Still Alive Studios consists of:
Rorius - Project Leader, Lead Mapper, Lead Writer, Site manager
GalacticMuffin - Project manager, Lead texture Artist, Mapper, Site manager
IggyMonster - Mapper, Concept Artist
JordyMac - Mapper, Concept Artist
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3 comments by Rorius on Feb 12th, 2014

So here's the deal. Two weeks ago I completed the last of the test chambers. I then decided to go through and fix up all the style (just visual) stuff that I didn't already fix up, that meant I went through every single test chamber and updated the platforms and signs etc.

Things I did in the final sweep that I hope people are glad I've done: (Although I could totally understand it if you just expected them)
- All old pistons (holding up platforms) have been replaced either with the portal 2 equivalent pistons or
with moving panels as seen frequently throughout portal 2.
- Made custom test chamber signs that include all the puzzle elements in the mod including anti-gravity.
- Fixed elevators being down their shafts if the map is loaded directly into. (I can't believe I didn't fix
that before...)
- Added auto-saves all over the place.

Now I have been working on the first escape sequence map. Unfortunately for me, I have grand plans for it and my attempts at making something... 'grand'... haven't been going all that well. I've spent 3 days trying to make a scene that'll last about 20 seconds in game...

The state of the escape maps was one of my greatest shames with the original. It was functional but not interesting or 'authentic' at all in my opinion (hindsight). I'll try my best to do you guys right by this version.

Given time...

Oooh PS: as far as I have read, Portal 2 has trouble with custom scene files. Not to worry, I have seen how to force subtitles in game without custom scenes. Let There Be Subtitles!

PPS: Not that the dialogue is written yet. The quality of the written script and voice actors (that includes my voice acting) ability was my other greatest shame. I will once again try my best to make believable, interesting, good quality dialogue.

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Patch 2 - Steampipe

Patch 2 - Steampipe

Jul 3, 2013 Patch 11 comments

This patch should make Portal Unity work with the new Steampipe distribution system.

Patch 1 (lazerfix)

Patch 1 (lazerfix)

Apr 12, 2011 Patch 2 comments

First patch that adresses the lazer grid bug at the end of the game that stops you from finnishing the game.

Portal: Unity

Portal: Unity

Mar 31, 2011 Full Version 27 comments

This is the first official full game release of Portal: Unity. Hope you guys enjoy it. :D

Post comment Comments  (140 - 150 of 201)
itsnotabigtruck Apr 2 2011, 2:33pm says:

The antagonist is seriously called Hades? That's about as subtle as a tsunami... ;)

+1 vote     reply to comment
Dom44 Apr 1 2011, 1:57pm says:

IMPORTANT!!: i don´t know if its my fault, or some other error that comes from me, but at the end of chamber 21 theres door, and behind the door is elevator. I think that the door should open when i come close to them, but they dont. I tried noclip to look around and I think that theres no way to open that door, like with button or something like that. So please check it if you have correct settings of trigger, but as I said, maybe it´s just about my computer or something

+1 vote     reply to comment
Rorius Creator
Rorius Apr 1 2011, 7:40pm replied:

Whats in the chamber? Cause i dont know of any error along those lines. As far as i was aware all the doors worked properly

Thankyou in advance

+1 vote   reply to comment
Dom44 Apr 2 2011, 3:44am replied:

well, at the end of that chamber where you fall down and down through the tunnels, where´s always cleanser, so at the last room, if you are there for a few seconds you will die, and I absolutely do not understand what I´m supposed to do there, and I didnt found any different way than just go through that door (behind the door is elevator)- so I thought that the door have some bug. So that´s it, and I have second problem. What I´m supposed to do in boss figt? I tried everything and nothing happens. If you´d help me I would be really happy.

+1 vote     reply to comment
Rorius Creator
Rorius Apr 2 2011, 6:28pm replied:

oh thats the poisonous gas, you only have 2 minutes to complete the chamber or else you start dying

+1 vote   reply to comment
Dom44 Apr 9 2011, 2:48pm replied:

hey I'm sorry I'm idiot-I didn't know that when I place portal on to that special wall it can activate something, so its my fault,btw whats that song at subtitles?

+1 vote     reply to comment
Ark- Apr 2 2011, 6:55am replied:

Um. Hint: Make sure you check what the levers do.

I also got stuck. After pressing both manual overrides, I get back to the hall with the security stuff and the elevator which I took before. I can't go back, nor forward, nor exit the building. I can't take the elevator too.
Any hints?

+1 vote     reply to comment
andybrantford Apr 3 2011, 8:35pm replied:

Same problem.Is that the end?

+1 vote     reply to comment
handjh Apr 1 2011, 1:37pm says:

took a first shot at the whole mod. I had a problem in #19, just could not get the fling up to the box drop activator button on the wall, dropping from the lifter, had to noclip. Made the platform easily though.
Made it to the final room boss battle...will try that one later. Nice mod, creative...well done. Thanks

+1 vote     reply to comment
TheMarshmallowBear Apr 1 2011, 7:22am says:

Btw, Did anyone have an issue with the Portals graphics? my problem has been adressed in my review.

If you improve those issues, I will undoubtely re-play and rate higher :).. if you fix them and I'm happy.

+1 vote     reply to comment
Rorius Creator
Rorius Apr 1 2011, 7:48pm replied:

Im not sure what to say about the issues you raised in your review

Are you sure motion blur is enabled under the graphics settings, because none of our beta testers had any issues with the graphics.

I understand that the mod is quite difficult in parts but we did intend to try our best to make at least some of the game really challenging.

Im sorry you felt that way about our mod, but we do plan on releasing fixes and updates etc in the near future.


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Release Date
Released Mar 29, 2011
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159 votes submitted.

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Lowest Rated (2 agree) 5/10

Portal unity starts of quite interesting and introducest many new puzzle elements. The maps are challenging, while mostly remaining fair. However, after a good start the mod steadily becomes increasingly dull. The mod concludes with a very boring bossfight and a totally unrewarding end.

Apr 25 2011, 8:09am by S!C

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