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KCtestE04FINAL

KCtestE04FINAL

Aug 1, 2009 Singleplayer Map 31 comments

yes. I know buildcubemaps isn't on. portal has been acting screwy lately, as with hammer and just my laptop overall. this is the FINAL version. it has...

Post comment Comments  (0 - 10 of 90)
tile
tile Aug 3 2011, 11:26pm says:

how bout trying to port the content first? if this is a one man mod, trust me, it's not gonna work out for you.

-___________-

+3 votes     reply to comment
Kizzycocoa Creator
Kizzycocoa Aug 11 2011, 1:07pm replied:

not a one-man-team. we have a small group here working on it ^^

+1 vote   reply to comment
Timeroot
Timeroot Aug 3 2011, 1:27pm says:

I don't see why you can't use the Portal 2 mod - what are you adding in the game programming that's new? Why not just make a content-only mod?

+3 votes     reply to comment
Kizzycocoa Creator
Kizzycocoa Aug 11 2011, 1:06pm replied:

we want new NPCs and new portal applications. stuff we need to edit the code for.

0 votes   reply to comment
tile
tile Jul 17 2011, 3:24pm says:

*sing to the tune clock towers use*

dead dead dead dead, this mod is dead! its dead! its dead! it's died and dead and died and DEAD!

-2 votes     reply to comment
Kizzycocoa Creator
Kizzycocoa Jul 23 2011, 2:17pm replied:

nope. we're still working! it just so happens I cannot work on it at the moment due to real-life stuff. but, the engine is under-way!

also, I tried to hum to that tune. you do know the first part is 3 deads, not 4? it ruins the song flow. the end is especially guilty of this.

+1 vote   reply to comment
MODdJ
MODdJ Jun 25 2011, 2:34am says:

I'm actually confused now.P2 already came out and this is for it.

+2 votes     reply to comment
Kizzycocoa Creator
Kizzycocoa Jun 26 2011, 8:20am replied:

yep! the mod will be making use of Portal 2's files. however, due to limitations, we cannot make use of Portal 2's 2 engines. making a new engine is a lot of work, so there'll be a little more white noise coming from our direction.

+2 votes   reply to comment
yohoat9
yohoat9 May 5 2011, 6:20pm says:

Guess what? I think it's dead.

-1 votes     reply to comment
Kizzycocoa Creator
Kizzycocoa May 9 2011, 4:35am replied:

nope. not dead. just awaiting Portal 2 mod restrictions. we hope they'll not be L4D, but more like Portal. Sourcemod-style, not campaigns.

+4 votes   reply to comment
yohoat9
yohoat9 May 22 2011, 7:14pm replied:

Okay, I don't care about mod restrictions, I make the maps anyway. And I really really wish this mod would die, it's a joke, and I honestly don't understand why anyone is following it. Yes, one of my mods is a joke also, but guess what? I'll actually admit it.

-3 votes     reply to comment
Kizzycocoa Creator
Kizzycocoa May 23 2011, 12:35pm replied:

we want to add more content and different gameplay. NPC's are impossible to add as of now.

as for the mod dying, it won't. anyone reading wanting it to die, stop hoping. it won't happen.

and frankly, after a year of learning more about enviroment design, you should be /happy/ I'm restarting this mod.

you'll see eventually. it's just such a shame my past poor mapping and PR skills have left sour tastes for many people. but this mod is not a joke.

+2 votes   reply to comment
yohoat9
yohoat9 May 26 2011, 3:10pm replied:

If it's not a joke, prove it, remove the crappy images and upload some good ones, please, stop making claims that you never follow up on.

-4 votes     reply to comment
Kizzycocoa Creator
Kizzycocoa May 27 2011, 5:41am replied:

one step at a time. I'm busy learning to map again (which seems pretty easy). the style of the page can wait.

+2 votes   reply to comment
yohoat9
yohoat9 May 27 2011, 7:52pm replied:

Oh, and to prove my point of claims you never follow up on, here's a quote directly from you. "good news! a trailer is being made as we speak." And guess what? That was posted on April 27 2010, so, this trailer must be pretty damn good being over a year in production and all.

-4 votes     reply to comment
Kizzycocoa Creator
Kizzycocoa May 28 2011, 4:09am replied:

I more or less gave up on that after learning it would be too laggy to do. with my new laptop, it will be easier.

Still, the trailer is postponed, yes. especially as we had to wait for portal 2, and now, wait for the engine to be built.

+2 votes   reply to comment
yohoat9
yohoat9 May 28 2011, 12:53pm replied:

I still stand by my argument, until you upload one good picture, and I have yet to see you do so, I will continue to think your mod is a joke. look at this, http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=568, I made that in 4 hours, yes it's short and easy, but it's screenshot worthy, so I uploaded it. I completed better looking content in 4 hours, than you have in 2 years.

-1 votes     reply to comment
Kizzycocoa Creator
Kizzycocoa May 29 2011, 5:19am replied:

but I have uploaded some good content. the only downloadable file here was made by me, and the screenshots I have on my steam of the new testing elements are, to a point, further demonstration of me getting back to learning mapping. I have already proved that I can make maps, and am aware of how to structure hallways, bts areas and even large rooms.

This alone shows I can make testing elements, and make geometry with relatively good lighting and testing elements. also in that map is a scripted sequence, fades, custom textures etc.

this is all minor, yes. but it all builds up to a big, obvious fact that I can map, I can make details, and I can use testing elements, even if they are haphazardly added in. but even then, all I need is to structure it more to get a better test chamber.

and yes, my map is short and easy. but it's screenshot worthy, so I uploaded it.

+2 votes   reply to comment
JamesOrland
JamesOrland May 7 2011, 5:55pm replied:

Sounds awesome, I don't want it to be dead D:

+2 votes     reply to comment
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