1952... World War II has ended, now it's time for science! Aperture Science!
This is where you step in test subject, we're doing a sleep experiment. You can go to sleep and we'll monitor you. The next day you can go back home, with some nice cash to spend...

... at least, that is what they told me. Apparently something went wrong though. I feel that I'm being lied to by that nice voice that is re-assuring me that nothing is wrong. Why is the portrait of the CEO showing a much older version than I remember? Why do I have this weird gun? What happened? I want to go home!

The Mod:

Portal Stories: Mel is a mod consisting of 21 maps with various themes. Linked together by a strong custom story. Full of custom voice lines, models, materials and challenging puzzles. We estimate players to spent 15-45 minutes to spent on each level, making the total time playing the mod 4-12 hours, depending on experience. Most levels consists of various puzzles with various difficulties. The difficulty will always be in the puzzles. The execution will never require any quick reactions.

The story:
we have been working hard on this mod for quite a while, ideas have changed. We feel that we have come up with a better story than we originally planned. We have some rich characters, with good voice acting to support them. Mel will be one character, Virgil will be another one and who knows who else we might find along our journey? To get some ideas about the story of the mod check out the first two paragraphs of this page, that contains all the information we want to give you for now...

The maps:
There is a total of 21 maps in the Portal Stories: Mel mod. They are all highly polished and brain teasing. Without becoming frustrating. There are various themes in the maps that will all have their own type of puzzles and looks. Transitions between the themes are story driven and might come as a surprise from time to time.

The current status of the mod:
At the moment we are working very hard with a team of four very talented people on the mod. We are currently trying to finish up the puzzle design, finalize the levels and polishing them. At the moment we have:

  • 16 maps that are done. They only need to have the story implemented. This will be done as soon as the story is done.
  • 4 maps that are done but need more detailing, that's currently work in progress. We expect this to be done in about 2-3 months.
  • 1 map that is in early production, there's a plan for the map though.

We hope to release in Q1 2015

As you can see; we have a lot done, we have a lot more work to do as well. But we're working hard on getting you this awesome mod as soon as humanly possible. As for custom materials and models, at the moment I don't have a proper list of them but we have quite a lot of them!
The Team:
The people who make this mod possible:

  • Annemieke (Lpfreaky90), Lead design on the mod. Putting the right people on the right tasks. Designs and creates puzzles and levels.
  • Stephen (Lonewolf2056), Level Designer and Lead Detailer. To check out his skills look for the Dilapidation series on the steam workshop!
  • Chris (Tmast98), Level Designer, Detailer, and Coder. ┬áCheck out his workshop!
  • Rachel (MissStabby), Excellent model designer
  • Ian, our amazing story writer! The story of this mod is in his more than capable hands!
  • Jacob (iWork925), Level Designer. Give iWork a map and some time and they turn out even prettier than you could ever imagine!

The release date:
We've had quite a few, quite ambitious ideas on release dates before. But as a matter of fact: we don't know when it'll be done. We're still working on it quite intensively, making tremendous improvements in the graphics, the puzzles and the story telling. Take a look at the earliest screenshots and the newest. It's from the same map, but the graphics are far from the same. We want to bring you the best and we hope you have the patience to get the best.

People that helped us a lot:

  • Adam, awesome music!
  • HMW, an awesome model we're not going to tell you about yet!
  • Josepezdj, for some awesome materials!
  • Vordwann, for some awesome models!

Inactive team Members:

  • Alon (MarioishBeast), puzzle concepts, image editing, video editing.
  • Andy, started the mod together with James
  • James, started the mod with Andy
  • Moth, detailer he did an awesome job!

If you want to contact us about anything with the mod: go ahead:

  • Join our steam group
  • Sent an e-mail to portalstories at lpfreaky.nl
  • Add Lpfreaky90 to steam.
  • Or just leave a comment here!
Image RSS Feed Latest Screens
Some more teasers! Some more teasers! Some more teasers!
Blog RSS Feed Report abuse Latest News: Portal Stories: Mel Releasing Q1 2015!

4 comments by lpfreaky90 on Jun 20th, 2014

Hello Test Subjects!

After about 3 years of development we're finally at the last stages of development of the mod.
We're incredibly happy to announce that we are now aiming for a release in Q1 2015.
Because of recent updates to portal 2 we will also be able to bring Portal Stories to Mac and Linux!

Some more teasers!
the map "concepts" in it's updated form.

Last year in August we created our very first limited closed beta of Portal Stories: Mel.
There was a lot of positive feedback, but there were some levels that were a problem or just not meeting the quality of other maps.

