Portal: Stay Inside is a third-party addition to VALVe's game Portal 2. Taking place in the familiar Aperture Science facility at an unspecified point in time, the mod may veer away a little from the franchise's canon but will stay within believable bounds. The mod is expected to have roughly four main areas covering the game's clean, destroyed, and early testing environments. A primary focus for me as the developer is to create an engaging storyline with enjoyable and asthetically satisfying chambers and environments. I am considering making the mod episodic, depending on how development proceeds, but in any case it is currently still under heavy development and closed beta testing. There is currently no expected release date. Stay tuned for more information!

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P:SI News Update #004--We're Back

P:SI News Update #004--We're Back

News 3 comments

That's right, development has restarted and is chugging along nicely. Check out some general information and new screenshots inside!

P:SI Update #003.5--MOTY Time!

P:SI Update #003.5--MOTY Time!

News

Alright, MOTY time is once again upon us. Also, we got a mention on Podcast 17. Details inside.

P:SI Update #003

P:SI Update #003

News 3 comments

I've got a massive amount of stuff to cover in this update, ranging from Portal 2 to new media, with a little concept art in between...

How to Recolor Portals (DX9 and Above)

How to Recolor Portals (DX9 and Above)

Skinning Tutorial 29 comments

Several people have asked how I modified the portals in Portal: Stay Inside so that not only the portal itself but also the surrounding particle effect...

P:SI Update #002

P:SI Update #002

News 7 comments

The Portal: Inside icon has been modified and is now in its second version.

P:SI Update #001

P:SI Update #001

News 13 comments

In the second P:SI Update, I introduce a new video, a new icon, and a new Steam group.

P:SI Update #000

P:SI Update #000

News

In the Portal: Stay Inside inaugural update, I tell some of the [brief] history of the mod, introduce myself a little bit, and explain some of my goals...