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2 comments by puddpuddpudd on Jul 15th, 2011

It's been almost four months since the release of Precursor. The mod has been downloaded over 15 000 times and I've received 112 feedback forms. Feels pretty good, actually! If you want a slightly outdated summary of all of that juicy feedback, have a look at this post over at MapCore.

Just the other day I was asked if I could answer some questions about Precursor by ModSentry's Daniel Perry. Why, of course Daniel! Scroll down and you'll find a little snippet from the interview and a link to the full interview over at ModSentry! It includes some advice to mod developers, so if you're into that kind of jazz, you should check it out!


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ModSentry wrote:I’m assuming that the team are Half Life fans, creating something so faithful to the game you’re modding doesn’t come easily. Was the idea always to create something that didn’t mess too much with the Half Life universe?
- Yes, we always wanted to avoid making the story too big and brash. We wanted to keep things on a smaller scale. In Precursor, you’re just a rebel, like many others, and you’re not the center of attention in the way Freeman is. Of course, we wanted your actions to have some impact on the Half Life story line, as it would be unrewarding not to. Those who’ve played the mod will know what I’m talking about.

For such a detailed and well made mod, I was surprised to see how few people had worked on it. Did you ever consider getting more people on board? Did you ever wish you had?
- As the team lead, I wanted to keep things manageable, something I’ve mentioned a bit in previous answers. Too many mods end up in limbo after protracted development. The way Precursor was going to avoid that fate was by not making it more than just a roughly hour-long Half Life 2-based single-player adventure with very little new content besides the maps. You’d still be shooting the same guys, still be wielding the same weapons and you’d still look at the same textures and wonder if it’s 2011 or not. Precursor was a first for me and it was best to keep things simple. Even with Precursor’s small team I felt a lot of pressure; I had to make content that lived up to the music and the voice acting and do that content justice, you know? And I didn’t want my own work to culminate into nothing either of course.


For the full interview, visit ModSentry.

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Precursor Mod 1.1C Full Install

Precursor Mod 1.1C Full Install

Apr 17, 2011 Full Version 8 comments

An updated version of Precursor. This is a full install and not a patch. If you haven't played Precursor yet, play this version! (Updated 2012-12-15)

Precursor Mod 1.00 Full Install

Precursor Mod 1.00 Full Install

Mar 28, 2011 Full Version 5 comments

NOTE: 1.1 has been released, download that instead! This is the 1.00 release and it is ready to be played. Installation instructions are bundled with...

Official Soundtrack

Official Soundtrack

Mar 23, 2011 Music 4 comments

The complete soundtrack for Precursor, as composed by Oliver Boson.

Post comment Comments  (30 - 40 of 168)
king_jessum
king_jessum Apr 11 2012, 10:41am says:

i love tis kame ou jea peipe

+2 votes     reply to comment
Discoandhaze
Discoandhaze Apr 5 2012, 9:37pm says:

im having the same problem do i need HL2?(the glowing error and pink terrian)

+2 votes     reply to comment
ChrisMurray
ChrisMurray Mar 17 2012, 10:19pm says:

Absolutely fantastic, you really captured what makes Half-Life 2 great. It was brilliantly paced and had great level design and aesthetics. I was too busy looking at the river, cliffs and waterwheel that the hunter at the end really caught me off guard. Most mods are quite predictable but I really enjoyed this one. Shame that hunter (prototype) never got it's comeuppance. You have to make a follow-up. But even if you don't, this mod stands up by it's self so well.

+2 votes     reply to comment
cis_101
cis_101 Mar 13 2012, 4:08pm says:

One of my Favourite mods.....well done guys.
None of this 'Where are the f**king batterys? I found one but where the hell is the other one' Business just run, jump, KILL.....

+4 votes     reply to comment
thewolf117
thewolf117 Feb 18 2012, 11:01am says:

I have a problem it takes SO MANY BLOODY TIME !!! to load the levels and parts.PLEASE!!!! help

0 votes     reply to comment
SuperCooper64
SuperCooper64 Feb 12 2012, 8:38pm says:

Oh, and Puzzles! do not forgot the Puzzles! ;)

+1 vote     reply to comment
SuperCooper64
SuperCooper64 Feb 12 2012, 8:32pm says:

I loved this Mod! Its alot like Half-Life 2 itself, the great pacing, challenge, realism, horror, immersion, and the great level design! I am an long-time Half-Life fan and I say this is my favorite Mod yet!

P.S. Please make a sequel!

+9 votes     reply to comment
kzgordon946
kzgordon946 Feb 7 2012, 1:54am buried:

(buried)

I really don't like this mod.There is nothing new. I love mods which include new skins, npcs and weapons but here nothing amazing : (

-7 votes     reply to comment
TheUnabridgedGamer
TheUnabridgedGamer Feb 16 2012, 12:22pm replied:

What?! There are new assets, and just because something has new skins doesn't mean it isn't good. This mod does what Half-Life 2 couldn't!

+4 votes     reply to comment
puddpuddpudd Creator
puddpuddpudd Feb 7 2012, 4:21am replied:

There's no new assets, character models or weapons in this mod. Sorry.

+3 votes   reply to comment
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Icon
Half-Life 2 Icon
Platform
Windows
Developer
Precursor Team
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Official Page
Precursormod.com
Release Date
Released Mar 28, 2011
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Highest Rated (9 agree) 10/10

This mod is absolutely fantastic. It's wonderfully put together, with Valve-like quality. Truly one of the best Half-Life 2 story tie-ins since Dangerous World.

I hope to see more from this team.

Mar 29 2011, 4:48pm by MCGONN

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First Person Shooter
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Last Update
3 years ago
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