Project HDTP is a High Definition Texture Package for the original Deus Ex game. The original in-game textures were of a very low resolution, some textures even being as low as 32x32. However, it was discovered that it is possible to increase the resolution of those textures to a maximum of 256. This has been tested in-game and we have witnessed the start of a massive graphical overhaul. Features: 1. All new remodelled and retextured Objects. 2. Objects will sport a high resolution of 256. 3. Brand new character models and matching high resolution skins. 4. Character models are more individual. For example each guard/trooper type will now have its own model instead of using the generic one. 5. Character models now have their own fingers (removing the 'mittens' effect). 6. Models that require animation will be full animated from scratch to compliment the higher quality feel. 7. Characters look darker and more moody to enhance the game play experience. 8. Vehicle models and weapons...

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Paul Denton
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methy Dec 23 2006 says:

Bravery is not a function of firepower. Right, Paul?

+6 votes     reply to comment
PowderNose Dec 24 2006 says:

Why are all of textures mirrored? To save work?

+2 votes     reply to comment
Thalesa7x Author
Thalesa7x Dec 24 2006 says:

Because we only have a 256x256 pixel square to work with. The engine does not allow for anything higher than that. If we mapped the entire body, it would probably look no better than the originals.

+2 votes   reply to comment
AJ_Quick Dec 24 2006 says:

Unfortunately, that's not entirely true.

The simple reason is that it's UV efficient. I didn't do the UV maps myself, Phas did. But he chose to use mirroring quite extensively. On the one hand, it limits some of the things we can do, but on the other hand it speeds up the process quick alot, and makes my job simpler.

So yeah, i guess you could say "to save work" .

+2 votes     reply to comment
Thalesa7x Author
Thalesa7x Dec 25 2006 says:

That too ;)

But I stick by what I said. It would still reduce the quality greatly.

+2 votes   reply to comment
shinsougen Jan 4 2007 says:

I do not at all mean to offend the artist with my critique, but something doesn't look right about Paul's facial hair. Maybe it's too...perfect? Aside from that, I commend you on the work. He and JC definitely look like twins this time, and I'm sure that's no coincidence. ;)

+2 votes     reply to comment
HDTPDarkshade Jan 22 2007 says:

<3 Delicious. I think he looks a tad bit old, but otherwise... x0mv

+2 votes     reply to comment
pmaddamsetti Dec 9 2007 says:


+2 votes     reply to comment
rheimus Mar 22 2009 says:

I duno, that facial hair is pretty deadly looking, wouldnt mind growing a beard like that myself.

+2 votes     reply to comment
LeonardKevinMoberg® Apr 16 2010 buried:


Looking back at all of my PerfectDark MISSION'S, now knowing that the one's I wanted to Show, I can't and are the Future, and are still CLASSIFIED.

-5 votes     reply to comment
Neferius Jan 29 2011 says:

He looks ...Evil O.O
...was that what you were going for?

+2 votes     reply to comment
Juste_Belmont Dec 18 2011 says:

Let me say - it is good work indeed, but the face...He looks somewhat funny, idk. You need to make him more serious. Also, did you made JC texture? I think Paul face must be just the same, but also with beard, scars and something like that. Remember that JC is clone of Paul.

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A quote from the artist:
"I'm still making changes to his
costume at this point, but the Face is, in my
opinion, there. I am very restricted in what I can
do with this skin, because I am not allowed to
modify the UV map or mesh in any way (so that the
Paul skin will fit on the JC model to save work
getting it into the game) So keep that in mind
when you're looking at it."

Dec 23rd, 2006
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