1952... World War II has ended, now it's time for science! Aperture Science!
This is where you step in test subject, we're doing a sleep experiment. You can go to sleep and we'll monitor you. The next day you can go back home, with some nice cash to spend...

... at least, that is what they told me. Apparently something went wrong though. I feel that I'm being lied to by that nice voice that is re-assuring me that nothing is wrong. Why is the portrait of the CEO showing a much older version than I remember? Why do I have this weird gun? What happened? I want to go home!

The Mod:

Portal Stories: Mel is a mod consisting of 21 maps with various themes. Linked together by a strong custom story. Full of custom voice lines, models, materials and challenging puzzles. We estimate players to spent 15-45 minutes to spent on each level, making the total time playing the mod 4-12 hours, depending on experience. Most levels consists of various puzzles with various difficulties. The difficulty will always be in the puzzles. The execution will never require any quick reactions.

The story:
we have been working hard on this mod for quite a while, ideas have changed. We feel that we have come up with a better story than we originally planned. We have some rich characters, with good voice acting to support them. Mel will be one character, Virgil will be another one and who knows who else we might find along our journey? To get some ideas about the story of the mod check out the first two paragraphs of this page, that contains all the information we want to give you for now...

The maps:
There is a total of 21 maps in the Portal Stories: Mel mod. They are all highly polished and brain teasing. Without becoming frustrating. There are various themes in the maps that will all have their own type of puzzles and looks. Transitions between the themes are story driven and might come as a surprise from time to time.

The current status of the mod:
At the moment we are working very hard with a team of four very talented people on the mod. We are currently trying to finish up the puzzle design, finalize the levels and polishing them. At the moment we have:

  • 16 maps that are done. They only need to have the story implemented. This will be done as soon as the story is done.
  • 4 maps that are done but need more detailing, that's currently work in progress. We expect this to be done in about 2-3 months.
  • 1 map that is in early production, there's a plan for the map though.

We hope to release in Q1 2015

As you can see; we have a lot done, we have a lot more work to do as well. But we're working hard on getting you this awesome mod as soon as humanly possible. As for custom materials and models, at the moment I don't have a proper list of them but we have quite a lot of them!
The Team:
The people who make this mod possible:

  • Annemieke (Lpfreaky90), Lead design on the mod. Putting the right people on the right tasks. Designs and creates puzzles and levels.
  • Stephen (Lonewolf2056), Level Designer and Lead Detailer. To check out his skills look for the Dilapidation series on the steam workshop!
  • Chris (Tmast98), Level Designer, Detailer, and Coder. ┬áCheck out his workshop!
  • Rachel (MissStabby), Excellent model designer
  • Ian, our amazing story writer! The story of this mod is in his more than capable hands!
  • Jacob (iWork925), Level Designer. Give iWork a map and some time and they turn out even prettier than you could ever imagine!

The release date:
We've had quite a few, quite ambitious ideas on release dates before. But as a matter of fact: we don't know when it'll be done. We're still working on it quite intensively, making tremendous improvements in the graphics, the puzzles and the story telling. Take a look at the earliest screenshots and the newest. It's from the same map, but the graphics are far from the same. We want to bring you the best and we hope you have the patience to get the best.

People that helped us a lot:

  • Adam, awesome music!
  • HMW, an awesome model we're not going to tell you about yet!
  • Josepezdj, for some awesome materials!
  • Vordwann, for some awesome models!

Inactive team Members:

  • Alon (MarioishBeast), puzzle concepts, image editing, video editing.
  • Andy, started the mod together with James
  • James, started the mod with Andy
  • Moth, detailer he did an awesome job!

If you want to contact us about anything with the mod: go ahead:

  • Join our steam group
  • Sent an e-mail to portalstories at lpfreaky.nl
  • Add Lpfreaky90 to steam.
  • Or just leave a comment here!
Image RSS Feed Latest Screens
Some more teasers! Some more teasers! Some more teasers!
Blog RSS Feed Report abuse Latest News: Portal Stories: Mel Releasing Q1 2015!

4 comments by lpfreaky90 on Jun 20th, 2014

Hello Test Subjects!

After about 3 years of development we're finally at the last stages of development of the mod.
We're incredibly happy to announce that we are now aiming for a release in Q1 2015.
Because of recent updates to portal 2 we will also be able to bring Portal Stories to Mac and Linux!

Some more teasers!
the map "concepts" in it's updated form.

Last year in August we created our very first limited closed beta of Portal Stories: Mel.
There was a lot of positive feedback, but there were some levels that were a problem or just not meeting the quality of other maps.

