Still Alive Studios consists of:
Rorius - Project Leader, Lead Mapper, Lead Writer, Site manager
GalacticMuffin - Project manager, Lead texture Artist, Mapper, Site manager
IggyMonster - Mapper, Concept Artist
JordyMac - Mapper, Concept Artist
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3 comments by Rorius on Feb 12th, 2014

So here's the deal. Two weeks ago I completed the last of the test chambers. I then decided to go through and fix up all the style (just visual) stuff that I didn't already fix up, that meant I went through every single test chamber and updated the platforms and signs etc.

Things I did in the final sweep that I hope people are glad I've done: (Although I could totally understand it if you just expected them)
- All old pistons (holding up platforms) have been replaced either with the portal 2 equivalent pistons or
with moving panels as seen frequently throughout portal 2.
- Made custom test chamber signs that include all the puzzle elements in the mod including anti-gravity.
- Fixed elevators being down their shafts if the map is loaded directly into. (I can't believe I didn't fix
that before...)
- Added auto-saves all over the place.

Now I have been working on the first escape sequence map. Unfortunately for me, I have grand plans for it and my attempts at making something... 'grand'... haven't been going all that well. I've spent 3 days trying to make a scene that'll last about 20 seconds in game...

The state of the escape maps was one of my greatest shames with the original. It was functional but not interesting or 'authentic' at all in my opinion (hindsight). I'll try my best to do you guys right by this version.

Given time...
Rorius

Oooh PS: as far as I have read, Portal 2 has trouble with custom scene files. Not to worry, I have seen how to force subtitles in game without custom scenes. Let There Be Subtitles!

PPS: Not that the dialogue is written yet. The quality of the written script and voice actors (that includes my voice acting) ability was my other greatest shame. I will once again try my best to make believable, interesting, good quality dialogue.

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Patch 2 - Steampipe

Patch 2 - Steampipe

Jul 3, 2013 Patch 11 comments

This patch should make Portal Unity work with the new Steampipe distribution system.

Patch 1 (lazerfix)

Patch 1 (lazerfix)

Apr 12, 2011 Patch 2 comments

First patch that adresses the lazer grid bug at the end of the game that stops you from finnishing the game.

Portal: Unity

Portal: Unity

Mar 31, 2011 Full Version 26 comments

This is the first official full game release of Portal: Unity. Hope you guys enjoy it. :D

Post comment Comments  (170 - 180 of 195)
Crazykevin
Crazykevin Nov 9 2010, 2:42pm says:

This is...

... AWESOME!!!
*tracking*

:D Cant wait to play!

+1 vote     reply to comment
Cybertrance
Cybertrance Nov 9 2010, 3:40am says:

Fantastic, another portal mod!! looks Promising (fantastic so far!!)+1 tracker

+1 vote     reply to comment
hotdog2449
hotdog2449 Oct 18 2010, 8:14am says:

seems like every portal mod is now p2 style

+1 vote     reply to comment
Club559
Club559 Oct 14 2010, 10:14pm says:

It's funny how much portal mods there are, and how many are barely noticed, such as this one. I figured out that the most epic mods ever use their own entities. Take this into advice, and maybe your mod will become famous ;)

+1 vote     reply to comment
newnowmusic
newnowmusic Oct 11 2010, 9:53am says:

Love the clean looks to this, looking forward to playing it, good work.

+1 vote     reply to comment
noobjeff
noobjeff Oct 11 2010, 8:14am says:

great!keep it

+1 vote     reply to comment
SaintPapaJesus
SaintPapaJesus Sep 1 2010, 9:41pm says:

Looks nice, tracking.

+1 vote     reply to comment
hotdog2449
hotdog2449 Aug 22 2010, 5:43am says:

omg lol like everybody got portal 2 pic on steam, moddb and youtube OMG

0 votes     reply to comment
Spooboy
Spooboy Aug 29 2010, 12:54pm replied:

oh hahahaha!

+1 vote     reply to comment
sirhax0r
sirhax0r Aug 7 2010, 12:04am says:

Looks pretty good. Am I one of the few people that enjoy your arguably clean and rather stark take on the original textures? At least everything fits together, in terms of scale: it would look terrible if the textures didn't match up, but it looks like you've avoided that.
Hopefully, you have some interesting puzzles, too.

+1 vote     reply to comment
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Icon
Portal Icon
Platform
Windows
Game
Portal
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Release Date
Released Mar 29, 2011
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7.7

159 votes submitted.

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Lowest Rated (2 agree) 5/10

Portal unity starts of quite interesting and introducest many new puzzle elements. The maps are challenging, while mostly remaining fair. However, after a good start the mod steadily becomes increasingly dull. The mod concludes with a very boring bossfight and a totally unrewarding end.

Apr 25 2011, 8:09am by S!C

Style
Genre
Puzzle Compilation
Theme
Sci-Fi
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Single Player
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Portal: Unity Portal: Unity
Portal: Unity
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39