Still Alive Studios consists of:
Rorius - Project Leader, Lead Mapper, Lead Writer, Site manager
GalacticMuffin - Project manager, Lead texture Artist, Mapper, Site manager
IggyMonster - Mapper, Concept Artist
JordyMac - Mapper, Concept Artist
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4 comments by Rorius on Feb 12th, 2014

So here's the deal. Two weeks ago I completed the last of the test chambers. I then decided to go through and fix up all the style (just visual) stuff that I didn't already fix up, that meant I went through every single test chamber and updated the platforms and signs etc.

Things I did in the final sweep that I hope people are glad I've done: (Although I could totally understand it if you just expected them)
- All old pistons (holding up platforms) have been replaced either with the portal 2 equivalent pistons or
with moving panels as seen frequently throughout portal 2.
- Made custom test chamber signs that include all the puzzle elements in the mod including anti-gravity.
- Fixed elevators being down their shafts if the map is loaded directly into. (I can't believe I didn't fix
that before...)
- Added auto-saves all over the place.

Now I have been working on the first escape sequence map. Unfortunately for me, I have grand plans for it and my attempts at making something... 'grand'... haven't been going all that well. I've spent 3 days trying to make a scene that'll last about 20 seconds in game...

The state of the escape maps was one of my greatest shames with the original. It was functional but not interesting or 'authentic' at all in my opinion (hindsight). I'll try my best to do you guys right by this version.

Given time...
Rorius

Oooh PS: as far as I have read, Portal 2 has trouble with custom scene files. Not to worry, I have seen how to force subtitles in game without custom scenes. Let There Be Subtitles!

PPS: Not that the dialogue is written yet. The quality of the written script and voice actors (that includes my voice acting) ability was my other greatest shame. I will once again try my best to make believable, interesting, good quality dialogue.

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Patch 2 - Steampipe

Patch 2 - Steampipe

Jul 3, 2013 Patch 11 comments

This patch should make Portal Unity work with the new Steampipe distribution system.

Patch 1 (lazerfix)

Patch 1 (lazerfix)

Apr 12, 2011 Patch 2 comments

First patch that adresses the lazer grid bug at the end of the game that stops you from finnishing the game.

Portal: Unity

Portal: Unity

Mar 31, 2011 Full Version 33 comments

This is the first official full game release of Portal: Unity. Hope you guys enjoy it. :D

Post comment Comments  (170 - 180 of 206)
Dom44
Dom44 Mar 21 2011 says:

will be this mod on desura??

+1 vote     reply to comment
GalacticMuffin Creator
GalacticMuffin Mar 24 2011 replied:

Possibly, we havent discussed that yet

+1 vote   reply to comment
Rorius Creator
Rorius Mar 24 2011 replied:

I hadnt even heard of 'Desura' before, it looks quite similar to steam.
At this point in time we dont plan to release it on desura but we'll think about it later on (post release)

Rorius

+1 vote   reply to comment
Dom44
Dom44 Mar 25 2011 replied:

ok, actually it doesn´t mind if it will be on desura or not, i like mods on desura, mainly because its very easy to install it, but if it won´t be there, i´ll be happy too!I can´t wait for your mod!

+1 vote     reply to comment
noobjeff
noobjeff Mar 21 2011 says:

wow!

+1 vote     reply to comment
113mac113
113mac113 Mar 19 2011 says:

Sexxxy

+1 vote     reply to comment
qaz987
qaz987 Mar 15 2011 says:

2 days left? Awesome!

+1 vote     reply to comment
ScicoPax
ScicoPax Mar 3 2011 says:

I don't have Half-Life 2. :(

+1 vote     reply to comment
GalacticMuffin Creator
GalacticMuffin Mar 3 2011 replied:

Its not a massive issue, you just might miss out on some of the immersion for one part of the mod, but all you miss is the models, the majority of the mod will still run fine :). But if you can, you should buy halflife 2, its very cheap and is a really great game

+1 vote   reply to comment
gamehacker655yourmom
gamehacker655yourmom Feb 15 2011 says:

stop saying the mod is dead on everything. you always say that

+1 vote     reply to comment
xsantosis
xsantosis Feb 11 2011 says:

THIS MOD IS DEAD!!!

-4 votes     reply to comment
Rorius Creator
Rorius Feb 12 2011 replied:

Hey, we're not dead yet, in fact we're still aiming for the late march release, just you wait, you'll see :)

Rorius

+1 vote   reply to comment
fakedad
fakedad Nov 11 2010 says:

Looks good. I love the texture design.

+3 votes     reply to comment
noobjeff
noobjeff Dec 19 2010 replied:

me too

+1 vote     reply to comment
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Portal
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Release Date
Released 2011
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7.7

162 votes submitted.

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Lowest Rated (2 agree) 5/10

Portal unity starts of quite interesting and introducest many new puzzle elements. The maps are challenging, while mostly remaining fair. However, after a good start the mod steadily becomes increasingly dull. The mod concludes with a very boring bossfight and a totally unrewarding end.

Apr 25 2011 by S!C

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Puzzle Compilation
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Sci-Fi
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Single Player
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