I've ran into the kitchen. I grabbed a little biscuit from a great bag standing near the stove, and rushed to my father.

Doors were made of heavy iron plates, fortunately they were ajar so I've easy made my way to the basement.
I did not like to go in there. From the window on the opposite side, sunlight came slowly, combined with dancing dust particles gave a magical effect. But the smell escaping from there remains much to be wishes...

... it took me 20 years to realize it was the smell of the dead.

This is the part of the in-game scenario, if you want to read/ watch/ see/ know/ hear/ more more, follow this mod.

[ Scenario is being translated from other language, therefore we're sorry for any mistranslations. ]

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3 comments by Pepsifan04 on Dec 19th, 2013

Hello, I'm bringing you the newest, the freshest, the most uncomplete ;) feature list for Project:404.
Let's start the countdown:

1. Weapon modification (completely remastered)
2. Player inventory and equipment
3. Innovative Health and armour system
4. Non-linear map layout (camps, bases and outpost for taking...
5. Quests
6. 3 playable characters to face the in-game story from different viewpoints
7. Improved enemy A.I (that will allow different styles of gameplay)
8. In-game achievements for finding ester-eggs and (very) rare equipment
9. Full gamepad support
10. VR (Oculus rift) support thanks to Source 2013

I know that this may seem a bit short list, but that's only a list of main features, smaller ones like Full body awareness, possible support for custom weapons, render-target scopes or ballistic system are simply not listed here, because I don't see them like something special.

More detailed info about certain features can be found on our tumbrl:
Devmuffin.tumblr.com

Thanks for reading!

Pepsifan04
Dev.Muffin Group dev.muffinstudio@gmail.com

Post comment Comments  (0 - 10 of 18)
Selene.
Selene. Dec 19 2013, 2:29pm says:

Whats the gameplay going to be like, will it be run and gun like in Quake and Half-Life? Or will it be think before you shoot like in Crysis and Far Cry?

+4 votes     reply to comment
Guest
Guest Apr 14 2014, 8:51am replied:

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scopedknife
scopedknife Dec 14 2013, 2:00pm says:

a little update please, there hasn't been anything since july ;_;

+2 votes     reply to comment
huntra94
huntra94 Aug 22 2013, 10:41pm says:

I followed the link from your Crylife mod and I've got to ask will it use that in this? but outside of that I'm tracking this till it's out.

+3 votes     reply to comment
Pepsifan04
Pepsifan04 Aug 30 2013, 3:43am replied:

If you're asking about CryLife comatibility then I'll say:
Maybe.
This is written on Source 2013 and SMOD: Crylife is on Source 2006, If I want the maps to be compatible, I'd need to compile them on S.2006 or write special -backward compatibility code for Project 404.
That's why it's maybe...

+1 vote     reply to comment
huntra94
huntra94 Oct 27 2013, 3:26pm replied:

yeah I was asking if you're able to do the same as in Crylife in this just curious?

+1 vote     reply to comment
Pepsifan04
Pepsifan04 Nov 1 2013, 11:47am replied:

The weapon modification will be present in this mod,
in similar way to CryLife, but completely redone and with more options.

There "might be" some ester eggs like unlocking the NHEV... but shhh...

+1 vote     reply to comment
dachi12
dachi12 Aug 3 2013, 4:23am says:

This mod looks amazing!Keep up the good work.:)

+5 votes     reply to comment
MeisterTimbles
MeisterTimbles Jul 28 2013, 5:24am says:

Does this run on SMOD?
Because if it does, smod_ro_aimmode 1 all the way.

+4 votes     reply to comment
Pepsifan04
Pepsifan04 Aug 1 2013, 1:36am replied:

No, it's not SMOD, but I can code that in ;)

+3 votes     reply to comment
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