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2 comments by puddpuddpudd on Jul 15th, 2011

It's been almost four months since the release of Precursor. The mod has been downloaded over 15 000 times and I've received 112 feedback forms. Feels pretty good, actually! If you want a slightly outdated summary of all of that juicy feedback, have a look at this post over at MapCore.

Just the other day I was asked if I could answer some questions about Precursor by ModSentry's Daniel Perry. Why, of course Daniel! Scroll down and you'll find a little snippet from the interview and a link to the full interview over at ModSentry! It includes some advice to mod developers, so if you're into that kind of jazz, you should check it out!

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ModSentry wrote:I’m assuming that the team are Half Life fans, creating something so faithful to the game you’re modding doesn’t come easily. Was the idea always to create something that didn’t mess too much with the Half Life universe?
- Yes, we always wanted to avoid making the story too big and brash. We wanted to keep things on a smaller scale. In Precursor, you’re just a rebel, like many others, and you’re not the center of attention in the way Freeman is. Of course, we wanted your actions to have some impact on the Half Life story line, as it would be unrewarding not to. Those who’ve played the mod will know what I’m talking about.

For such a detailed and well made mod, I was surprised to see how few people had worked on it. Did you ever consider getting more people on board? Did you ever wish you had?
- As the team lead, I wanted to keep things manageable, something I’ve mentioned a bit in previous answers. Too many mods end up in limbo after protracted development. The way Precursor was going to avoid that fate was by not making it more than just a roughly hour-long Half Life 2-based single-player adventure with very little new content besides the maps. You’d still be shooting the same guys, still be wielding the same weapons and you’d still look at the same textures and wonder if it’s 2011 or not. Precursor was a first for me and it was best to keep things simple. Even with Precursor’s small team I felt a lot of pressure; I had to make content that lived up to the music and the voice acting and do that content justice, you know? And I didn’t want my own work to culminate into nothing either of course.

For the full interview, visit ModSentry.

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Precursor Mod 1.1C Full Install

Precursor Mod 1.1C Full Install

Apr 17, 2011 Full Version 8 comments

An updated version of Precursor. This is a full install and not a patch. If you haven't played Precursor yet, play this version! (Updated 2012-12-15)

Precursor Mod 1.00 Full Install

Precursor Mod 1.00 Full Install

Mar 28, 2011 Full Version 5 comments

NOTE: 1.1 has been released, download that instead! This is the 1.00 release and it is ready to be played. Installation instructions are bundled with...

Official Soundtrack

Official Soundtrack

Mar 23, 2011 Music 4 comments

The complete soundtrack for Precursor, as composed by Oliver Boson.

Post comment Comments  (50 - 60 of 168)
EJACTJo Oct 11 2011, 7:15pm says:

my version is showing up all pink, and objects are showing as ERROR

+2 votes     reply to comment
Jonah64100 Oct 7 2011, 8:59pm says:

I liked this mod It was pretty cool but It needed to be way longer!
otherwise I liked it alot... I also dident get why you werte ablre to use batteries... lol maybe he has a combine vest on? lolol good mod want and hope to seemore.

+2 votes     reply to comment
Stoudemire15 Sep 9 2011, 7:58am says:

I really hope there can make another one of continuing the story, where left off and probably the creation of White Forest since this mod take place after Combine take over and BEFORE of freeman arrived. I highly recommended the next title will be part 2 if not will be just 2 but it really depend on developer wanted to do or not.

+2 votes     reply to comment
richardfps Sep 7 2011, 12:19am says:

can any valve game work?

+3 votes     reply to comment
puddpuddpudd Sep 8 2011, 4:54am replied:

I'm afraid not. The mod uses EP2 content and is therefore required.

+2 votes     reply to comment
wits Sep 6 2011, 7:40pm says:

Awesome mod. Hope to see more.

+3 votes     reply to comment
a-trane365 Aug 14 2011, 4:21pm says:

I only played it for about 5 seconds when i found a flaw. you need to say that it is for Episode 2, not just HL2. almost everything was purple walls and errors (the purple 'no texture' walls). I only have HL2, none of the episodes.

+3 votes     reply to comment
saivert Aug 19 2011, 3:19pm replied:

many mods are for the new engine and based on Episode Two even though they are listed as a HL2 mod.

0 votes     reply to comment
puddpuddpudd Aug 20 2011, 7:25am replied:

This page was created as a EP2 mod, but has somehow reverted back to HL2. I have reported this to admins, but nothing has been changed as of yet.

0 votes     reply to comment
Vladiman Aug 11 2011, 12:36am says:

Very good mod. The only thing bad is how short it was. :P

+2 votes     reply to comment
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Released Mar 28, 2011
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368 votes submitted.

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Highest Rated (9 agree) 10/10

This mod is absolutely fantastic. It's wonderfully put together, with Valve-like quality. Truly one of the best Half-Life 2 story tie-ins since Dangerous World.

I hope to see more from this team.

Mar 29 2011, 4:48pm by MCGONN

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