Project HDTP is a High Definition Texture Package for the original Deus Ex game. The original in-game textures were of a very low resolution, some textures even being as low as 32x32. However, it was discovered that it is possible to increase the resolution of those textures to a maximum of 256. This has been tested in-game and we have witnessed the start of a massive graphical overhaul. Features: 1. All new remodelled and retextured Objects. 2. Objects will sport a high resolution of 256. 3. Brand new character models and matching high resolution skins. 4. Character models are more individual. For example each guard/trooper type will now have its own model instead of using the generic one. 5. Character models now have their own fingers (removing the 'mittens' effect). 6. Models that require animation will be full animated from scratch to compliment the higher quality feel. 7. Characters look darker and more moody to enhance the game play experience. 8. Vehicle models and weapons...

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Sniper Rifle In-Game
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dishwasherlove
dishwasherlove Nov 2 2006, 1:09am says:

I came. That is DAMN awesome :)

+1 vote     reply to comment
PowderNose
PowderNose Oct 31 2006, 7:46pm says:

So... does the silencer appear only if the player assigns such an upgrade to his rifle? Or is it static?

+1 vote     reply to comment
Thalesa7x Author
Thalesa7x Nov 1 2006, 11:14am says:

All weapon modifications in game are put on the model dynamically depending on which mods you have on your weapon. This works on all weapons.

+2 votes   reply to comment
sike87
sike87 Nov 7 2006, 7:52am says:

That looks awesome!

+1 vote     reply to comment
Sw1fty
Sw1fty Nov 17 2006, 2:31am says:

this ought tide me over till DXR...

+1 vote     reply to comment
Fourth_Horseman
Fourth_Horseman Dec 7 2007, 5:52pm says:

Not meaning to take away from the artist's excellent work, but having a suppressor on the end of a muzzle brake doesn't make any sense. I'm guessing the game engine won't allow for separate models, one with and one without the suppressor?

Just a little nit pick, great work all around!

+2 votes     reply to comment
asdfzxc
asdfzxc Oct 27 2008, 11:09pm replied:

It wouldn't look right without the brake. You could texture it transparent, which is what I think they do with the silencers, but it would just get more complaints than if it's left on.

+1 vote     reply to comment
MamiyaOtaru
MamiyaOtaru Jul 16 2009, 6:45pm replied:

They could have a really large suppressor model that's wider than the brake so that when the suppressor model is displayed it covers the brake and makes it look like the brake is not there

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ultimatemale420
ultimatemale420 Jan 12 2008, 7:59pm says:

when is this project gonna get finished man
I WANT TO PLAY!!!

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TheUnbeholden
TheUnbeholden Feb 5 2008, 9:46am replied:

yer they sure are taking their time.. its taken heaps long for mods to coe out.. even the shifter mod is still coming even till this day,

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oOjappOo
oOjappOo May 30 2010, 7:33pm says:

i got a question and im curious to y no one else has asked it. how come a few of the hdtp gun textures r in TNM but the general public cant have em for Deus ex.like this sniper rifle for example

+1 vote     reply to comment
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Description

First in-game shot of the sniper. There could
still some tweaking before it is released, but we
thought you might like to see it here if you
don't keep up with the forum.

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Comedy
Date
Oct 30th, 2006
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558×411
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