For the last 10 months we've been very busy working with the feedback we've gotten:
* The mod is now 21 levels instead of 15!
* The intro is heavily expanded upon, to make more room for story and make the whole thing way more immersive.
* The first major story level got a major rework. It's prettier than ever and helps tell the story way better.
* Past Power (the demo map) has been reworked again from the ground up to perform better, play better and tell the story better!
* The style transitions have been created.
* The clean test chambers have been edited so they are very interesting to look at.
* The map "Paint Fling" has been rebuilt from the ground up, making the puzzle more interesting and way nicer looking.
* One confusing clean map got cut and replaced by a new, awesome map, reusing some of the ideas of the original.
* The second transition between styles gotten a very visually impressive extra puzzle.
* Two destroyed puzzles that weren't working or had performance problems have been reworked from the ground up.
* Replaced a destroyed puzzle with a new, better one.
* Heavily expanded upon the concept for the finale.

Some more teasers!
Part of one of our transition levels.

All our maps are now at the standard we want our mod to be and we're incredibly proud of this.

So what's left to do?
* Get a new, up-to-date, trailer!
* Get a new, up-to-date, demo for you guys to play!
* Finalize some of the unfinished areas in the intro
* Finalize the script
* Get voices recorded
* Get our custom music recorded
* Add the final story lines to the maps
* Lots of play-testing, to make sure we got all the bugs
* Do a final Detail pass, to make sure all our maps have the visual fidelity we want them to have
* Check the optimization, to make sure the mod runs as smoothly as possible

This is quite a bit of work; but we have confidence we can get this work done in time for a Q1 2015 release!
I hope you all are as excited as we are!

- The Portal Stories Team.

Some more teasers!
We'll be Hitting a release date soon!

Media RSS Feed Latest Video
Post comment Comments  (10 - 20 of 64)
therupertbob Jan 23 2013, 1:54am says:

Does this mod conflict with the storyline of the Portal and Half-Life games, or is it set in the half life/Portal Universe?

+1 vote     reply to comment
Guest Dec 23 2012, 10:32pm says:

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devek1 Dec 15 2012, 2:50am says:

this mod tries to update/downgrade portal 2, and all other portal 2 mods does the same, how do i fix it?

+1 vote     reply to comment
Billybobjoey Dec 19 2012, 7:17pm replied:

You don't change the files of the game I don't think. You add it to the sourcemods folder and restart steam.

+1 vote     reply to comment
Guest Dec 6 2012, 7:57pm says:

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Leaf_It Sep 23 2012, 12:55am says:

As someone who has watched this mod since 2011 when it first started, I just want to say, this mod is looking great. DO NOT release it early to please a few. Release it when its done. Make this mod shine with the ingenuity and creativity of everyone on the team. Show the community that Half Life isn't the only game with awesome fans, that can make a mod with such quality, that it shines above all the rest.

+2 votes     reply to comment
MarioishBeast Dec 14 2012, 6:30am replied:

Thanks. I myself had some problems and eventually didn't check on the mod at all for a few months. The new trailer is about 30% complete and you can expect it soon. I know everyone's working real hard to give you the best mod we can, and thanks for your kind words :D

+1 vote     reply to comment
andy3471 Aug 21 2012, 6:46pm replied:

Mate, you have to understand this stuff isn't quick to make. The storyline for portal 2 would have been constructed over many years by a huge professional team, holding regular playtests, who are hugely motivated by the garuntee of getting paid at the end of it. I started this mod but had to leave, because I literally didnt have the time anymore, I wish I could have just "finished the mod". I've been watching what the new team has been up to, and it's a very good quality. In order to deliver maps of a similar quality, by 2 or 3 people, doing it in their own time who need to earn a living on top of that, with no money, takes a lot of time. The team obviously don't want to release something rushed and of a low quality.

+1 vote     reply to comment
lpfreaky90 Aug 19 2012, 6:49pm replied:

first of all, we didn't start in 2009, we started in the summer of 2011. The 2009 one is a dead portal 1 mod with the same name.

When the mod is done we will have:
* A custom story driven mod
* High quality custom voice lines
* High quality custom models.
* Brand new textures that will enhance the levels.
* High quality custom music.
* Maps that are like something you've never seen in any portal mod so far.
* A couple of hours of some really brain teasers.

We believe that that's what we want, we don't want to release 9 good maps and let them drown in all the stuff that's in the workshop. We want that high quality we can only achieve if we invest time in storytelling, recoring voice lines and all the other stuff. This mod is really more then just a bunch of good levels ;)

We sincerely hope you guys still support us and we hope we can make you really happy with the mod once it's out :)

+4 votes     reply to comment
Selyp Apr 20 2013, 8:37pm replied:

Love this - Can't wait to see what you guys come up with - I know you are talented mapmakers but workshop maps lack storytelling. Can't wait to see the story and custom voice lines!

+2 votes     reply to comment
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Portal Stories : Mel
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