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It's been almost four months since the release of Precursor. The mod has been downloaded over 15 000 times and I've received 112 feedback forms. Feels pretty good, actually! If you want a slightly outdated summary of all of that juicy feedback, have a look at this post over at MapCore.

Just the other day I was asked if I could answer some questions about Precursor by ModSentry's Daniel Perry. Why, of course Daniel! Scroll down and you'll find a little snippet from the interview and a link to the full interview over at ModSentry! It includes some advice to mod developers, so if you're into that kind of jazz, you should check it out!

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ModSentry wrote:I’m assuming that the team are Half Life fans, creating something so faithful to the game you’re modding doesn’t come easily. Was the idea always to create something that didn’t mess too much with the Half Life universe?
- Yes, we always wanted to avoid making the story too big and brash. We wanted to keep things on a smaller scale. In Precursor, you’re just a rebel, like many others, and you’re not the center of attention in the way Freeman is. Of course, we wanted your actions to have some impact on the Half Life story line, as it would be unrewarding not to. Those who’ve played the mod will know what I’m talking about.

For such a detailed and well made mod, I was surprised to see how few people had worked on it. Did you ever consider getting more people on board? Did you ever wish you had?
- As the team lead, I wanted to keep things manageable, something I’ve mentioned a bit in previous answers. Too many mods end up in limbo after protracted development. The way Precursor was going to avoid that fate was by not making it more than just a roughly hour-long Half Life 2-based single-player adventure with very little new content besides the maps. You’d still be shooting the same guys, still be wielding the same weapons and you’d still look at the same textures and wonder if it’s 2011 or not. Precursor was a first for me and it was best to keep things simple. Even with Precursor’s small team I felt a lot of pressure; I had to make content that lived up to the music and the voice acting and do that content justice, you know? And I didn’t want my own work to culminate into nothing either of course.

For the full interview, visit ModSentry.

Precursor 1.1 Released!

Precursor 1.1 Released!

4 years ago News 5 comments

Precursor has been updated to improve the game, as requested by the players. If you haven't played Precursor yet, this is a good time!

The future of Precursor and an interview!

The future of Precursor and an interview!

4 years ago News 5 comments

Read about the future of Precursor and listen in to an interview with the team lead and level designer of Precursor.

Precursor Sequel Announced (april fools)

Precursor Sequel Announced (april fools)

4 years ago News 10 comments

We are proud to announce that you will again resume the role of Romanov in part 2 of the Precursor series.

Precursor is released!

Precursor is released!

4 years ago News 48 comments

Experience the time before Freeman's return by downloading and playing Precursor now!

RSS feed Downloads
Precursor Mod 1.1C Full Install

Precursor Mod 1.1C Full Install

4 years ago Full Version 9 comments

An updated version of Precursor. This is a full install and not a patch. If you haven't played Precursor yet, play this version! (Updated 2012-12-15)

Precursor Mod 1.00 Full Install

Precursor Mod 1.00 Full Install

4 years ago Full Version 5 comments

NOTE: 1.1 has been released, download that instead! This is the 1.00 release and it is ready to be played. Installation instructions are bundled with...

Official Soundtrack

Official Soundtrack

4 years ago Music 4 comments

The complete soundtrack for Precursor, as composed by Oliver Boson.

Post comment Comments  (160 - 170 of 170)
Horselemonade Feb 20 2011 says:

WOW! JUST WOW!'re really using the engine to its full potential

+1 vote     reply to comment
Bearclaw495 Feb 19 2011 says:

great! .i've put on button near "track this mod" first, but i'll track it surely!)good content!

+1 vote     reply to comment
kudden Jan 28 2011 says:

Wow! I hope the gameplay will be as good as the screenshots are beautiful! :) Tracking

+2 votes     reply to comment
TimeCrab Nov 2 2010 says:

Cool! Tracking.

+3 votes     reply to comment
OpposingLife Oct 12 2010 says:

This mod has some great potential, cant wait to try it out one day

+3 votes     reply to comment
Otter. Oct 9 2010 says:

Quote:protagonist is not a space frog.

Too bad... I always wanted to play as a space frog. I played with a super frog already. :D

Jokes aside, this mod looks promising. I feel it matches much more with the HL2 universe unlike other mods I can mention. Looking forward to it.

+1 vote     reply to comment
Held Oct 8 2010 says:

i like your teaser

+1 vote     reply to comment
Guided_Meditation Oct 8 2010 says:

Quite an excelent work you have delevoped. I'm keeping an eye in this beauty. Keep it up just like this and you will have a huge future.

+1 vote     reply to comment
Themodtester Oct 8 2010 says:

Seems.. Promising, tracked . For now.

+1 vote     reply to comment
marnamai Oct 8 2010 says:

Wow where has this beauty been hiding ;)

Tracking, mod looks promissing, keep it up!

+1 vote     reply to comment
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Half-Life 2: Episode Two
Precursor Team
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Release date
Released 2011
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380 votes submitted.

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Highest Rated (10 agree) 10/10

This mod is absolutely fantastic. It's wonderfully put together, with Valve-like quality. Truly one of the best Half-Life 2 story tie-ins since Dangerous World.

I hope to see more from this team.

Mar 29 2011 by MCGONN

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