For the last 10 months we've been very busy working with the feedback we've gotten:
* The mod is now 21 levels instead of 15!
* The intro is heavily expanded upon, to make more room for story and make the whole thing way more immersive.
* The first major story level got a major rework. It's prettier than ever and helps tell the story way better.
* Past Power (the demo map) has been reworked again from the ground up to perform better, play better and tell the story better!
* The style transitions have been created.
* The clean test chambers have been edited so they are very interesting to look at.
* The map "Paint Fling" has been rebuilt from the ground up, making the puzzle more interesting and way nicer looking.
* One confusing clean map got cut and replaced by a new, awesome map, reusing some of the ideas of the original.
* The second transition between styles gotten a very visually impressive extra puzzle.
* Two destroyed puzzles that weren't working or had performance problems have been reworked from the ground up.
* Replaced a destroyed puzzle with a new, better one.
* Heavily expanded upon the concept for the finale.

Some more teasers!
Part of one of our transition levels.

All our maps are now at the standard we want our mod to be and we're incredibly proud of this.

So what's left to do?
* Get a new, up-to-date, trailer!
* Get a new, up-to-date, demo for you guys to play!
* Finalize some of the unfinished areas in the intro
* Finalize the script
* Get voices recorded
* Get our custom music recorded
* Add the final story lines to the maps
* Lots of play-testing, to make sure we got all the bugs
* Do a final Detail pass, to make sure all our maps have the visual fidelity we want them to have
* Check the optimization, to make sure the mod runs as smoothly as possible

This is quite a bit of work; but we have confidence we can get this work done in time for a Q1 2015 release!
I hope you all are as excited as we are!

- The Portal Stories Team.

Some more teasers!
We'll be Hitting a release date soon!

Media RSS Feed Latest Video
Post comment Comments  (20 - 30 of 64)
PCdoc Jul 28 2012, 8:33pm says:

Having followed this thread for a while now - I think the mod, which was started in 2009, a full 2 years ago . . . will never be completed.
Apparently a fair amount of mapping has been done, but is not even close to being ready. So I agree - they should wrap it up and post up the completed maps. It is unfair to everyone to force them to wait for years - time to put up or shutup - and I say that with the utmost respect for the coders. After all, they have put a lot of work into it.

+1 vote     reply to comment
lifeson99 Jul 28 2012, 6:43am says:

lpfreaky - I just replayed your map "Past Power" and it is one of my all-time favs. I have checked back here many times, hoping to finally download and play Portal Stories. To no avail . . .

Might I recommend that you cut the project short and simply tie up the loose ends and release the 9 maps that are done ? It is simply too painful to wait and wait with no idea when (or "if") the final, 15-map Mod will be released. People lose hope and stop checking back. So far all we have to play is the one map (Past Power). At the very least release a couple more maps to keep the interest up. Thanks

+2 votes     reply to comment
DJMM Jul 11 2012, 8:28pm says:

Hello, it is now summer 2012, and ur *just* over halfway done. may I presume dead?

+2 votes     reply to comment
lpfreaky90 Jul 27 2012, 4:11am replied:

you could, but we aren't. We are just increasing quality all the way. At the moment the mapping is at a low pace, but we're working on our custom music, ironing out the story and a lot more. We're far from dead!

+2 votes     reply to comment
DJHellray Apr 7 2012, 11:47pm says:

its still not out and were in april.

+2 votes     reply to comment
lpfreaky90 Apr 9 2012, 10:58pm replied:

We know :( but we're doing our very best to get a very high quality mod out! Over the last couple of weeks there have been huge improvements in map quality, take a look at our most recent and our first screenshots! It will be worth the wait!

+2 votes     reply to comment
XxRoCkBaNdMaNxX Apr 6 2012, 12:51pm says:

Any news on this? It hasn't been updated in a while :[

+2 votes     reply to comment
lpfreaky90 Apr 6 2012, 6:10pm replied:

We did add new images a couple of days ago! check them out :D

+2 votes     reply to comment
patrstarr Mar 18 2012, 8:55am says:

I am watching you o.o srly, do as you are doing, and there will be another good mod to play and have fun!

+2 votes     reply to comment
lpfreaky90 Mar 10 2012, 1:17pm replied:

All the maps are all used as in Portal 2.
The MOD part about this map is mostly all kinds of custom textures and voices and different scripts. By adding this all to a mod rather then to pack it in all the files we can reduce the size of the total product a lot. (And we think it earns it own menu/links:P)

+2 votes     reply to comment
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Portal Stories : Mel
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