Project-Beta is a full content mod for Portal. This mod will include, new textures, new models, new particles, and a new story mode. There are 2 Possible endings to the mod. The rest of the information will be shown in progress screen shots and media releases. Texturing - CabooseJr, Hunterbrute, reepblue, Snood, CaveJ, and KernCore Particles - CabooseJr, Hunterbrute Mapping - reepblue, Caboosejr, OneQuarterLife, Hen Mazolski, and KernCore Background Creation - reepblue, Caboosejr Modeling - Snood and CaveJ Mod Compilation - Hunterbrute224 Scripting - CaveJ, Hunterbrute Web - CaveJ Art - CaveJ The Mod Team - Hunterbrute, CabooseJr, reepblue, Snood, CaveJ, Omnicoder, and KernCore.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Comments
Colossal
Colossal Sep 26 2009, 7:16pm says:

Looks good.

+4 votes     reply to comment
Frandude
Frandude Sep 26 2009, 8:53pm says:

What exactly is a bump map? The floor and ceiling look normal a bit wiered than usual.

+2 votes     reply to comment
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 26 2009, 8:57pm replied:

bump mapping is a technique to let flat surfaces look like 3D

+1 vote     reply to comment
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 26 2009, 8:56pm says:

no ssbump?

+1 vote     reply to comment
Armageddon104
Armageddon104 Sep 26 2009, 9:04pm says:

Very nice. I would add it to the walls. Also make the shadow less blocky.

-3 votes     reply to comment
KernCore
KernCore Sep 27 2009, 9:33am replied:

Ok chuckle nut... look at this picture --> D78.de
Valves shadows are even more blocky than this 2nd version and the trailer shadows are like our 1st version... so stop whining.

+2 votes     reply to comment
reepblue
reepblue Sep 27 2009, 1:45pm replied:

When I was editing Kern's maps, I set the light map of the walls to from 8 to 4. Unless you want your PC to lag a lot when you come to this area, the shadows have to remain "blocky". I'm sorry but I tried. . :(

+1 vote     reply to comment
Armageddon104
Armageddon104 Sep 28 2009, 6:19pm replied:

I'm notwhining... And valve shadows are nice and smooth. I'm a mapper I know that if you made that lightmap scale 64. Or somthing. It would look much better. And it's easy to optimize levels.

-1 votes     reply to comment
KernCore
KernCore Sep 29 2009, 12:03pm replied: +2 votes     reply to comment
PhyOS
PhyOS Sep 27 2009, 4:25am says:

Nice.

+1 vote     reply to comment
A.M.M.D.
A.M.M.D. Sep 27 2009, 5:50am says:

do the same with the walls

+1 vote     reply to comment
Gosthy
Gosthy Sep 27 2009, 6:23am says:

Looks good, but where did your hand go from the device?

+1 vote     reply to comment
MortRocks
MortRocks Oct 4 2009, 1:56pm replied:

In original Trailer you wouldnt see your hand so they took it out to make it exact from the trailer

+2 votes     reply to comment
tnk_x5000
tnk_x5000 Sep 27 2009, 7:30am says:

It's hardly visible.But nice.

+1 vote     reply to comment
ThecoolGMan
ThecoolGMan Sep 27 2009, 3:13pm says:

Perfect.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Description

Many people have asked for a bump map for the ceiling and floor, so we went ahead and added it. We may also add one to the walls if its needed.

Image Details
Type
Promotional
Date
Sep 26th, 2009
Size
1680×1050
Options
URL
Embed
Bookmark
Digg Super bookmark
Report Abuse
Report media
Add Media
Members only