In a parallel universe, where Aperture Science and Black Mesa are non-existent, Future Affinity Laboratories has thrived as a scientific research corporation. However, just because this takes place in a parallel dimension, doesn't mean everything has changed. You are a test subject being prepared for solving puzzles using the brilliantly-manufactured "Future Affinity Short-Range Handheld Wormhole Generator". GENIE, the "Generic Enforcement Network and Industrial Executive" will be assisting you through this adventure into brave new puzzles and equations yet to be solved by the human mind. It's perfect. Or is it? A lot can go wrong. And worst case scenario, you may end up being the facility's very last hope...
After a grueling semester, we finally have reached its end and now have Winter Break ahead of us! Thus allowing us to work more on Portal: Last Hope as a whole. Nonetheless, despite the slow progress throughout the Fall Season, we have made a good amount that we think will benefit the mod in the long run. So here is some news.
Developer Discord Server: Discord.gg
Cloud 6 Studios twitter: Twitter.com
In our previous progress article, we explained that we were working on a Half-Life 2: Episode Two mod called, "SiX". For those who are wondering about it's progress, during Fall we have sadly, made little to no progress on this mod due to us solely focusing towards Portal Last Hope's development, but we are hoping that during Winter Break and the near future we will be able to work on SiX some more. Another thing we announced in the previous development progress article was that we were working on a few demos for Portal: Last Hope, with the first being called, "PLH: Preliminary Maelstrom" which would feature a new device called the Vortex Cannon. It is unfortunate to announce this, but we are cancelling Preliminary Maelstrom due to complications with programming the code for the device, however we are recycling the story/layout for another demo which we are internally calling, "PLH Act I". And now for the biggest announcement: we have jumped ship from the Portal 1 branch of the Source Engine to the Portal 2 branch, mainly due to some coding, physics, and graphical improvements as well as being easier for the devs to work on. So far, we have spent a few weeks experimenting with the Portal 2 branch and have fully ported and converted over everything, and so far, the port/conversion has been very successful!
We also have gotten 2 new developers on the team, both level designers/mappers with one also being a modeler and the other also being a concept artist. Nonetheless, we are still looking for Mappers, Modelers, Texture Artists, Voice Actors, and Sound FX Designers, so if you want to join the team, please do not hesitate but to post a comment down below or in the mod page's comments section and we'll get back to you as soon as we can. We are also accepting job applications on our official Discord server, which we have linked down below.
Sadly, that is all we have to discuss about the project so far and we don't have any finalized images showcasing our work in the Portal 2 branch yet, but we will hopefully have some in the next development progress article. We are still working as hard as we can on making this mod as perfect as we can get it to be, and so far, our plans are working out rather smoothly. We're looking forward to the next time we get to announce our progress, and hopefully you guys will be looking forward to seeing where we're at next time as well! Also, be sure to vote for our mod as the Mod of the Year Awards are currently ongoing!
Until next time,
-Gamer#1 - Storywriter
P.S. RIP Vortex Cannon
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