Second download for the slightly improved version of "Price of Immortality". Please remove the original before playing this version to avoid problems...
Everyone's once thought what it would be like to live for eternity. Though immortality, as everything else, has a price.
This is a mostly story-driven Custom Story. I started making this after playing The Dark Descent, though I kept it in my to-do bucket for a long time. I'd love to receive some constructive feedback from the community, should you find any glitches or have feedback, please leave a review/comment for me to read.
- You can expect a scare or two, though nothing over the top.
- As was already stated, this CS emphasizes story above all else.
- Features eight different endings.
- I don't do happy endings.
You install this Custom Story by opening the .zip file and dragging the Price of Immortality map into your custom_stories folder in your Amnesia files.
P.S. Justine not required
One last thing, and this is something a lot of people seem to have disregarded, judging from the Let's Plays I have seen. Many people believe this Custom Story knows 3 Endings, one for Vitae, one for Poison, and one for Damascus.
This is not true, the Custom Story actually features 8 various Endings tailored to the choice that is made. You can take each of the potions when Rost tells you to, this will not affect your ending in any way. It's the potions that you do/do not use on the Agrippa model that counts. E.G. You can choose Vitae/Poison, or Poison/Damascus, or maybe all three. Or maybe you'll turn back straight away and choose nothing? The choice is yours, I merely provide...
GhostlyGringo interviewed me regarding Price of Immortality. Why not leave a like, comment or subscribe to his channel?
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Highest Rated (3 agree) 8/10
Positives: - Deep and well written story - A lot of endings based on your choises - For a new mapper, the level design is decent Negatives: - Lack of challange - Short - Bad horror element - The cellar "monster" only appeared once. I expected more challange or at least more encounters - The flashback text is on the screen for 2-3 seconds. Sometimes hard to read it all - I could pick up the lab key in the desk without using the hammer first (place it further in or spawn the key after the hammer have…
Oct 30 2013 by KrustiClawn