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2 comments by puddpuddpudd on Jul 15th, 2011

It's been almost four months since the release of Precursor. The mod has been downloaded over 15 000 times and I've received 112 feedback forms. Feels pretty good, actually! If you want a slightly outdated summary of all of that juicy feedback, have a look at this post over at MapCore.

Just the other day I was asked if I could answer some questions about Precursor by ModSentry's Daniel Perry. Why, of course Daniel! Scroll down and you'll find a little snippet from the interview and a link to the full interview over at ModSentry! It includes some advice to mod developers, so if you're into that kind of jazz, you should check it out!

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ModSentry wrote:I’m assuming that the team are Half Life fans, creating something so faithful to the game you’re modding doesn’t come easily. Was the idea always to create something that didn’t mess too much with the Half Life universe?
- Yes, we always wanted to avoid making the story too big and brash. We wanted to keep things on a smaller scale. In Precursor, you’re just a rebel, like many others, and you’re not the center of attention in the way Freeman is. Of course, we wanted your actions to have some impact on the Half Life story line, as it would be unrewarding not to. Those who’ve played the mod will know what I’m talking about.

For such a detailed and well made mod, I was surprised to see how few people had worked on it. Did you ever consider getting more people on board? Did you ever wish you had?
- As the team lead, I wanted to keep things manageable, something I’ve mentioned a bit in previous answers. Too many mods end up in limbo after protracted development. The way Precursor was going to avoid that fate was by not making it more than just a roughly hour-long Half Life 2-based single-player adventure with very little new content besides the maps. You’d still be shooting the same guys, still be wielding the same weapons and you’d still look at the same textures and wonder if it’s 2011 or not. Precursor was a first for me and it was best to keep things simple. Even with Precursor’s small team I felt a lot of pressure; I had to make content that lived up to the music and the voice acting and do that content justice, you know? And I didn’t want my own work to culminate into nothing either of course.

For the full interview, visit ModSentry.

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Precursor Mod 1.1C Full Install

Precursor Mod 1.1C Full Install

Apr 17, 2011 Full Version 8 comments

An updated version of Precursor. This is a full install and not a patch. If you haven't played Precursor yet, play this version! (Updated 2012-12-15)

Precursor Mod 1.00 Full Install

Precursor Mod 1.00 Full Install

Mar 28, 2011 Full Version 5 comments

NOTE: 1.1 has been released, download that instead! This is the 1.00 release and it is ready to be played. Installation instructions are bundled with...

Official Soundtrack

Official Soundtrack

Mar 23, 2011 Music 4 comments

The complete soundtrack for Precursor, as composed by Oliver Boson.

Post comment Comments  (30 - 40 of 168)
cis_101 Mar 13 2012, 4:08pm says:

One of my Favourite mods.....well done guys.
None of this 'Where are the f**king batterys? I found one but where the hell is the other one' Business just run, jump, KILL.....

+4 votes     reply to comment
thewolf117 Feb 18 2012, 11:01am says:

I have a problem it takes SO MANY BLOODY TIME !!! to load the levels and parts.PLEASE!!!! help

0 votes     reply to comment
SuperCooper64 Feb 12 2012, 8:38pm says:

Oh, and Puzzles! do not forgot the Puzzles! ;)

+1 vote     reply to comment
SuperCooper64 Feb 12 2012, 8:32pm says:

I loved this Mod! Its alot like Half-Life 2 itself, the great pacing, challenge, realism, horror, immersion, and the great level design! I am an long-time Half-Life fan and I say this is my favorite Mod yet!

P.S. Please make a sequel!

+9 votes     reply to comment
kzgordon946 Feb 7 2012, 1:54am buried:


I really don't like this mod.There is nothing new. I love mods which include new skins, npcs and weapons but here nothing amazing : (

-7 votes     reply to comment
Reqieumthefallen Feb 16 2012, 12:22pm replied:

What?! There are new assets, and just because something has new skins doesn't mean it isn't good. This mod does what Half-Life 2 couldn't!

+4 votes     reply to comment
puddpuddpudd Feb 7 2012, 4:21am replied:

There's no new assets, character models or weapons in this mod. Sorry.

+3 votes     reply to comment
krazzykilla93 Feb 5 2012, 6:07pm says:

Hi guys, having actual glowing letter saying 'ERROR' in vibrant red over many textures, any suggestions?

0 votes     reply to comment
puddpuddpudd Feb 7 2012, 4:20am replied:

You are missing HL2 EP2.

+1 vote     reply to comment
Caiman Feb 1 2012, 9:28pm says:

Weird glitch where if I get hit while I'm jumping out the window I go flying off the map
Other than that I've really enjoyed it.

+2 votes     reply to comment
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Released Mar 28, 2011
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368 votes submitted.

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Highest Rated (9 agree) 10/10

This mod is absolutely fantastic. It's wonderfully put together, with Valve-like quality. Truly one of the best Half-Life 2 story tie-ins since Dangerous World.

I hope to see more from this team.

Mar 29 2011, 4:48pm by MCGONN

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