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2 comments by puddpuddpudd on Jul 15th, 2011

It's been almost four months since the release of Precursor. The mod has been downloaded over 15 000 times and I've received 112 feedback forms. Feels pretty good, actually! If you want a slightly outdated summary of all of that juicy feedback, have a look at this post over at MapCore.

Just the other day I was asked if I could answer some questions about Precursor by ModSentry's Daniel Perry. Why, of course Daniel! Scroll down and you'll find a little snippet from the interview and a link to the full interview over at ModSentry! It includes some advice to mod developers, so if you're into that kind of jazz, you should check it out!


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ModSentry wrote:I’m assuming that the team are Half Life fans, creating something so faithful to the game you’re modding doesn’t come easily. Was the idea always to create something that didn’t mess too much with the Half Life universe?
- Yes, we always wanted to avoid making the story too big and brash. We wanted to keep things on a smaller scale. In Precursor, you’re just a rebel, like many others, and you’re not the center of attention in the way Freeman is. Of course, we wanted your actions to have some impact on the Half Life story line, as it would be unrewarding not to. Those who’ve played the mod will know what I’m talking about.

For such a detailed and well made mod, I was surprised to see how few people had worked on it. Did you ever consider getting more people on board? Did you ever wish you had?
- As the team lead, I wanted to keep things manageable, something I’ve mentioned a bit in previous answers. Too many mods end up in limbo after protracted development. The way Precursor was going to avoid that fate was by not making it more than just a roughly hour-long Half Life 2-based single-player adventure with very little new content besides the maps. You’d still be shooting the same guys, still be wielding the same weapons and you’d still look at the same textures and wonder if it’s 2011 or not. Precursor was a first for me and it was best to keep things simple. Even with Precursor’s small team I felt a lot of pressure; I had to make content that lived up to the music and the voice acting and do that content justice, you know? And I didn’t want my own work to culminate into nothing either of course.


For the full interview, visit ModSentry.

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Precursor Mod 1.1C Full Install

Precursor Mod 1.1C Full Install

Apr 17, 2011 Full Version 8 comments

An updated version of Precursor. This is a full install and not a patch. If you haven't played Precursor yet, play this version! (Updated 2012-12-15)

Precursor Mod 1.00 Full Install

Precursor Mod 1.00 Full Install

Mar 28, 2011 Full Version 5 comments

NOTE: 1.1 has been released, download that instead! This is the 1.00 release and it is ready to be played. Installation instructions are bundled with...

Official Soundtrack

Official Soundtrack

Mar 23, 2011 Music 4 comments

The complete soundtrack for Precursor, as composed by Oliver Boson.

Post comment Comments  (20 - 30 of 167)
whatthefuck123
whatthefuck123 Nov 26 2012, 12:06pm says:

one of the best mod i have ever played! good job and please make a part 2 or somthing!

+3 votes     reply to comment
maadmn
maadmn Nov 8 2012, 2:51am says:

hello evryone, first off wanna say the mod looks great. some real thought went into it. now about by issue

i played the mod the first time fine, ran awesome, but today on my second time i started im getting all this missing textures like walls and getting 'error' signs. I HAVE EP 2 and HL2 and PORtal. all run fine. my sourse sdk 2007 is upto date. any ideas ????

one final comment... the mod does not appear in my games list... it use to before but not anymore ???

+2 votes     reply to comment
kaicooper
kaicooper Jan 22 2013, 5:23am replied:

same problem man

0 votes     reply to comment
nugjug
nugjug Dec 11 2012, 8:53pm replied:

I am having the same problem. Is there anyway to launch it form the console or something?

+2 votes     reply to comment
Skizzo
Skizzo Nov 2 2012, 11:00pm says:

Very good mod, way above average.
Awesome map design (as good as Valve's), fun gameplay. Brilliant soundtrack.

I have only one complaint: I missed some weapons.
No Magnum? No crossbow? And, above all, no Gravity gun? The GG would have made this mod twice the fun.
I'd give this mod 9 if I had more weapons available.

Still, one of the best HL2 mod I ever played.

+2 votes     reply to comment
Guest
Guest Feb 23 2013, 11:37am replied:

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ildarion
ildarion Jul 24 2012, 2:01pm says:

Are you planning to make a sequel?

+3 votes     reply to comment
Marvin_hun
Marvin_hun Jun 30 2012, 1:19am says:

Great mod! Thx

+2 votes     reply to comment
DragonAura
DragonAura Apr 27 2012, 6:17pm says:

Has just as much puzzling, horror, action, and the like as Half-Life 2 does, job well done!

+2 votes     reply to comment
king_jessum
king_jessum Apr 11 2012, 10:41am says:

i love tis kame ou jea peipe

+2 votes     reply to comment
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Icon
Half-Life 2 Icon
Platform
Windows
Developer
Precursor Team
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Official Page
Precursormod.com
Release Date
Released Mar 28, 2011
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9

371 votes submitted.

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Highest Rated (9 agree) 10/10

This mod is absolutely fantastic. It's wonderfully put together, with Valve-like quality. Truly one of the best Half-Life 2 story tie-ins since Dangerous World.

I hope to see more from this team.

Mar 29 2011, 4:48pm by MCGONN

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Last Update
2 years ago
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