The world of Pokemon has changed and ahead lies more danger than ever before. Battle a Gyarados in the murky depths of the open sea, hunt for Clefairys in the darkest caves of Mt. Moon or climb to the top of the Seafoam Islands just to catch a glimpse of the legendary Articuno. The world of Kanto is your proverbial oyster In this realism based FPS/RPG. Battle, capture and train in realtime 3D environments then take your skills, and your Pokemon, online and challenge budding trainers from around the world. This is Pokemon: Source. Get your pokeballs ready…
1 comment by KinkyJedi on Jun 18th, 2008 digg this super bookmark

Updates
Today we have released the finished model of Charizard, one of three pokemon that will feature in the first version of the mod, which i finished today. Hopefully you will enjoy it. The project is obviously hence-forth back in buisness and our team will now start burrowing its way through the mountain of work that weve got ahead. Expect a trickle of new media as things continue with new pokemon and hopefully soon some revamped maps.
Recruitment
We are currently recruiting for new members to add to our small efficient team. I dont normally like putting up these adverts but we do need to complete our team so i apologise. Available positions follow.,
Available Positions
Lead Texture Artist
Experience with the Photoshop and with organic/non-organic creatures and environments is preferable.
Lead Mapper
Experience with the Source Engine and with exterior environments is preferable.
Coder
Experience with the Source Engine is preferable.
3D Artist
Experience with 3DS MAX 8 or 9, UVW mapping and organic modelling/animating is preferable
Contact
If you are interested in any of the positions advertised here or have any questions about the modification then please post here, PM me or email me.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Cheerz for the interest... gonna clear this one up.
The mod isnt dead... per say (or however thats spelt).. but its definately not alive... ive been to busy with uni coursework lately to do anything on it but thats no excuse.. Hopefully i can kickstart it but at the moment the mods future stands on very thin ice... 50/50 i would say... keep one eye open though :)
il trace it dont let it die cmon need cpr?
dead mod?
Ohh god your annoying.
might be though.
I hope it isnt dead
i also hope this isnt dead :S it would be so fukkin awesome game ^^
Im looking foreward to this. I'd help but I dont really have any skills other than my artistry and concepting. I have some ideas that you might wanna have a look at. Awhile ago I made a petition for a pokemon MMO and Ihave some suggestions for a more mature game. If you send me a message i can send you a link to it. Theres a vast ammount of ideas myself and a few others came up with that you may want to look into and pull into your game. I also dont think you should realease the game with all 150 at once. It'd take to long and the mod would dissapear before it ever got finished. Release a few betas starting with about the first 25pokemon, and then release more pokemon with the next releases. Just message me if theres anything i could help with.
It shouldn't matter pokemon is fantasy bull crap lol.
Wow that surely is inspiring...
May i ask why you are trolling my mod page with nothing constructive to say? Or should i just start deleting posts now?
Hey are you guys still working on this? cause i wouldn't mind helping with some prop modeling and mapping.