I've ran into the kitchen. I grabbed a little biscuit from a great bag standing near the stove, and rushed to my father.
Doors were made of heavy iron plates, fortunately they were ajar so I've easy made my way to the basement.
I did not like to go in there. From the window on the opposite side, sunlight came slowly, combined with dancing dust particles gave a magical effect. But the smell escaping from there remains much to be wishes...
... it took me 20 years to realize it was the smell of the dead.
This is the part of the in-game scenario, if you want to read/ watch/ see/ know/ hear/ more more, follow this mod.
[ Scenario is being translated from other language, therefore we're sorry for any mistranslations. ]
Hello, I'm bringing you the newest, the freshest, the most uncomplete ;) feature list for Project:404.
Let's start the countdown:
1. Weapon modification (completely remastered)
2. Player inventory and equipment
3. Innovative Health and armour system
4. Non-linear map layout (camps, bases and outpost for taking...
6. 3 playable characters to face the in-game story from different viewpoints
7. Improved enemy A.I (that will allow different styles of gameplay)
8. In-game achievements for finding ester-eggs and (very) rare equipment
9. Full gamepad support
10. VR (Oculus rift) support thanks to Source 2013
I know that this may seem a bit short list, but that's only a list of main features, smaller ones like Full body awareness, possible support for custom weapons, render-target scopes or ballistic system are simply not listed here, because I don't see them like something special.
More detailed info about certain features can be found on our tumbrl:
Thanks for reading!
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