once
seemingly all-powerful race known as the Forerunners.

But what began as a scientist's greatest dream of study and discovery
quickly turned into destruction and terror when the Covenant found the
planet as well. When the Covenant attacked the human research vessel, the
scientists had no chance. Their final hopes lay in a beacon dropped in
desperation. A beacon found by you. Arriving at the planet aboard the
small, stealthy UNSC Frigate Endless Horizon, your mission is to defeat the
Covenant, discover the mysteries behind this new world, and give humanity
their hope back.

Welcome to Lumoria.


Project Lumoria is a free-mod made in the Halo Custom Edition game by TM Mapping Team.
Lumoria was created under Microsoft’s “Game Content Usage Rules” using assets from Halo: Combat Evolved, © Microsoft Corporation.

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Where to start.

In August of 2008, a new mapping team was formed. That team was TM Mapping Team. It was designed for a single purpose: to create good, Halo styled, maps with good gameplay. While over the years the team has drastically changed, members have come and gone, we survived the ages. Our goals, overtime, changed, and we started focusing on one project.

That project, Lumoria, led to some of the best single-player content ever making its way into the H:CE Community. Our goal was simple: create a single player level with good gameplay and some simple story-telling. In my opinion, the team has achieved just that, and then some. We created a story around all of this, smothered it in classic, professional gameplay, and created some stylistic enviroments. But I think the most important thing that we accomplished on this entire project was actually finishing it. It's taken about 2 1/2 years I estimate as I write this to complete the entire campaign. While that seems like a pretty long time for two episodes (and four map files), our lives in those past years have been consumed by school, work, friends, and plenty of other things. I think we made pretty good time...

So, who wants to play some Lumoria?

Embark on a journey that brings you to the Forerunner world of Lumoria. When a scientific research crew sends out a beacon of distress, the UNSC frigate "The Endless Horizon", a frigate class ship, is sent in to execute a low-profile search and rescue operation. On board is May, a female SPARTAN II super soldier. Bred for combat, built for war.

Along her side are a hardy group of higly trained ODSTs, lead by Gunnery Sergeant Brandon Keiffer.

Drop in behind enemy lines and extract any remaining survivors as you race to uncover the secrets of Lumoria.


Project Lumoria: Episode One (Final Version!)

This is the final version of Episode One. If you have not played it yet, play this one. And if you have played it before, play it again. LOTS of things have been updated - cinematics, terminals, music, encounters, DOCs, shaders, and other things. We've made it play alot better and have fixed all reported bugs.

Lumoria Full Campaign Complete Lumoria Full Campaign Complete Lumoria Full Campaign Complete Lumoria Full Campaign Complete Lumoria Full Campaign Complete


Project Lumoria: Episode Two

The time has come to drive the Covenant from these lands and save the knowledge you rightfully inherited.

Experience the final installment of Lumoria, with a vast new crew of characters, exciting new gameplay, and much more.

Lumoria Full Campaign Complete Lumoria Full Campaign Complete Lumoria Full Campaign Complete Lumoria Full Campaign Complete Lumoria Full Campaign Complete Project Lumoria Complete


Project Lumoria: UI

Also included is the Lumoria UI, which includes custom loading screen, logo, credits, music, etc. You can also start Lumoria through the UI by pressing on "Lumoria" when the UI loads up. This is a great addition for users who do not want to waste time getting into the fight and also want a nice looking UI.

Lumoria - UI Lumoria - UI



(please see the lengthy list in the Read Me file!)


Concluding words from the developers:

Higuy says:

Lumoria is one of the best things to happen to me during my time on Halomaps and in the Halo Custom Edition community. It has taught me many things, not just about game development, but about leadership and what it takes to keep others working as a team.

It's been 2 1/2 years since we've started. While TM has changed drastically since then, we still accompilished our goals as a team. We created the largest custom mapping project. We made a custom story, maps, and gameplay. We did what no one else had dared to do or did not finish.

We made Lumoria.

I congratulate every single one of my team members and I wish I could shake every single one of their hands in person. I want also congratulate all of our fans, critics, and enemys for helping us every step of the way. Without all of them, the motivation to continue and strive would not be there.

May this map bring happiness and inspiration to all in the kingdom that is the Halo Custom Edition Community.

I shall end this little speech with some wise words from Jack Kerouac:

“Nothing behind me, everything ahead of me, as is ever so on the road.”

Lodeman says:

Lumoria is not a planet.
It most definitely is not. No, Lumoria is something much more. Lumoria to me represents vision, devotion, motivation and dedication. An example of what can be achieved with an inspired, hard-working team of equal-minded people.

I would like to thank every person that embarked with us along this journey, the members of TM, our fans. Our critics.
For without them none of this would have ever seen the light of day. The variety in community members was the necesarry symbiosis required to sprout forth the bud of inspiration. For without warmth and care the bud would have weared off, for without harsh conditions the bud would not have become strong enough to survive the ultimately blossom to its full glory.

Most of all though I am curious to see where this experience will lead the people I have worked with, and how it will inspire others. I know some of us have some very cool new projects planned, and I think it's safe to say that we all look forward to sharing these with you when the time is right, if not per sé on this forum!

I shall conclude with some simple advice for anyone who wants to pursue their dreams in life, since creating Lumoria has been a very important first step towards reaching (one of) my own dreams. You should speak in actions, not words! If you really want to achieve something it will be up to you to take the first steps. The future is shaped by you, so just go for it and never regret any decision you make.


As of right now, this currently ends any future new maps for TM. Most of the team is moving onto other things, be it exciting new fresh projects, or new carreer choices. That does not mean there will not be future updates to maps like Episode Two should the need and demand arise, but we are ceasing any future new maps.

We thank you all for your support and dedication, and without an awesome community, we would have never accomplished much of anything.

