Still Alive Studios consists of:
Rorius - Project Leader, Lead Mapper, Lead Writer, Site manager
GalacticMuffin - Project manager, Lead texture Artist, Mapper, Site manager
IggyMonster - Mapper, Concept Artist
JordyMac - Mapper, Concept Artist
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1 comment by Rorius on Feb 12th, 2014

So here's the deal. Two weeks ago I completed the last of the test chambers. I then decided to go through and fix up all the style (just visual) stuff that I didn't already fix up, that meant I went through every single test chamber and updated the platforms and signs etc.

Things I did in the final sweep that I hope people are glad I've done: (Although I could totally understand it if you just expected them)
 - All old pistons (holding up platforms) have been replaced either with the portal 2 equivalent pistons or
      with moving panels as seen frequently throughout portal 2.
 - Made custom test chamber signs that include all the puzzle elements in the mod including anti-gravity.
 - Fixed elevators being down their shafts if the map is loaded directly into. (I can't believe I didn't fix
      that before...)
 - Added auto-saves all over the place.

Now I have been working on the first escape sequence map. Unfortunately for me, I have grand plans for it and my attempts at making something... 'grand'... haven't been going all that well. I've spent 3 days trying to make a scene that'll last about 20 seconds in game...

The state of the escape maps was one of my greatest shames with the original. It was functional but not interesting or 'authentic' at all in my opinion (hindsight). I'll try my best to do you guys right by this version.

Given time...

Oooh PS: as far as I have read, Portal 2 has trouble with custom scene files. Not to worry, I have seen how to force subtitles in game without custom scenes. Let There Be Subtitles!

PPS: Not that the dialogue is written yet. The quality of the written script and voice actors (that includes my voice acting) ability was my other greatest shame. I will once again try my best to make believable, interesting, good quality dialogue.

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Patch 2 - Steampipe

Patch 2 - Steampipe

Jul 3, 2013 Patch 11 comments

This patch should make Portal Unity work with the new Steampipe distribution system.

Patch 1 (lazerfix)

Patch 1 (lazerfix)

Apr 12, 2011 Patch 2 comments

First patch that adresses the lazer grid bug at the end of the game that stops you from finnishing the game.

Portal: Unity

Portal: Unity

Mar 31, 2011 Full Version 23 comments

This is the first official full game release of Portal: Unity. Hope you guys enjoy it. :D

Post comment Comments  (140 - 150 of 186)
Biggos Mar 31 2011, 6:40pm says:

I encountered an issue, regarding a D2D, or D3D device.. the mod won't even properly start, it just flickers the black screen on and off (game is attempting to start up), which is REALLY bad.. especailly since I have no f***ng idea what is causing it..

+1 vote     reply to comment
Biggos Mar 31 2011, 7:05pm replied:

fixed it... if you get D3D error, just update your graphics driver...

+1 vote     reply to comment
Rorius Mar 31 2011, 8:31pm replied:

oh ok that's good
hope you like the game :D


+1 vote     reply to comment
Rorius Mar 31 2011, 2:36am says:

Ok well i forgot about moddb's authorisation thing that means files cant be accessed untill they have given them the all clear.

If you cannot wait 1-3 days then you can download it from megaupload

Have fun :D

+1 vote     reply to comment
Rorius Mar 31 2011, 1:32am says:

Dear everyone

Due to my bad internet upload speeds the mod will probably be available late tonight, sorry for the very last minute delay.

Also to anyone who dosnt have hl2, we have discovered that several people who dont have hl2 installed on their computor are able to play our mod completely, we are about 90% sure you guys wont be needing hl2 to play our mod, please keep us informed about any discoveries you find when it comes to playability and compatability.

Thankyou in advance

+1 vote     reply to comment
jaws_361 Mar 30 2011, 7:21pm says:

This Looks AWESOME

+1 vote     reply to comment
qblake Mar 30 2011, 9:28am says:

When's the download gonna be ready?

+1 vote     reply to comment
GalacticMuffin Mar 24 2011, 4:48pm replied:

Possibly, we havent discussed that yet

+1 vote     reply to comment
Rorius Mar 24 2011, 10:56pm replied:

I hadnt even heard of 'Desura' before, it looks quite similar to steam.
At this point in time we dont plan to release it on desura but we'll think about it later on (post release)


+1 vote     reply to comment
Dom44 Mar 25 2011, 7:45pm replied:

ok, actually it doesn´t mind if it will be on desura or not, i like mods on desura, mainly because its very easy to install it, but if it won´t be there, i´ll be happy too!I can´t wait for your mod!

+1 vote     reply to comment
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Release Date
Released Mar 29, 2011
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160 votes submitted.

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Lowest Rated (2 agree) 5/10

Portal unity starts of quite interesting and introducest many new puzzle elements. The maps are challenging, while mostly remaining fair. However, after a good start the mod steadily becomes increasingly dull. The mod concludes with a very boring bossfight and a totally unrewarding end.

Apr 25 2011, 8:09am by S!C

Puzzle Compilation
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