Re-enter the Half Life Universe and revisit City 17 in the time before Freeman, in this fan made single-player mod. The Resistance is threatened by a decisive Combine assault, and as a wanted Resistance member you will need to fight to escape from the Combine's clutch. At the same time, a mysterious force is working towards ends unknown...
I downloaded this mod with a skeptical mind, and finished it thoroughly pleased. The mapping is top quality, voice acting is above average & believeable and the music is great. Some may consider this mod short, but I feel it's the right amount of length. Best parts of the mod for me were the fast paced beginning, and the parking garage area. I hope to see more from this team in the future.
Far better than I anticipated, my only complaint is the same complaint as the original games: way too short!
I especially enjoyed the first scene where the only item available is the crowbar and no power suit. I do wish there had been a flashlight on the suit, but I understand why there wasn't.
simple story, tried and true game play and excellent mapping make this a mod worth playing. The lack of a flash light was an interesting design choice, especially when you enter the parking garage. Having to fight zombies buy fire light was a tense experience to say the least.
How ever, concerning the hunter fight. I ended up finishing the initial encounter with only 2 health left, throwing combine soldiers at me before I could heal up was not a good idea.
Wowee! What a trip! Possibly the best mod I've played yet, and definitely on par with HL2 itself! The opening sequences were possibly one of the biggest adrenaline rushes I've had from any computer game yet! A very different feel, since a lot of it you're just running from the goons, you can't even fight them. A lot of very nice touches, such as the tank that actually moves to shoot at you, and the recharge packs the Hunter has in the "Prototype" sequence. Reminiscent of the Nihilanth sequence wrapping up the first. Took a few times to figure that one out. The bit riding the train was quite inventive, I admit I went back and rode it a second time to see if I could get off at the one platform where the goons are executing resistance or just unlucky citizens. Unless I missed picking it up somewhere, not having a flashlight really made some of the underground sequences tense, especially the zombie parking garage. And wow again -- what an insane battle at the far end of that!
I made it through the 2nd Hunter encounter with my life barely in the teens, and was pretty close to panicking over whether or not I was in the ending sequences or not at the house! Desperately looking around for health kits, ya know?
Oh, VERY nice music and sound work too. Made for a very atmospheric and immersive game, and yes that's on top of a game which is already known for that to begin with.
Bravo and well done, I hope to see more from you soon.
Overall, the gameplay is well done with interesting environmental constructs to go through. The only two issues I had were the overly long load screens (this is probably due to a LOT of unnecessary background textures loading that the player never sees) and the confusing fight with the Hunter near the end. In that situation, I did not know what to do in order to get past the mill cabin after defeating the Hunter since there are two walls on each side. I haven't played that area again, so I can only assume you are meant to lead the Hunter to the long wood wall and have it either blow a hole in it or ram it for the same effect. I had to "noclip" through the wall during my game since it wouldn't break for me. Other than these issues, the mod was a nice story addition and enjoyable to play.