KCtestE04FINAL
Aug 01, 2009 Full Version 21 commentsyes. I know buildcubemaps isn't on. portal has been acting screwy lately, as with hammer and just my laptop overall. this is the FINAL version. it has...

This mod is the first where you can explore the facility. it has all doors open and features several rooms that are behind the scenes. it is still being developed, so any and all ideas are welcome.
by the way, if there are any animators out there, we could really use your help ^^
as said in the steam group (here):
At the enrichment centre, we promise to provide:
1)a large "playground" test chamber
2) a series of interconnected observation rooms and multi-purpose meeting rooms
3)a main "GLaDOS" chamber
4)a new, indestructable GLADOS frame and modules
5)a section of the facility to monitor and analyze headcrabbed victims
6)a massive weighted storage cube section
7)all doors unlocked
8)a massive defence system
9)a nice car park and small lawn
section
mod progress
Map: ██________________________________________________ 4%
Models: █_________________________________________________ 1%
Textures: ██________________________________________________ 3%
Story: █████████████████████████████████_________________ 65%
Sound: __________________________________________________ 0%
Cinematics: __________________________________________________ 0%
GUI: __________________________________________________ 0%
Code: ████████████████████______________________________ 40%
OVERALL: ███████___________________________________________ 13%
8 comments by Kizzycocoa on Sep 8th, 2009 digg this super bookmark
Hello
well, a recent mapper has decided to set up a svn server! :D
this means progress will be VERY fast from now onwards.
so, a special thanks to nate (Lord Llama) for helping us! ^^
now, this is a PERFECT time to be a burden to all mod members and ask them to please contact me with their name, email, moddb account name, steam account name and position in the mod team ^^
I know I've asked for this COUNTLESS times before, but this will mean that the staff file I lost can be recreated.
that will then be used to get the moddb team and the steam team groups to have the ENTIRE team on board.
on a side note, a small portals update! ^^
the portals can be shot only once and replaced, both can be shot, so effectively, it's a portal decal shooter. kat is working on the movement, but is getting frustrated as it is very hard to figure out what was used, as obviously, we need to lose the teleport block ASAP.
it also now aligns to the wall too, so just a bounding box to do for that area, and we can focus on more.......specialist functions of portals we plan to implement.
remember mod members! contact me at kizzycocoa(at)yahoo(dot)co(dot)uk ^^
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yes. I know buildcubemaps isn't on. portal has been acting screwy lately, as with hammer and just my laptop overall. this is the FINAL version. it has...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
FINALLY got the banner done! =D
Looking great how did u make it
the top was a simple compilation of pictures all put onto a grame and had various shading effects applied
the bottom (if you click/drag) was a border with images, then I cut it up into pieces and put it into the profile. the profile code is now a complete mess X3
Holy crap its really flying now!
yeah, I thought that we may as well show a little more specific
I realised that it is actually over 10% O.O
but, the maps. that's the problem T.T
That header looks a lot better. You just need some better in-mod pictures now.
but all the stuff we've been doing is, like, important stuff! :O
I can't show them 00, the trailer map or the....well, you-know-what room X3
Wooooooo! 4 Percent! (Watches as the ten thousandths dial moves up 1 every 2 seconds....) :P
yeah ^^
if we get this map done, it will be, 4.25%! :D
thanks ^^
and it should go up soon, a mapper made some svn server thingie :D