Still Alive Studios consists of:
Rorius - Project Leader, Lead Mapper, Lead Writer, Site manager
GalacticMuffin - Project manager, Lead texture Artist, Mapper, Site manager
IggyMonster - Mapper, Concept Artist
JordyMac - Mapper, Concept Artist
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1 comment by Rorius on Feb 12th, 2014

So here's the deal. Two weeks ago I completed the last of the test chambers. I then decided to go through and fix up all the style (just visual) stuff that I didn't already fix up, that meant I went through every single test chamber and updated the platforms and signs etc.

Things I did in the final sweep that I hope people are glad I've done: (Although I could totally understand it if you just expected them)
 - All old pistons (holding up platforms) have been replaced either with the portal 2 equivalent pistons or
      with moving panels as seen frequently throughout portal 2.
 - Made custom test chamber signs that include all the puzzle elements in the mod including anti-gravity.
 - Fixed elevators being down their shafts if the map is loaded directly into. (I can't believe I didn't fix
      that before...)
 - Added auto-saves all over the place.

Now I have been working on the first escape sequence map. Unfortunately for me, I have grand plans for it and my attempts at making something... 'grand'... haven't been going all that well. I've spent 3 days trying to make a scene that'll last about 20 seconds in game...

The state of the escape maps was one of my greatest shames with the original. It was functional but not interesting or 'authentic' at all in my opinion (hindsight). I'll try my best to do you guys right by this version.

Given time...

Oooh PS: as far as I have read, Portal 2 has trouble with custom scene files. Not to worry, I have seen how to force subtitles in game without custom scenes. Let There Be Subtitles!

PPS: Not that the dialogue is written yet. The quality of the written script and voice actors (that includes my voice acting) ability was my other greatest shame. I will once again try my best to make believable, interesting, good quality dialogue.

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Patch 2 - Steampipe

Patch 2 - Steampipe

Jul 3, 2013 Patch 11 comments

This patch should make Portal Unity work with the new Steampipe distribution system.

Patch 1 (lazerfix)

Patch 1 (lazerfix)

Apr 12, 2011 Patch 2 comments

First patch that adresses the lazer grid bug at the end of the game that stops you from finnishing the game.

Portal: Unity

Portal: Unity

Mar 31, 2011 Full Version 22 comments

This is the first official full game release of Portal: Unity. Hope you guys enjoy it. :D

Post comment Comments  (170 - 180 of 186)
sirhax0r Aug 7 2010, 12:04am says:

Looks pretty good. Am I one of the few people that enjoy your arguably clean and rather stark take on the original textures? At least everything fits together, in terms of scale: it would look terrible if the textures didn't match up, but it looks like you've avoided that.
Hopefully, you have some interesting puzzles, too.

+1 vote     reply to comment
Colossal Aug 6 2010, 9:50pm says:

Need any help with textures? I have too much time on my hands. To see my work... Just click my name.

+1 vote     reply to comment
GalacticMuffin Aug 6 2010, 11:16pm replied:

Yeah that would be great, im still fairly new to texturing at the moment so your help would be greatly appreciated, we havent got anything to work on at the moment but any ideas or ajustments that you think would improve our textures would be awesome

+1 vote     reply to comment
Colossal Aug 7 2010, 1:47am replied:

Message me your Steam login name so I can add you to friends. :)

+1 vote     reply to comment
Rorius Aug 8 2010, 1:33am replied:

Search for the "Ashes to Ashes" group on steam, you can find me and galactic muffin there (im under the name "DeadlyDisease333").
If that fails, then just search for "deadlydisease333" or "galactic_muffin"

Me and G.M look forward to working with you in the future. :D


+1 vote     reply to comment
Colossal Jul 15 2010, 12:35am says:

Shrink the rooms a bit and make the textures higher resolution. Should make it look less boring.

+1 vote     reply to comment
Rodericky Jul 14 2010, 2:19pm says:

Wouw... again a new Portal mod, it's like a race X)
Anywho, good luck with your maps, story, music and other stuff!

+1 vote     reply to comment
Foxer141 Jul 14 2010, 5:24am says:

I be trackin' this. Looks good.

+1 vote     reply to comment
GalacticMuffin Jul 14 2010, 1:40am says:

That said, thank you to the rest of our viewers we appreciate the positive feed back :). You can expect to see more updates and previews of things to come

+1 vote     reply to comment
GalacticMuffin Jul 14 2010, 1:29am replied:

please dont give feedback that isnt any use we dont patience for idiots on our message board. If you are going to give feedback at least wait until we have actually released some maps, i would appreciate it if you dont give opinion on things you havent even seen yet.

+3 votes     reply to comment
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Release Date
Released Mar 29, 2011
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160 votes submitted.

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Lowest Rated (2 agree) 5/10

Portal unity starts of quite interesting and introducest many new puzzle elements. The maps are challenging, while mostly remaining fair. However, after a good start the mod steadily becomes increasingly dull. The mod concludes with a very boring bossfight and a totally unrewarding end.

Apr 25 2011, 8:09am by S!C

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