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It's been almost four months since the release of Precursor. The mod has been downloaded over 15 000 times and I've received 112 feedback forms. Feels pretty good, actually! If you want a slightly outdated summary of all of that juicy feedback, have a look at this post over at MapCore.

Just the other day I was asked if I could answer some questions about Precursor by ModSentry's Daniel Perry. Why, of course Daniel! Scroll down and you'll find a little snippet from the interview and a link to the full interview over at ModSentry! It includes some advice to mod developers, so if you're into that kind of jazz, you should check it out!

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ModSentry wrote:I’m assuming that the team are Half Life fans, creating something so faithful to the game you’re modding doesn’t come easily. Was the idea always to create something that didn’t mess too much with the Half Life universe?
- Yes, we always wanted to avoid making the story too big and brash. We wanted to keep things on a smaller scale. In Precursor, you’re just a rebel, like many others, and you’re not the center of attention in the way Freeman is. Of course, we wanted your actions to have some impact on the Half Life story line, as it would be unrewarding not to. Those who’ve played the mod will know what I’m talking about.

For such a detailed and well made mod, I was surprised to see how few people had worked on it. Did you ever consider getting more people on board? Did you ever wish you had?
- As the team lead, I wanted to keep things manageable, something I’ve mentioned a bit in previous answers. Too many mods end up in limbo after protracted development. The way Precursor was going to avoid that fate was by not making it more than just a roughly hour-long Half Life 2-based single-player adventure with very little new content besides the maps. You’d still be shooting the same guys, still be wielding the same weapons and you’d still look at the same textures and wonder if it’s 2011 or not. Precursor was a first for me and it was best to keep things simple. Even with Precursor’s small team I felt a lot of pressure; I had to make content that lived up to the music and the voice acting and do that content justice, you know? And I didn’t want my own work to culminate into nothing either of course.

For the full interview, visit ModSentry.

Precursor 1.1 Released!

Precursor 1.1 Released!

4 years ago News 5 comments

Precursor has been updated to improve the game, as requested by the players. If you haven't played Precursor yet, this is a good time!

The future of Precursor and an interview!

The future of Precursor and an interview!

4 years ago News 5 comments

Read about the future of Precursor and listen in to an interview with the team lead and level designer of Precursor.

Precursor Sequel Announced (april fools)

Precursor Sequel Announced (april fools)

4 years ago News 10 comments

We are proud to announce that you will again resume the role of Romanov in part 2 of the Precursor series.

Precursor is released!

Precursor is released!

4 years ago News 48 comments

Experience the time before Freeman's return by downloading and playing Precursor now!

RSS feed Downloads
Precursor Mod 1.1C Full Install

Precursor Mod 1.1C Full Install

4 years ago Full Version 9 comments

An updated version of Precursor. This is a full install and not a patch. If you haven't played Precursor yet, play this version! (Updated 2012-12-15)

Precursor Mod 1.00 Full Install

Precursor Mod 1.00 Full Install

4 years ago Full Version 5 comments

NOTE: 1.1 has been released, download that instead! This is the 1.00 release and it is ready to be played. Installation instructions are bundled with...

Official Soundtrack

Official Soundtrack

4 years ago Music 4 comments

The complete soundtrack for Precursor, as composed by Oliver Boson.

Post comment Comments  (70 - 80 of 170)
onelinedisco Jun 20 2011 says:

Are you going to make a Precursor 2?

+5 votes     reply to comment
Jibrankiddy Jun 4 2011 says:

Ahh nice game

+1 vote     reply to comment
RamAirRocket May 30 2011 says:

ill get it. it looks like fun!

+1 vote     reply to comment
SquadTrooper May 29 2011 says:

Way too good. XD

I got so scared after the train ride that I stopped playing. :P

+1 vote     reply to comment
Mikko_Sandt May 26 2011 says:

Nice mod, I liked the train ride and how you managed to show the player not just City 17 but some beautiful landscapes as well. Took me 1,2 hours.

+1 vote     reply to comment
Infuzija35 May 26 2011 says:

This is a cool Mod 8D which Half Life 2 game i need to play this mod :/

+1 vote     reply to comment
Adamrd May 23 2011 says:

Too good... o_O

+1 vote     reply to comment
Toxicity2 May 18 2011 says:

game freezes after I exit the large sewer/tunnel after avoiding snipers. As soon as I'm about to jump into the water, it goes to "LOADING" and I let it sit for 5+ minutes and nothing happened :(

tried this twice with same results. Whats the map called after that and I'll just use console to get there. Or if theres a fix that'd be sweet

+1 vote     reply to comment
puddpuddpudd Creator
puddpuddpudd May 19 2011 replied:

I'm not sure what's causing this. It hasn't been reported before.
If you use the command "map r_map7" in the console you can continue playing.

+1 vote   reply to comment
thecooldude498 May 13 2011 says:

i loved it great mod you guys should make a precursor 2 it's so good i want to know whats next!

+1 vote     reply to comment
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Half-Life 2: Episode Two
Precursor Team
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Release date
Released 2011
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380 votes submitted.

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Highest Rated (10 agree) 10/10

This mod is absolutely fantastic. It's wonderfully put together, with Valve-like quality. Truly one of the best Half-Life 2 story tie-ins since Dangerous World.

I hope to see more from this team.

Mar 29 2011 by MCGONN

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