Re-enter the Half Life Universe and revisit City 17 in the time before Freeman, in this fan made single-player mod. The Resistance is threatened by a decisive Combine assault, and as a wanted Resistance member you will need to fight to escape from the Combine's clutch. At the same time, a mysterious force is working towards ends unknown...
I downloaded this mod with a skeptical mind, and finished it thoroughly pleased. The mapping is top quality, voice acting is above average & believeable and the music is great. Some may consider this mod short, but I feel it's the right amount of length. Best parts of the mod for me were the fast paced beginning, and the parking garage area. I hope to see more from this team in the future.
Far better than I anticipated, my only complaint is the same complaint as the original games: way too short!
I especially enjoyed the first scene where the only item available is the crowbar and no power suit. I do wish there had been a flashlight on the suit, but I understand why there wasn't.
simple story, tried and true game play and excellent mapping make this a mod worth playing. The lack of a flash light was an interesting design choice, especially when you enter the parking garage. Having to fight zombies buy fire light was a tense experience to say the least.
How ever, concerning the hunter fight. I ended up finishing the initial encounter with only 2 health left, throwing combine soldiers at me before I could heal up was not a good idea.
Really good mod, runned smoothly with no animation bugs or missing textures, as a matter of fact i didn't even need a fix to get it going (which is kinda hard to happen these days).
Environments are rich and detailed although some of the areas in the "rising up" chapter could use some extra detail so they could keep up with the rest of the game epicness; gameplay is close from perfection and could barely be improved, every combat scene was very well thought by the developers, i'll tell you that, the way you could make use of the environment and objects around you as valuable resources during a fight was simply brilliant, it stimulates gamer's creativity and rewards the player when he knows how to make use of what he has in hand. Puzzles were fun to do, came in decent number, and had great results; cutscenes, events and character animations were unique and storyline was deep and followed symmetrically the patterns showed up on the original HL2 series; dialogues were solid and voice acting was passionate.
There are some cons however, little things that can barely be noticed, but still...
Train ride was an amazing idea but you had to give the player more freedom and space, being stuck into a single wagon during the whole trip kinda let's you down. Before going through the path under the forklift, there was a scene that left me confused, i received lot's of smg grenades and then a combine vehicle showed up, well i guessed i was supposed to blow him up but actually i had to run away, also, i find odd that once you blow the chargers of the combine hunter there's a single battery inside it, shouldn't be a pile of batteries?
Anyway, despite those insignificant flaws and some flat areas, this a tremendous piece of work, simple, but glorious in it's details, a mustplay.
Wowee! What a trip! Possibly the best mod I've played yet, and definitely on par with HL2 itself! The opening sequences were possibly one of the biggest adrenaline rushes I've had from any computer game yet! A very different feel, since a lot of it you're just running from the goons, you can't even fight them. A lot of very nice touches, such as the tank that actually moves to shoot at you, and the recharge packs the Hunter has in the "Prototype" sequence. Reminiscent of the Nihilanth sequence wrapping up the first. Took a few times to figure that one out. The bit riding the train was quite inventive, I admit I went back and rode it a second time to see if I could get off at the one platform where the goons are executing resistance or just unlucky citizens. Unless I missed picking it up somewhere, not having a flashlight really made some of the underground sequences tense, especially the zombie parking garage. And wow again -- what an insane battle at the far end of that!
I made it through the 2nd Hunter encounter with my life barely in the teens, and was pretty close to panicking over whether or not I was in the ending sequences or not at the house! Desperately looking around for health kits, ya know?
Oh, VERY nice music and sound work too. Made for a very atmospheric and immersive game, and yes that's on top of a game which is already known for that to begin with.
Bravo and well done, I hope to see more from you soon.