With <3,


Throughout many beta tests, there was much notice of an exception that occured with the non-defualt sound related dll files. While we have done our best to get rid of these, the DEFUALT dll files are included in this package in a seperate folder called "Sound DLL's" just incase. While you may not need them, you may want to install them to be safe. If you do not install them and you find yourself to have an exception, please install these to complete your playthrough as they will most likely fix it. (if not please post in our release thread or email us at The DLL's are simply installed by placing them directly into your main Halo Custom Edition folder. Make sure you backup your previous ones before hand!

1. Extract the contents from the .zip or .rar file.
2. Locate your Halo Custom Edition/maps directory.
3. Please place,,,, and into the maps directory of Halo Custom Edition folder.
4. Press Lumoria in the new main menu, select "New Game", and enjoy!

You can always play different difficulties by using the "game_difficulty_set" command. Heroic is "hard" and Legendary is "impossible". (if you want to play legendary, hit console and type "game_difficulty_set impossible")


Halomaps Mirror

LumoriaCE Mirror

Moddb Mirror
Lumoria - Full Campaign Experience

Lumoria: Episode Two - OCTOBER 5th 2012

Lumoria: Episode Two - OCTOBER 5th 2012

3 years ago News 3 comments

Project Lumoria will be fully released on October 5th 2012.

Project Lumoria EP2 at CE3 2012

Project Lumoria EP2 at CE3 2012

3 years ago News 3 comments

Watch the epic trailer shown today during the 3rd annual Halo Custom Edition entertainment expo!

Lumoria: Episode Two Gameplay

Lumoria: Episode Two Gameplay

3 years ago News 4 comments

Merry Christmas (well, almost!) everyone! Heres a little present from TM Mapping Team.

Lumoria: Episode Two's Gigantic Update

Lumoria: Episode Two's Gigantic Update

4 years ago News 5 comments

Marking our one year anniversary, here comes a giant update thats going to blow your mind.

RSS feed Downloads
Lumoria - Full Campaign Experience

Lumoria - Full Campaign Experience

3 years ago Full Version 13 comments

Embark on a journey that brings you to the Forerunner world of Lumoria. When a scientific research crew sends out a beacon of distress, the UNSC frigate...

Lumoria Episode 1

Lumoria Episode 1

5 years ago Singleplayer Map 13 comments

Race to discover the secrets of the planet Lumoria and save a scientist from an unstoppable foe.

Post comment Comments  (40 - 50 of 180)
joshino Oct 5 2012 says:

Hey I was wondering if you guys were about here, downloaded the full version off of halo maps but when putting the ui in it has made my main menu a blank screen and I can't see the options. I was wondering if I'd done something wrong?

+2 votes     reply to comment
joshino Oct 5 2012 replied:

To late to edit but it was Catalyst control forcing AA that was the problem, just had to turn it off.

+2 votes     reply to comment
TM_Higuy Creator
TM_Higuy Oct 5 2012 replied:

Sorry about replying late. But yeah, AA does that with Halo. You can use some other form of AA that does indeed work for Halo though, I'd have to look up how it works but I know it works with newer ATI cards.

Anyway, news + download on moddb is awaiting approval.

+2 votes   reply to comment
Statyk Oct 2 2012 says:

I see this is listed under Halo: Combat Evolved. Does this require Custom Edition? Or does it run off of Combat Evolved?

+3 votes     reply to comment
L0d3man Oct 2 2012 replied:

Aye, gotta get Custom Edition!

+2 votes     reply to comment
Statyk Oct 2 2012 replied:

Ah, alright. I mocked up my CD key from uninstalling my halo from a previous computer incorrectly. Right now I use a generated one that doesn't let me play online (I bought this game twice because this happened before), hopefully it still works =[

+2 votes     reply to comment
L0d3man Oct 3 2012 replied:

Well this is a single player campaign, so if online is your only culprit you should be just fine :-)

+2 votes     reply to comment
bumbaru Aug 14 2012 says:

love halo

+4 votes     reply to comment
stupidmonkeey Jul 29 2012 buried:


not to burst your bubble buut this entire mod couldn't have even have happened in the halo universe seeing as the spartan program was still in progress in 2531 but the mod looks good

-5 votes     reply to comment
ChadaFACE Jul 31 2012 replied:

Spartans existed and were in active combat against the covenant in 2531, check Halo Wars if you don't believe me (its set in 2531).
And the the Spartan program officially started in 2506,this mod is fannon but its not violating anything as of yet.
jeez,dont know why your making such dumb comments..must be because of the name I guess

+5 votes     reply to comment
rkosnake Sep 10 2012 replied:

The Spartan program (the first, called Orion) was actually started during 2491. The Spartan II program started during 2517 (all the candidates were six by then) while the Spartan III program started in 2531 :]

+2 votes     reply to comment
HTRK74JR Jul 29 2012 replied:

shut up and play the damn mod, we dont nee people doing this. this mod is purely fanon obviously.

+3 votes     reply to comment
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Halo: Combat Evolved
TM Mapping Team
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Release date
Released 2012
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Community Rating



75 votes submitted.

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Ratings closed.

Highest Rated (6 agree) 8/10

Just finished playing it twice. Lemme say right of the bat, this is the best sp mod for halo that has ever been made. The gameplay is near perfect, and the landscape always presents you with interesting opportunities to take out enemies. The additions are flora and fauna was very impressive and added much more to the halo color pallet (green and silver). Even with the unpolished animations and unconvincing voice work, I would give this mod a 9/10. However, I cant look past a few major design flaws…

Nov 26 2010 by roosterMAP

Lowest Rated (3 agree) 1/10

I could blow shit out of my dick and it would look far more better than this crap.

May 28 2011 by twinklefingers

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Project Lumoria
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3 years ago
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